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Gaby K. Slezák

Innovative Virtual World Education and Training: Pearson Learning Solutions Partners wi... - 0 views

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    Pearson Learning Solutions (PLS) today announced a partnership with Engineering & Computer Simulations (ECS) to create online, virtual world education and training environments for a range of academic, commercial, and government clients.
Syed Amjad Ali

Soft-skills training for employees via E-learning - 0 views

Soft-skills training use full for employee what good looks like and giving the some introductory practice opportunities. Soft-skills are important port in a company culture. Please have a look at f...

Soft-skills training E-learning

started by Syed Amjad Ali on 06 Feb 15 no follow-up yet
onlinetraining coursesusa

Online training courses USA - 0 views

Cynosureks.com is top USA online training services based on California, sotware online tarining leading US IT tech jobs portal,careers,employement,consultancies,USA jobs.

Salesforce Hyperion Pega Maximo SAP - SD PP Netweaver HR CRM Microstrategy Teradata DBA Dev Oracle BPEL SOA ABAP FICO QTP 10.0 Project Management Program Testing Tools Business Analyst Veritas Netbackup Obiee Cognos tm1 PL SQL Load Runner (Advance) Java-J

started by onlinetraining coursesusa on 30 Oct 10 no follow-up yet
Gaby K. Slezák

PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds - 0 views

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    PIVOTE is now an open-source project and available for free download and use by anyone.
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    PIVOTE lets you: * Create learning exercises on the web using a simple forms based interface * Create objects in a virtual world such as Second Life which users can use to interact with the exercise * Play the exercise in Second Life, Open Sim, or on the web or even an iPhone. * Port exercises between virtual worlds * Share PIVOTE compatible objects between exercises and institutions * Rapidly edit exercises to create variations, or custom versions for different skill levels * Export student performance data for us in VLEs
Gaby K. Slezák

Kapp Notes: Advantages of 3D for Learning - 0 views

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    Some thoughts on the advantages of 3D environments (virtual worlds) for learning, take a look at this list if someone (your boss, client) asks you why they should allow you to set up the next employee-training in a 3D world
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    Some thoughts on the advantages of 3D environments (virtual worlds) for learning
Gaby K. Slezák

Researchers Find New Way Of Measuring 'Reality' Of Virtual Worlds - 0 views

  • "This is an important issue," Montoya says, "because we believe that if users feel they are 'present' in the virtual world, they will collaborate better with other members of their team – and the more effective the virtual world will be as a setting for research and development or other collaborative enterprises." In addition, Montoya explains "an increased sense of presence in the virtual world leads to better comprehension and retention of information if the technology is being used for training purposes, and trainees are happier with the process." Montoya is the Zelnak Professor of Marketing and Innovation at NC State. The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users. "Now that we have developed the PVP scale," Montoya says, "it can be used to determine what PVP levels are most conducive to training, collaboration or other applications." Effectively, the PVP scale can be used to design a virtual environment that has the degree of reality that will best cater to a company's specific needs.
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    The measurement scale developed by the researchers for the virtual world is called Perceived Virtual Presence (PVP), and factors in how users interact with the virtual environment, with their work in that environment, and with other users.
Cathie Howe

Wizard 101 - MMO for learning - 5 views

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    A MMO for primary classrooms."You're a young wizard being trained in the ways of magic at the Ravenwood School of Magical Arts under the care of headmaster Ambrose. As you learn to use mystical powers, you are tasked with saving the school from the evil Malistaire Drake. Sounds like Harry Potter? Well, it is a lot like Harry Potter; but set in a game system that is a lot more like World of Warcraft."
Syed Amjad Ali

Why E-Learning - A simple analysis - 0 views

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    E-Learning industry is witnessing tremendous growth in terms of revenue and application. It has become a synonym for many of the learning requirements in corporates, academics and government institutions. To provide most suitable learning solutions, industry experts exploring and inventing creative methods and approaches such as Custom Learning Solutions, Rapid Learning Solutions, Gamifications, Instructor Led Training programs and blend of these methods and approaches.
Gaby K. Slezák

Neue Studie: Schneller lernen durch Computerspiele mit der Wii-Konsole - 0 views

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    German study shows that Wii players learned the game of table-tennis much faster using the Wii-remote than those who participated in training sessions using real tables and bats, especially rules and reaction time.
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    Wie schafft es ein Lehrer in kürzester Zeit, dass ein ahnungsloser Schüler die Regeln einer Sportart wie Tischtennis kennt? Durch die Praxis? Nein, schneller lernt der Anfänger die Regeln mit einem Tischtennis-Computerspiel auf der Wii-Konsole von Nintendo - zu diesem überraschenden Ergebnis kam jetzt Jan Sohnsmeyer von der Kieler Universität.
Cathy Arreguin

YouTube - Virtual World Tour 2008 - 0 views

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    Great overview and description of Virtual Worlds in general and differences between MMPOG and VW
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Gaby K. Slezák

H1N1 Virus information center in Second Life - 0 views

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    by the University of New Mexico. SLurl: http://slurl.com/secondlife/UNM/66/55/32
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