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Gaby K. Slezák

Getting the kids to save the world - ISRAEL21c - 0 views

  • Social networking on the Internet, a growing phenomenon in itself, is changing the way people spend their time. It is the strongest hook in measuring the success of a virtual world site, according to research. "Over 350 million people visit virtual worlds now; 40 percent are kids (over 100 million.) It is a huge market. The under 16-age group is growing more than any other. There are several worlds for kids over 14, but the 8 to 12 year olds are underserved," says Spira. According to market forecasts, the number of users logging into virtual worlds is expected to exceed one billion by 2012, with total revenue $3 billion.
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    Ekoloko is a great example for green virtual worlds for kids. Children care about the world and they are ready to do somehting about it. In Ekoloko they learn about environmental issues and much more just by playing and having fun.
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    Artikel: "Grüne" virtuelle Welten für Kinder sind groß im Kommen und machen Sinn, denn Kinder wollen sich engagieren und können das besonders gut in immersiven, sozialen Online-Spielen mit Abenteuercharakter. Ekoloko ist ein Paradebeispiel (Elf Island ein weiteres)
Cathy Arreguin

Akoha ~ Come Play It Forward - 0 views

    • Cathy Arreguin
       
      Has anyone played this?
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    Akoha is the world's first social reality game where you can earn points by playing real-world missions with your friends. Missions might include giving someone your favorite book, inviting a friend for drinks, or buying a friend some chocolate. Learn more
Ginger Lewman

Gamification - what is it and why is it important? > Smart Insights Digital Marketing - 0 views

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    My perspective until now was that gamification is simply about badges and points, great for start-ups and hot new tech companies like, Farmville, Zynga, Foursquare but not useful for everyday marketers. Having spotted some information around the demographics of social gamers this week, I was really surprised. With a little more research what appears is a whole new world with an awful lot of opportunity for the right brands.
Janette Eade

Quest Atlantis - 0 views

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    A 3D multi-user environment that immerses children in real-world, socially and academically meaningful activities. This shows a video of a US TV program about Quest Atlantis.
Dianne Rees

SCVNGR's Secret Game Mechanics Playdeck - 0 views

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    A good review of game dynamics
Gaby K. Slezák

NoviCraft - Teambuilding in a virtual world - 3 views

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    NoviCraft has been developed through academic research on leadership, social interaction, collaborative learning, and management. Based on the Unreal engine.
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    NoviCraft is a teambuilding and leadership solution, which guarantees immersive and emotional attachment for the learning event. NoviCraft is based on off-the-shelf multiplayer 3D game technology. It is an excellent awareness application for trainers, HRD specialists and consultants for assessing, building, and developing leaders, teams and team work in modern organisations.
anonymous

Association of Virtual Worlds - The Business & Social Network - 0 views

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    great overview
Cathy Arreguin

Is Facebook the Most Popular Social Bookmarking Service on the Web? - ReadWriteWeb - 0 views

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    What are the implications for me personally and for courses I teach?
anonymous

Games for Change - 10 views

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    Called "the Sundance of Video Games" , the Games for Change Annual Festival brings together leaders from government, philanthropy, civil society, academia, and the game industry to explore the increasing real-world impact of digital games as an agent for social change. The Festival is also a showcase for some of the most innovative new games in development. The 7th Annual Festival was held in May 2010 in New York City and was headlined by The Honorable Supreme Court Justice Sandra Day O'Connor and U.S. Chief Technology Officer Aneesh Chopra. It attracted over 600 participants.
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