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Michèle Drechsler

Socialbookmarking and Education. A survey - 2 views

Hello I am preparing a thesis in information sciences and communication at the University of Metz. (France). My research focuses on the practices of socialbookmarking in the field of Education. As...

socialbookmarking Education Survey

started by Michèle Drechsler on 12 Jul 09 no follow-up yet
Gaby K. Slezák

Discovering SUN Wonderland - 0 views

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    Great stepby-step introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off.
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    Introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off
Janette Eade

mquncon09 / FrontPage - 0 views

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    The MQUncon 09 is a FREE event for educators to connect and share ideas and solutions around using educational technology in learning and teaching. It is being hosted by Macquarie University and the Islands of jokaydia in Second Life.
Vahid Masrour

Education Levels Up! - A noObs guide to Gamifying your Classroom » MrDaley.co... - 0 views

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    great basic guide of gamification with implementation tips.
Gaby K. Slezák

Innovative Virtual World Education and Training: Pearson Learning Solutions Partners wi... - 0 views

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    Pearson Learning Solutions (PLS) today announced a partnership with Engineering & Computer Simulations (ECS) to create online, virtual world education and training environments for a range of academic, commercial, and government clients.
Gaby K. Slezák

Karriere am Computer: Wo Welten und Spiele gemacht werden - Campus - FAZjob.NET - 0 views

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    German article about education in "virtual world and game development" in Germany (not only programming, but Design, teamwork, project management etc.). One example is the Hochschule für Bildende Künste (University of Art) Braunschweig, http://www.hbk-bs.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
anonymous

jvwe-volume-one-number-one.pdf (application/pdf-Objekt) - 2 views

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    The Journal of Virtual W 12 orlds and Education
Ginger Lewman

Daniel Donahoo: Gamification in Education: Should We Play? - 0 views

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    However, in an education system and learning culture so entrenched in standardized testing, the role and value of play and games is still finding a place, which is why the backlash against gamification is problematic, not just in the backlash, but in the way it is reported and then read by those who'd prefer the way we teach our children remains the same.
edutopia .org

Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

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    Andrew Miller, consultant for the Buck Institute for Education, shares his thoughts on game-based learning: game-based unit includes structures, themes, and mechanisms for trial and error. 
Janette Eade

peggy Sheehy on teen education in Second life - 0 views

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    Some excellent notes and videos of an interview with Peggy Sheehy
Gaby K. Slezák

The SLENZ Update - Second Life Education in New Zealand - 0 views

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    No 83, May 16, 2009 « It's all a question of "presence". an issue which is hotly debated by educators in Second Life and other virtual worlds and which is seen as the key to virtual world learning success, when compared with other on-line technologies.
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