EDT-5-21173-S15: Web 2.0 Resource - 32 views
ollie-afe-2019: Educational Leadership: The Quest for Quality--article - 2 views
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t also helps them assign the appropriate balance of points in relation to the importance of each target as well as the number of items for each assessed target.
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At first when looking at this test plan, I questioned how an English teacher who gives very few "tests" in favor of application essays would create a test plan. However, then I realized that each of the learning targets is really just a criterion on a rubric. Instead of having a certain number of questions, each category is worth a different weight. That makes the test plan idea make much more sense in my mind.
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minimizing any bias that might distort estimates of student learning.
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Will the users of the results understand them and see the connection to learning?
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Revista de Educación Superior en América Latina - 3 views
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La Revista de Educación Superior en América Latina (ESAL) divulga temas de educación superior, basada en conocimiento científico, académico y profesional de alto nivel. La revista se publica semestralmente, es de distribución gratuita y acceso abierto. Está dirigida a expertos y personas interesadas en la educación superior. El principal idioma de ESAL es el español, pero por ser una publicación de alcance latinoamericano y en procura de ser un espacio de amplia participación, también se publican textos en portugués y, excepcionalmente, en inglés. La evaluación de los artículos está a cargo de los editores, con el apoyo del Comité editorial.
Informe de Economía de Venezuela - 0 views
teoria : Music Theory Web - 3 views
Harmonic Functions : Harmonic Analysis - 17 views
The Reading Brain in the Digital Age: The Science of Paper versus Screens: Scientific A... - 103 views
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prevented them from zooming out to see a neighborhood, state or country
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Because of these preferences—and because getting away from multipurpose screens improves concentration—people consistently say that when they really want to dive into a text, they read it on paper
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Surveys and consumer reports also suggest that the sensory experiences typically associated with reading—especially tactile experiences—matter to people more than one might assume.
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Teachers' Cafe - 3 views
Hate PowerPoint? Here Are 5 Web-based Alternatives - 253 views
Ice Blocker - 3 views
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A fun Tetris-like matching shapes maths game. Line up three of the same shapes to score points. Play full screen at http://www.fuelthebrain.com/Game/swfs/IceBlocker.swf http://ictmagic.wikispaces.com/Maths
Lifelong Kindergarten :: MIT Media Lab - 4 views
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"Crickets are small programmable devices that can make things spin, light up, and play music. You can plug lights, motors, and sensors into a Cricket, then write computer programs to tell them how to react and behave. With Crickets, you can create musical sculptures, interactive jewelry, dancing creatures, and other artistic inventions -- and learn important math, science, and engineering ideas in the process. Crickets are based on more than a decade of NSF-funded educational research. Lifelong Kindergarten researchers collaborated with the LEGO company to create the first "programmable bricks," squeezing computational power into LEGO bricks. This research led to the LEGO MindStorms robotics kits, now used by millions of people around the world. While LEGO MindStorms is designed especially for making robots, Crickets are designed especially for making artistic creations. Crickets were refined in collaboration with the Playful Invention and Exploration (PIE) museum network, and are now sold as a product through the Playful Invention Company (PICO)."
Literature and Latte - Scrivener - 13 views
Education World: Are You a Techno-Constructivist? - 33 views
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not only complements instruction but redefines it.
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This statement encompasses what I am trying to achieve in this resource design assessment. It also clearly links to the SMAR model of best ICT use in education, by implementing learning experience with technology that 'redefines' the activity. Meaning the activity is something that could not be done without the technology used.
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help children build on their own experiences, construct their own meanings, create products, and solve problems successfully.
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long-term problem-solving and product-generating tasks
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In my resource design students will take part in a long term water sustainability project. A website will assist them in attaining access to multiple resources, communication with the outerworld (blogging) and creating products such as videos, visuals etc.
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How are you helping your students to connect to the outside world? Are they having dialogues with others?
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Task 2 Course Forum Discussion Board - 10 views
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