bubbl.us | Home - 88 views
About Immersive Education | Immersive Education Initiative - 44 views
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Immersive Education, a Media Grid initiative, is an award-winning learning platform that combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms.
The Top 27 Free Tools to collaborate, hold discussions, and Backchannel with Students ~... - 6 views
Looking to the future: M-learning with the iPad - 1 views
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Might Apple's new iPad gain unprecedented traction in education, or is just another example of the over-hyping of new devices in a time of technological determinism (Postman, 2000)? This paper explores the potential affordances and limitations of the Apple iPad in the wider context of emergent mobile learning theory, and the social and economic drivers that fuel technology development. Against the background of effective teaching and learning, the functionality offered by the iPad, and its potential uses for learning, are discussed. A critical review of the way the iPad may support learning, that draws on learning theory, contemporary articles and e-learning literature, suggests that the device may offer an exciting platform for consuming and creating content in a collaborative, interactive way. However, of greater importance is that effective, evidence-driven, innovative practices, combined with a clear-sighted assessment of the advantages and limitations of any product, should take priority over the device itself.
Classroom 2.0 - 62 views
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How many members of the Diigo Ed group are using this forum? I don't want to be overwhelmed by too many social networking groups that I become inundated with too much information to be a truly participating member of any of them. I like the Diigo Ed group, so far!
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I enjoy reading the items in the Forum, but I have yet to contribute.
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I find the two forums match very well for what my interests are in education.
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While I am new to the Diigo Ed group (and like it so far), I joined CR 2.0 a year and a half ago and have thoroughly enjoyed the conversations, info, and (especially) the webinars! Lots of good sharing all around.
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Just a wonderful resource for all who are in to connecting classrooms with technology!
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I also belong to Diigo in Education as well as four of EDTech type groups, as well as one that I have created for my school.
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I also can see different uses for these two forums.
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I've been using Diigo and the group Diigo in Education for quite some time, but Classroom 2.0 is active with tons of ideas for all of us.
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social network for those interested in Web 2.0 and Social Media in education
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Classroom 2.0 is a free, community-supported network. We especially hope that those who are "beginners" will find this a supportive comfortable place to start being part of the digital dialog. Because of spammers, we have to approve all memberships here. While your membership is pending you are still welcome to peruse the site or attend any events!
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Online social networking at its best. This Ning page is centered around using online resources in today's classrooms. Excellent group!
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web 2, classroom practice
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This is an interesting website with a great collection of tools for use in e-learning, blended classrooms and traditional teaching.
About Us | Betaversity | Making Room For Creativity - 22 views
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"Betaversity is an education technology company that creates and supports collaborative prototyping spaces for post-secondary schools. We use the latest rapid prototyping technology and design thinking methodologies to help students learn by doing. We are a product-driven company that manufactures, rents, and sells BetaBox Mobile Prototyping Labs. These mobile lab facilities help schools maximize student satisfaction while minimizing expenses."
Google Art Project - 1 views
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The Art Project is a collaboration between Google and 151 acclaimed art partners from across 40 countries. Using a combination of various Google technologies and expert information provided by our museum partners, we have created a unique online art experience. Users can explore a wide range of artworks at brushstroke level detail, take a virtual tour of a museum and even build their own collections to share. With a team of Googlers working across many product areas we are able to harness the best of Google to power the Art Project experience. Few people will ever be lucky enough to be able to visit every museum or see every work of art they're interested in but now many more can enjoy over 30 000 works of art from sculpture to architecture and drawings and explore over 150 collections from 40 countries, all in one place. We're also lucky at Google to have the technology to make this kind of project a reality.
Feds Call on Universities for Ideas for 'Experimental Sites,' New Learning Technologies... - 32 views
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Education, particularly K-12 education, remains relatively untouched by advances in our understanding of how people learn, how to design instruction that incorporates those insights, and the explosion in information technologies such as low-cost smartphones and tablets, cloud computing, broadband networks, speech recognition and speech synthesis, predictive analytics, data mining, machine learning, intelligent tutors, simulations, games, computer-[supported] collaborative work, and many other technologies.
elearnspace. Connectivism: A Learning Theory for the Digital Age - 17 views
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Over the last twenty years, technology has reorganized how we live, how we communicate, and how we learn.
