Skip to main content

Home/ Gaming and Virtual Worlds in Education/ Group items tagged based

Rss Feed Group items tagged

edutopia .org

Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

  •  
    Andrew Miller, consultant for the Buck Institute for Education, shares his thoughts on game-based learning: game-based unit includes structures, themes, and mechanisms for trial and error. 
Ginger Lewman

Reflections - Mechanics of Game-based learning | 3D GameLab Guildsite - 0 views

  •  
    This is the guild site for 3D GameLab, a quest-based learning platform. Currently in closed beta. Boise State University
Gaby K. Slezák

NoviCraft - Teambuilding in a virtual world - 3 views

  •  
    NoviCraft has been developed through academic research on leadership, social interaction, collaborative learning, and management. Based on the Unreal engine.
  •  
    NoviCraft is a teambuilding and leadership solution, which guarantees immersive and emotional attachment for the learning event. NoviCraft is based on off-the-shelf multiplayer 3D game technology. It is an excellent awareness application for trainers, HRD specialists and consultants for assessing, building, and developing leaders, teams and team work in modern organisations.
Gaby K. Slezák

Discovering SUN Wonderland - 0 views

  •  
    Great stepby-step introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off.
  •  
    Introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

  •  
    A narrative problem-based game created in Second Life.
Vahid Masrour

Teach with Portals: Valve takes edutainment to a whole new level | ExtremeTech - 0 views

  •  
    not sure teaching formula resolution is the best/only way to teach math (meaningfully), but the game its based on was a huge success.
Dianne Rees

Engage-Tools.pdf (application/pdf Object) - 0 views

  •  
    Game-based learning in the classroom
Gaby K. Slezák

PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds - 0 views

  •  
    PIVOTE is now an open-source project and available for free download and use by anyone.
  •  
    PIVOTE lets you: * Create learning exercises on the web using a simple forms based interface * Create objects in a virtual world such as Second Life which users can use to interact with the exercise * Play the exercise in Second Life, Open Sim, or on the web or even an iPhone. * Port exercises between virtual worlds * Share PIVOTE compatible objects between exercises and institutions * Rapidly edit exercises to create variations, or custom versions for different skill levels * Export student performance data for us in VLEs
edutopia .org

How to Plan Instruction Using the Video Game Model | Edutopia - 0 views

  •  
    Teachers use instructions based on games model.
Vahid Masrour

FRONTLINE: digital nation: our latest: is "halo" the army's best recruiting tool? | PBS - 0 views

  • We just came back from a shoot at the Creech Air Force Base, where we interviewed pilots who spend their afternoons tracking and sometimes killing insurgents and are home in time for dinner.
onlinetraining coursesusa

Online training courses USA - 0 views

Cynosureks.com is top USA online training services based on California, sotware online tarining leading US IT tech jobs portal,careers,employement,consultancies,USA jobs.

Salesforce Hyperion Pega Maximo SAP - SD PP Netweaver HR CRM Microstrategy Teradata DBA Dev Oracle BPEL SOA ABAP FICO QTP 10.0 Project Management Program Testing Tools Business Analyst Veritas Netbackup Obiee Cognos tm1 PL SQL Load Runner (Advance) Java-J

started by onlinetraining coursesusa on 30 Oct 10 no follow-up yet
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
  •  
    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
1 - 20 of 25 Next ›
Showing 20 items per page