SL is only used to create a scenario: "Our emergency management course utilizes virtual reality scenarios that immerse professionals into real-life experiences, thus enhancing their learning experience," said Dave Livingston, chief technology officer of Brainband Technology Services. "Second Life offers a cost-effective way to present instructional scenarios rather than trying to create them through traditional movie making, custom animation or 3-D gaming."
No 83, May 16, 2009 «
It's all a question of "presence". an issue which is hotly debated by educators in Second Life and other virtual worlds and which is seen as the key to virtual world learning success, when compared with other on-line technologies.
Great stepby-step introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off.
Pearson Learning Solutions (PLS) today announced a partnership with Engineering & Computer Simulations (ECS) to create online, virtual world education and training environments for a range of academic, commercial, and government clients.
PIVOTE lets you:
* Create learning exercises on the web using a simple forms based interface
* Create objects in a virtual world such as Second Life which users can use to interact with the exercise
* Play the exercise in Second Life, Open Sim, or on the web or even an iPhone.
* Port exercises between virtual worlds
* Share PIVOTE compatible objects between exercises and institutions
* Rapidly edit exercises to create variations, or custom versions for different skill levels
* Export student performance data for us in VLEs
NoviCraft has been developed through academic research on leadership, social interaction, collaborative learning, and management. Based on the Unreal engine.
NoviCraft is a teambuilding and leadership solution, which guarantees immersive and emotional attachment for the learning event. NoviCraft is based on off-the-shelf multiplayer 3D game technology. It is an excellent awareness application for trainers, HRD specialists and consultants for assessing, building, and developing leaders, teams and team work in modern organisations.
Some thoughts on the advantages of 3D environments (virtual worlds) for learning, take a look at this list if someone (your boss, client) asks you why they should allow you to set up the next employee-training in a 3D world
German study shows that Wii players learned the game of table-tennis much faster using the Wii-remote than those who participated in training sessions using real tables and bats, especially rules and reaction time.
Wie schafft es ein Lehrer in kürzester Zeit, dass ein ahnungsloser Schüler die Regeln einer Sportart wie Tischtennis kennt? Durch die Praxis? Nein, schneller lernt der Anfänger die Regeln mit einem Tischtennis-Computerspiel auf der Wii-Konsole von Nintendo - zu diesem überraschenden Ergebnis kam jetzt Jan Sohnsmeyer von der Kieler Universität.