Skip to main content

Home/ Gaming and Virtual Worlds in Education/ Group items tagged students

Rss Feed Group items tagged

edutopia .org

Students Design Games and Software Tools to Tackle Real-World Problems | Edutopia - 0 views

  •  
    Students solving real-world problems through gaming.
Cathie Howe

MacICT Game Design - 4 views

  •  
    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
Gaby K. Slezák

PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds - 0 views

  •  
    PIVOTE is now an open-source project and available for free download and use by anyone.
  •  
    PIVOTE lets you: * Create learning exercises on the web using a simple forms based interface * Create objects in a virtual world such as Second Life which users can use to interact with the exercise * Play the exercise in Second Life, Open Sim, or on the web or even an iPhone. * Port exercises between virtual worlds * Share PIVOTE compatible objects between exercises and institutions * Rapidly edit exercises to create variations, or custom versions for different skill levels * Export student performance data for us in VLEs
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
  •  
    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Jessica Becerra

10 free Educational Game sites - 3 views

  •  
    Great games for students K-6.
Cathy Oxley

Myst 'Exile' in the classroom - YouTube - 0 views

  •  
    Tim Rylands uses Myst to teach his students to write similies and metaphors.
Gaby K. Slezák

Second course: KU class meets in online fantasy site - 0 views

  •  
    Students taking a Kansas University course in digital animation and game creation meet in the virtual world of Second Life.
  •  
    Kansas University classes, blended learning start now
edutopia .org

How to Plan Instruction Using the Video Game Model | Edutopia - 0 views

  •  
    Teachers use instructions based on games model.
1 - 11 of 11
Showing 20 items per page