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Katy L

Greenbush Labs Blog » opensim - 1 views

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    Ray KURZWEIL presentation July 2009. Dynamic texture loading in Opensim - texture manager. OpenSim and Scratch
Janette Eade

YouTube - OpenSim Tutorial 5 Basic Texturing - 0 views

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    Applying textures in Opensim + other great OpenSim tutorials from this page
Katy L

Free Scripts - Hypergrid Business - 0 views

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    Free scripts for OpenSim
Cathy Arreguin

Hypergrid - OpenSim - 4 views

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    Information on Hypergrids and Hyperlinks
Janette Eade

Learn 4 Life » Educators in Virtual Worlds on Open Sim - the pioneers… - 1 views

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    This series of posts is intended to be a comprehensive look at the use and development of Virtual Worlds on Open Source technologies in Schools
Virtually Doug

Emerald Viewer - 0 views

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    This is the viewer client software you will use to actually appear as an avatar in the Project OWL simulation - Lighthouse Island or any future simulations.
Gaby K. Slezák

PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds - 0 views

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    PIVOTE is now an open-source project and available for free download and use by anyone.
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    PIVOTE lets you: * Create learning exercises on the web using a simple forms based interface * Create objects in a virtual world such as Second Life which users can use to interact with the exercise * Play the exercise in Second Life, Open Sim, or on the web or even an iPhone. * Port exercises between virtual worlds * Share PIVOTE compatible objects between exercises and institutions * Rapidly edit exercises to create variations, or custom versions for different skill levels * Export student performance data for us in VLEs
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
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