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Mark Gleeson

The iPad and Maths - Are we there yet? Pt 2 (non Math apps do the job?) - 85 views

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    This blog post discusses the use of apps that are not specifically designed for Math in Mathematics teaching and learning. It include a range of teaching applications and provides links to all relevant apps
trisha_poole

Views: Technology and Teaching - Inside Higher Ed - 43 views

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    Is it a given that technology enhances the acts of writing, as it does the arts and sciences of film-making, design, engineering, data collection and analyses, and so forth? What about the teaching and learning of writing?
Misha Miller

Using Groups Effectively: 10 Principles » Edurati Review - 50 views

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    "Conversation is key . Sawyer succinctly explains this principle: "Conversation leads to flow, and flow leads to creativity." When having students work in groups, consider what will spark rich conversation. The original researcher on flow, Mihaly Csikszentmihalyi, found that rich conversation precedes and ignites flow more than any other activity.1 Tasks that require (or force) interaction lead to richer collaborative conceptualization. Set a clear but open-ended goal . Groups produce the richest ideas when they have a goal that will focus their interaction but also has fluid enough boundaries to allow for creativity. This is a challenge we often overlook. As teachers, we often have an idea of what a group's final product should look like (or sound like, or…). If we put students into groups to produce a predetermined outcome, we prevent creative thinking from finding an entry point. Try not announcing time limits. As teachers we often use a time limit as a "motivator" that we hope will keep group work focused. In reality, this may be a major detractor from quality group work. Deadlines, according to Sawyer, tend to impede flow and produce lower quality results. Groups produce their best work in low-pressure situations. Without a need to "keep one eye on the clock," the group's focus can be fully given to the task. Do not appoint a group "leader." In research studies, supervisors, or group leaders, tend to subvert flow unless they participate as an equal, listening and allowing the group's thoughts and decisions to guide the interaction. Keep it small. Groups with the minimum number of members that are needed to accomplish a task are more efficient and effective. Consider weaving together individual and group work. For additive tasks-tasks in whicha group is expectedtoproduce a list, adding one idea to another-research suggests that better results develop
alexis alexander

Online Teaching Certificate - 29 views

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    How to use Moodle, andragogical online teaching theory and practices, make your own multimedia, providing support to students and hybrid course design
Martin Burrett

Bitstrips Comic Designer - 12 views

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    Make you own cartoon comic strip with this easy to use, click a drag resource. Just choose your scenes, charachers and add speech bubbles to create useful teaching resources for teachers and a wonderful to communicate ideas for students. If you can't find the character you are looking for, you can design your own using the character designing tool.
david stong

Tweaked science textbook diagrams boost student understanding - Futurity - 0 views

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    "This study suggests textbook publishers can improve student understanding of key concepts by revisiting the design of these life cycle diagrams. Furthermore, our findings suggest there may be value in studying the design elements in other life science diagrams to see if we can make them more effective teaching tools."
Michele Brown

Teach Your Monster to Read - 150 views

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    This is an amazing, beautifully made and entertaining site for young children to learn phonic sounds. Design a monster and take it on an adventure around a magic area to find the letter sounds and fix a spaceship. The storyline is good and the activities are educational and motivational. http://ictmagic.wikispaces.com/English
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    Combining top quality games design with essential learning, the game is built on the principles of synthetic phonics and follows the teaching sequence of the Letters and Sounds.  Teachers can setup account and give access to students.
Roland Gesthuizen

Habits and Habitats: Rethinking Learning Spaces for the 21st Century - 92 views

  • The question is how will you change the school from a collection of classrooms to a robust multidimensional learning space capable of fostering well-educated, 21st Century citizens?
  • As Sir Ken Robinson stated, “If we are looking for new pedagogical practices, we have to have facilities that will enable those to happen.”
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    In many classrooms, the picture is all too familiar: desks in rows, a clear front of the classroom, podium off-center in the front, etc.. Does this image speak to the beliefs we state about 21st Century Learning? Are these spaces best capable of fostering the development of our vision for a well-educated global citizen? Have the spaces been intentionally designed in a way that supports learning and teaching?
Tim Villalba

The Edurati Review: Making the Shift, Part 4: From "Target Future" to Teaching - 0 views

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  • But if you recognize that authentic understanding is constructed by the brain, and that executive function processes play critical roles in working memory’s constructing of understanding, then you may see this ideal as representing a potentially real instructional, or better yet, an effective learning environment. Students are still accountable for their work and learning, but they get a say in how that work and learning will develop. They become participants in the learning, not merely recipients.
  • If you teaching something that is heavily skill-focused, could an occasional focus, form, and frame that engages students in applying several of those skills help them connect what you are teaching with the executive function processes they’ll use to determine when and where to use the learned skills?
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    Ideason curriculum design. I like how the tech teacher talks to the class on the ways to present similiar to the librarian.
ESU 7

SHARON L. Bowman, M.A. PROFESSIONAL TRAINER & SPEAKER - 41 views

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    Learn how to teach it quick and make it stick! Browse the free articles, terrific tips, and many resources - all designed to help you teach, train, speak, and communicate more effectively. Turn your passive listeners into active learners with these helpful teaching and training tools.
Matthew Henry

The Future of Teaching? Customized Classrooms - Technology - The Chronicle of Higher Ed... - 56 views