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I aggree that as teachers we need to realize that technology has changed instruction and the way that our students learn and the way that we learn and instruct.
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Technology has always changed the way we live. How did we respond to changes in the past? One thought is that some institutions, some businesses disappeared, while others, who took advantage of the new tech, appeared to replace the old. It will happen again and we as educators need to lead the way.
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With technology our students brains are wired differently and they can multi-task and learn in multiple virtual environments all at once. This should make us think about how we present lessons, structure learning and keep kids engaged.
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Rubbish. The idea that digital native are adept at multitasking is wrong. They may be doing many things but the quality and depth is reduced. There is a significant body of research to support this. Development of grit and determination are key attributes of successful people. Set and demand high standards. No one plays sport or an instrument because it is easy rather because they can clearly see a link between hard work and pleasure.
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Information development was slow.
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Many learners will move into a variety of different, possibly unrelated fields over the course of their lifetime.
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KATE - Resources - 123 views
Technology Integration Matrix | Arizona K12 Center - 195 views
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Through regular classroom observation and targeted professional development activities, it is our hope that over time teachers will be able to effectively monitor their progress through a continuum of technology integration levels
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The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, collaborative, constructive, authentic, and goal directed (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells.
Maral.ly - 51 views
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This is an amazing site which allows multiple users to collaborate in real time on a multimedia canvas. You can add documents, embedded websites, audio, video, images and more by uploading them or grabbing them from the web. Then just click and drag your content into place. You can invite others to collaborate on your creation and then share or embed on your site. Creativity never looked so simple. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
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Yes this was recently reviewed in a class for teaching ELL's with technology and we discussed the classroom capabilities (NEIU Chicago). It has a lot of potential and many graphic and style to chose from. On this note it was felt by the reviewers of the tool that it would be best used for older students. To have teacher control, the teacher should start each mural and give the group the link so that the teacher can monitor what is being developed by the students. The teacher should have control over the group and monitor content. I would like to see more suggestions regarding this tool.
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Visual project planning
Learning Technology Learning: Collaborative bookmarking in education - 103 views
A Vision of Students Today (Classic EdTech video) - 33 views
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A short video summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. Created by Michael Wesch in collaboration with 200 students at Kansas State University. Wesch, M. (2007). A vision of students today [Video]. Retrieved from http://www.youtube.com/watch?v=dGCJ46vyR9o
Student Contracts for Digital Projects - 115 views
Skype's New Education Platform Connects Classrooms Around the Globe - Education - GOOD - 171 views
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Good news for teachers looking to collaborate with their colleagues in other parts of the world. Skype has a new free service just for educators called Skype in the classroom, "a free global community created in response to, and in consultation with, the growing number of teachers" using the tool to help students learn.
Occupy Your Brain - 111 views
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One of the most profound changes that occurs when modern schooling is introduced into traditional societies around the world is a radical shift in the locus of power and control over learning from children, families, and communities to ever more centralized systems of authority.
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Once learning is institutionalized under a central authority, both freedom for the individual and respect for the local are radically curtailed. The child in a classroom generally finds herself in a situation where she may not move, speak, laugh, sing, eat, drink, read, think her own thoughts, or even use the toilet without explicit permission from an authority figure.
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In what should be considered a chilling development, there are murmurings of the idea of creating global standards for education – in other words, the creation of a single centralized authority dictating what every child on the planet must learn.
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Carol Black, creator of the documentary, "Schooling the World" discusses the conflicting ideas of centralized control of education and standardization against the so-called freedom to think independently--"what the Supreme Court has termed 'the sphere of intellect and spirit" (Black, 2012). Root questions: "who's educating us? to what end?" (Black, 2012).
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This is a must read. Carol Black echoes here many of the ideas of Paulo Freire, John Taylor Gatto and the like.
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