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Anna Ho

What are the most treasured aspects of '90s adventure game design and how might these b... - 1 views

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    I came across this great question posted in Quora. One of the responders, Anne Halsall listed structured narratives, diverse hand- drawn animation, more difficult puzzles (less hints), and a single-player experience as hallmarks of 90s adventures games. The highlights of these adventure games are a stark contrast to the conditions, at least according to Gee, that make video games useful learning tools (e.g.,open-ended, immediate feedback, opportunities for socialization). This lead me to wonder, are the trends in contemporary game design driving engagement theory, or is the research driving game design?
Kasthuri Gopalaratnam

When drive becomes overdrive | LinkedIn | Daniel Goleman - 0 views

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    A timely reminder for educators who are seeking to motivate students. I seem to recall the center of 'Flow' to be focused on happiness so if this excessive motivation to do well comes at the expense of one's health, then perhaps it's good to take some time to reflect on what the real benefit is. Thanks for sharing Kasthuri!
Matthew Ong

Dan Pink's Drive in lively animation - 3 views

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    This is a great clip summarizing the main points of Dan Pink's 'Drive'. It challenges some myths we have about what motivates us and provides some interesting experiments to back up the conclusions.
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    fabulous, video. Matthew. Touches directly on course topics and readings
Uly Lalunio

Well-drawn, believable characters are now crucial to modern video games. - 0 views

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    "Heroes have always been the driving force behind video games, of course, with the industry producing such cultural icons as Mario and Lara Croft. However, as video game technology and storytelling have become more sophisticated, developers are embellishing their games with deeper characterisation than ever before. "
Uche Amaechi

Human beings cannot be managed into engagement - Bites & Bytes - 0 views

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    http://www.thersa.org/events/rsaanimate/animate/rsa-animate-drive This RSA animate featuring Daniel Pink focuses on motivation. Although not Pink's thesis, to me it provides the explanation for why bonus pay to teachers (or students) for student achievement, particularly on tests is wrong-headed and damaging to educators and schools as professional environments in the long run. You can't pay people to care but you can organize school environments in which meaningful learning can be achieved. Teachers generally want to succeed and simply need a well-managed opportunity.
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    Thanks Uche for sharing this talk. I found Dan's insights interesting especially when he said that management is a technology that cannot lead to engagement. It struck me that it was a delicate balance between managing from the outside and developing self-management from inside.
Chris McEnroe

Clemson Newsroom - 1 views

  • Senior higher education executives announced Wednesday they will use the nation’s fastest coast-to-coast network to implement new technologies that support scientific “Big Data” and cloud applications to drive innovation in global collaborative research.
  • Software Defined Networking (SDN) and OpenFlow standards
  • By connecting to Internet2’s 100 Gigabit per second platform, Ohio's and the other organizations' ability to analyze this data and collaborate globally increases exponentially.”
Lin Pang

Facebook fatigue is spreading but social media is on the rise, says Internet study - 0 views

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    The article pointed out that the concept that the Internet would drive a singular global culture is false. In order to engage people in different countries or cultures with social networks, brands and content producers will need ever more localised strategies.
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