  • Q. What would you say is the most promising technology for teachers? A. What technology does is it enables collecting a very rich set of information about student behaviors. So you have a digital curriculum that is designed to be highly interactive. As students interact, there's a time-stamped record of everything they're doing that lives on a server. And if you have a system that's set up to analyze that kind of information, it can provide very valuable diagnostic data for the teacher to personalize instruction. If I'm a teacher, and 70 percent of the class is benefiting from what I'm saying in class now—which is a pretty good number—then I'm losing the 15 percent at the top end who are bored, already know this stuff, and are just being warehoused. And I'm losing the 15 percent at the bottom end who have no clue what I'm talking about. That's a lot of people to lose. Now I'm able to have different instructional streams, so instead of a one-size-fits-all strategy, I've got enrichment opportunities that the top group can participate in, and I've got remedial activities that the bottom group can participate in. And I still have activities for that big middle group, and they're all happening at the same time because of this digital teaching-platform idea.
Christian King

Teach with Portals - 1 views

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    Valve, a game developer has released their hit game Portal for free with a series of educational resources targeted at teaching Senior Physics and Maths. Will be checking this one out over the holidays, but so far looks excellent.
Smith Shots

Teaching 4-Year-Olds To Feel Better : NPR Ed : NPR - 11 views

  • Researchers have identified qualities like delayed gratification, "grit" and "mindset," and they've developed curricula designed to instill those qualities. The idea is that the ability to apply yourself to a task, screen out distractions and believe in the possibility of your own improvement is a bigger determinant of success than reading and math skills.
Thieme Hennis

Educade | Find, create and share lesson plans and teaching tools to empower your classroom - 3 views

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    DIY Lesson plans and materials for K12 and above. Very cool platform. Example project: USE MAKEY MAKEY TO DESIGN A VIDEOGAME CONTROLLER Students design and make controllers with clay, Play-Doh, bananas, or whatever they desire and link their controller through circuits to their laptop with this innovative circuit board kit. GRADE LEVEL: 4-9 Created by Agustin Molfino Curriculum Writer PLATFORM TYPE LIKE SHARE
Elizabeth Resnick

Project Based Learning, Session 1 | Class Notes - 95 views

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    teaching project based learning to teachers.  Includes common craft video, core pieces of PBL, understanding by design lesson template, unit design before and after.
Florence Dujardin

Lichtman M. (2011) Understanding and Evaluating Qualitative Educational Research SAGE - 19 views

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    When learning how to read, analyze, and design one's own research, it is useful to review examples of similar research. Understanding and Evaluating Qualitative Educational Research uses published research articles to teach students how to understand and evaluate qualitative research in education. This text gives students in qualitative educational research a well-rounded and practical look at what qualitative research is, along with how to read, analyze, and design studies themselves.
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Tracy Tuten

How Can We Make Assessments Meaningful? | Edutopia - 170 views

  • Criteria for a Meaningful Classroom Assessment To address these requirements, I ask myself the following guided questions: Does the assessment involve project-based learning? Does it allow for student choice of topics? Is it inquiry based? Does it ask that students use some level of internet literacy to find their answers? Does it involve independent problem solving? Does it incorporate the 4Cs? Do the students need to communicate their knowledge via writing in some way? Does the final draft or project require other modalities in its presentation? (visual, oral, data, etc...)
  • So how can high-stakes assessments be meaningful to students? For one thing, high-stakes tests shouldn't be so high-stakes. It's inauthentic. They should and still can be a mere snapshot of ability. Additionally, those occasional assessments need to take a back seat to the real learning and achievement going on in every day assessments observed by the teacher. The key here, however, is to assess everyday. Not in boring, multiple-choice daily quizzes, but in informal, engaging assessments that take more than just a snapshot of a student's knowledge at one moment in time. But frankly, any assessment that sounds cool can still be made meaningless. It's how the students interact with the test that makes it meaningful. Remember the 4 Cs and ask this: does the assessment allow for: Creativity Are they students creating or just regurgitating? Are they being given credit for presenting something other than what was described? Collaboration Have they spent some time working with others to formulate their thoughts, brainstorm, or seek feedback from peers? Critical Thinking Are the students doing more work than the teacher in seeking out information and problem solving? Communication Does the assessment emphasize the need to communicate the content well? Is there writing involved as well as other modalities? If asked to teach the content to other students, what methods will the student use to communicate the information and help embed it more deeply?
  • Another way to ensure that an assessment is meaningful, of course, is to simply ask the students what they thought. Design a survey after each major unit or assessment. Or, better yet, if you want to encourage students to really focus on the requirements on a rubric, add a row that's only for them to fill out for you. That way, the rubric's feedback is more of a give-and-take, and you get feedback on the assessment's level of meaningfulness as soon as possible.
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  • Download the example (left) of a quick rubric I designed for a general writing assessment. I included a row that the participants could fill out that actually gave me quick feedback on how meaningful or helpful they believed the assessment was towards their own learning.
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    Worthwhile article on designing meaningful assessments
Roland Gesthuizen

Innovation Design In Education - ASIDE: A Year Without Worksheets - 151 views

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    we are proposing a year without worksheets. We are going to emphasize a year of personal teaching, original materials, innovative lessons, and imaginative activities. .. in bucking carbon-copied shortcuts, to hone in on layered, dynamic, self-pioneered worksheets that excite students with pictures and appeal. We will hopefully force ourselves to avoid the bluffing that comes with 30 minutes of "silent work at one's desk.
Bochi 23

Extreme Makeover: Teacher Edition - 136 views

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    What are the symbols for the teaching profession? Is it time to rebrand teaching? A NYC design firm takes on the challenge.
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