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Dianne Rees

Engage-Tools.pdf (application/pdf Object) - 0 views

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    Game-based learning in the classroom
Cathie Howe

MacICT Game Design - 4 views

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    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
Gaby K. Slezák

Twist and Drink - Papervision3D Advertising game / Werbung - 1 views

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    Example of 3D games in advertising. Engaging kids. Multiple languages (english, german, italian, turkish, french, spanish)
Cathy Arreguin

Gartner Says Enterprises Must Create Separate Marketing Strategies for Generation Virtual - 0 views

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    Generation V - 4 levels of engagement
Gaby K. Slezák

eDoctoring - 0 views

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    The eDoctoring website brings real-life clinical practice to your computer, providing medical education that is engaging, challenging and interactive.
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
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