Skip to main content

Home/ Gaming and Virtual Worlds in Education/ Group items tagged mechanics

Rss Feed Group items tagged

Dianne Rees

SCVNGR's Secret Game Mechanics Playdeck - 0 views

  •  
    A good review of game dynamics
edutopia .org

Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

  •  
    Andrew Miller, consultant for the Buck Institute for Education, shares his thoughts on game-based learning: game-based unit includes structures, themes, and mechanisms for trial and error. 
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Ginger Lewman

Reflections - Mechanics of Game-based learning | 3D GameLab Guildsite - 0 views

  •  
    This is the guild site for 3D GameLab, a quest-based learning platform. Currently in closed beta. Boise State University
1 - 4 of 4
Showing 20 items per page