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Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Gaby K. Slezák

Discovering SUN Wonderland - 0 views

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    Great stepby-step introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off.
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    Introduction to Sun's Project Wonderland, the Java based shared 3D virtual environment for collaboration and education. Start right off
Janette Eade

YouTube - Project Natal - 0 views

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    Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to mo...
Virtually Doug

Emerald Viewer - 0 views

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    This is the viewer client software you will use to actually appear as an avatar in the Project OWL simulation - Lighthouse Island or any future simulations.
Gaby K. Slezák

Karriere am Computer: Wo Welten und Spiele gemacht werden - Campus - FAZjob.NET - 0 views

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    German article about education in "virtual world and game development" in Germany (not only programming, but Design, teamwork, project management etc.). One example is the Hochschule für Bildende Künste (University of Art) Braunschweig, http://www.hbk-bs.
onlinetraining coursesusa

Online training courses USA - 0 views

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started by onlinetraining coursesusa on 30 Oct 10 no follow-up yet
Gaby K. Slezák

PIVOTE - Open Source Authoring for Learning/Training in Virtual Worlds - 0 views

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    PIVOTE is now an open-source project and available for free download and use by anyone.
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    PIVOTE lets you: * Create learning exercises on the web using a simple forms based interface * Create objects in a virtual world such as Second Life which users can use to interact with the exercise * Play the exercise in Second Life, Open Sim, or on the web or even an iPhone. * Port exercises between virtual worlds * Share PIVOTE compatible objects between exercises and institutions * Rapidly edit exercises to create variations, or custom versions for different skill levels * Export student performance data for us in VLEs
Cathy Arreguin

The Adventure of Jasper Woodbury - 0 views

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    PBL math narrative series for grade 5 and up. (How could these principles be applied to a MUVE environment?)
Cathie Howe

Kodu - Microsoft Research - 4 views

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    Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.
edutopia .org

Video Games for Learning: Resource Roundup | Edutopia - 0 views

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    Check out Edutopia's extensive collection of articles, videos, and resources on using video games and simulations in the classroom.
Katy L

Teachers TV - Virtual Worlds - Skoolaborate - Second Life Project - 1 views

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    Virtual Worlds in education -SCHOME
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