MacICT Game Design - 4 views
Second Life as a Pedagogical Tool - 2 views
James Paul Gee - Handheld Learning 2009 - 7 views
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Video of Professor James Paul Gee discussing the importance of situated learning, where images, actions, dialogues and experiences immerse you in this. Where you can marry words to worlds whereas verbal understanding in traditional education is worthless (to understand words you get more words or definititions). Gaming gives you a new tool that will let you surmise new possiblities so you can look at the environment in a new way. Every word is married to an action in a game: WOW, Sims2 or Yugioh. How do you give people a passion? Mentoring and to mentor others - knowledge is dispersible and distributed. Learning is your own responsibility and collaboration and help are essential to learning.
Myst - Teaching Ideas and Resources - 0 views
Socialbookmarking and Education. A survey - 2 views
Hello I am preparing a thesis in information sciences and communication at the University of Metz. (France). My research focuses on the practices of socialbookmarking in the field of Education. As...
FRONTLINE: digital nation: our latest: is "halo" the army's best recruiting tool? | PBS - 0 views
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We just came back from a shoot at the Creech Air Force Base, where we interviewed pilots who spend their afternoons tracking and sometimes killing insurgents and are home in time for dinner.
UNITY: Game Development Tool - 0 views
Online training courses USA - 0 views
Cynosureks.com is top USA online training services based on California, sotware online tarining leading US IT tech jobs portal,careers,employement,consultancies,USA jobs.
3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views
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First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Novels 'better at explaining world's problems than reports' - Telegraph - 0 views
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Storytelling is one of humanity's oldest methods of possessing information and representing reality. The stories, poems and plays we categorise as literary fiction were once accepted in much the same way that scientific discourse is received as authoritative today
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useful tool in aiding people's understanding, sparking their interest, and humanising issues