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Norma Moore

Yabla - Language Immersion - Learn Languages with Authentic Videos - 88 views

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    Language Immersion Through Online Video The revolutionary way to immerse yourself in a foreign language is here! Only Yabla language immersion sites give you authentic television, music videos, drama, interviews, travel, and Yabla exclusive shoots from throughout the world. Our unique player technology is designed with language learners in mind: Slow Play, Integrated Dictionaries, Listening Game, Dual Language Subtitles, and more.
Josephine Dorado

About Immersive Education | Immersive Education Initiative - 44 views

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    Immersive Education, a Media Grid initiative, is an award-winning learning platform that combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat, Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms.
Josephine Dorado

NSTA :: Gaming Strategies Enhance Learning - 3 views

  • Embodied learning theory maintains that associating movement with content results in better learning. The creators of SMALLab, an immersive virtual learning environment, introduced the Flow system last spring. Flow allows educators to implement embodied learning at a much lower cost: In classrooms with an interactive whiteboard, the only new equipment needed is a Kinect camera. The Flow learning scenarios (some available free, but most by subscription) are projected onto the whiteboard, and the camera captures students’ actions.
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    Good article on game technologies that facilitate embodied learning strategies, which connect movement to concepts. 
Wayne Holly

23 Microsoft Free Teaching Tools for Educators - 222 views

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    Are you interested in a list of 23 free teaching tools that you can use on your classroom? From helping students learn through interactive 3D experiences to transform ordinary classroom experiences into extraordinary immersive education and much more…
Martin Burrett

When fish come to school, kids get hooked on science - 14 views

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    "A programme that brings live fish into classrooms to teach the fundamentals of biology not only helps students learn, but improves their attitudes about science, a new study finds. The study of nearly 20,000 K-12 students, who raised zebrafish from embryos over the course of a week, found that kids at all grade levels showed significant learning gains. They also responded more positively to statements such as "I know what it's like to be a scientist." The results, to be published by the journal PLOS Biology, suggest that an immersive experience with a living creature can be a particularly successful strategy to engage young people in science, technology, engineering and maths."
Martin Burrett

Educreations - 98 views

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    This is a wonderful site and iPad app where you can create and watch video lessons. Make changes to your whiteboard screen, type text, record audio and add images from your computer or Dropbox to create an immersive lesson on any topic you choose. Then embed or share the link for others to view. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
N Butler

Digitally Immersed in the Challenges of Learning : Teacher Reboot Camp - 54 views

  • At some point in that journey we will feel frustrated, but eventually we will have that “Aha” moment where we think, “Yes! I accomplished this!” We can feel proud of ourselves for employing our higher order thinking skills and other tools like technology to solve a problem that challenged us and others.
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    Great inspiration to start of school year.
Bill Kuykendall

Digital Domain - Computers at Home - Educational Hope vs. Teenage Reality - NYTimes.com - 32 views

  • Economists are trying to measure a home computer’s educational impact on schoolchildren in low-income households.
  • little or no educational benefit is found. Worse, computers seem to have further separated children in low-income households, whose test scores often decline after the machine arrives, from their more privileged counterparts.
  • few children whose families obtained computers said they used the machines for homework. What they were used for — daily — was playing games.
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  • “Scaling the Digital Divide,” published last month, looks at the arrival of broadband service in North Carolina between 2000 and 2005 and its effect on middle school test scores during that period. Students posted significantly lower math test scores after the first broadband service provider showed up in their neighborhood, and significantly lower reading scores as well when the number of broadband providers passed four.
  • The expansion of broadband service was associated with a pronounced drop in test scores for black students in both reading and math, but no effect on the math scores and little on the reading scores of other students.
  • THE one area where the students from lower-income families in the immersion program closed the gap with higher-income students was the same one identified in the Romanian study: computer skills.
  • How disappointing to read in the Texas study that “there was no evidence linking technology immersion with student self-directed learning or their general satisfaction with schoolwork.”
Roland Gesthuizen

YouTube - Your interactive whiteboard may never be the same again - 132 views

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    "The Edusim on an ActiveBoard or SMARTBoard turns your interactive whiteboard into a 3D interactive virtual environment ! immersive Touch"
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    Children creating a 3D environment through the Croquet program back in 2007. Students give some interesting feedback at the end of the clip.
Greta Oppe

Arounder - 44 views

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    Virtual field trip! From the site: "AROUNDER gives travelers a vivid sense of what a city has to offer: historical cathedrals and works of art, museums featuring famous artists, local cafes and stores, breathtaking mountain-top views, quiet parks and gardens. Each issue contains a series of interesting panoramas giving you a full immersive view of the cities. Navigation is easy with Google maps of the city and surrounding area. Every issue also links to local merchants with virtual tours of hotels, restaurants, spas and stores."
Chris Betcher

Google For Educators - 67 views

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    Google Teachers Academy in London, July 2010
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    The Google Teacher Academy is a FREE professional development experience designed to help primary and secondary educators from around the globe get the most from innovative technologies. Each Academy is an intensive, one-day event where participants get hands-on experience with Google's free products and other technologies, learn about innovative instructional strategies, receive resources to share with colleagues, and immerse themselves in an innovative corporate environment. Upon completion, Academy participants become Google Certified Teachers who share what they learn with other primary and secondary educators in their local region.
Randolph Hollingsworth

Call for Submissions - US Dept of Labor Employment and Training Administration - 27 views

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    See also statement by Labor Dept (http://www.dol.gov/opa/media/press/eta/eta20101436.htm) and White House (http://www.whitehouse.gov/blog/2011/01/20/new-job-training-and-education-grants-program-launched) and Chronicle article at http://chronicle.com/blogs/wiredcampus/2-billion-federal-program-could-be-windfall-for-open-online-learning/29167 $2-Billion Federal Program Could Be 'Windfall' for Open Online Learning January 22, 2011, 9:49 am By Marc Parry "The Obama administration is encouraging the development of high-quality immersive online-learning environments. It suggests courses with simulations, with constant feedback, and with interactive software that can tailor instruction and tutoring to individual students. It likes courses that students can use to teach themselves. And it demands open access to everything: "All online and technology-enabled courses must permit free public use and distribution, including the ability to re-use course modules, via an online repository for learning materials to be established by the federal government.... That's because the government is requiring that all work supported by the grants be made available under what's known as a "Creative Commons Attribution 3.0 License," which Mr. Green described as 'one of the most open content licenses that exists.'"
Greta Oppe

A Vision for 21st Century Learning - 112 views

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    TED@Palm Springs presentation on game-based learning; creation of "immersive learning environments." Meyers, A. (2009). A Vision for 21st Century Learning [Video]. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4
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    I disliked this video. Is my classroom extraordinary? The rest of the classrooms in the U.S. have unmoving, silent children stuck in desks all day? The students don't talk to each other? They don't collaborate to solve problems? They don't read? They don't write in order to analyze and express opinions? They don't use math manipulatives, do science experiments, build, draw, and do projects? They don't laugh together, digress, and then get back on track? Because that's what we do. It doesn't strike me as a response to the Industrial Revolution as much as a response to students' curiosity and to their future needs. "If we get it right, kids won't even know they're learning something." So, we're doing it wrong if the kids are actually aware that they're learning? Better they should be metaphorically anesthetized by the computer experience? We don't want them inoculated against feeling the discomfort of struggle. Every respected neuroscientist on the planet says struggle is necessary to wire neurons together, which is the physical manifestation of learning. The simulation of the village looks very cool. I love computers. But if all their learning about ancient Rome is based on this simulation, where are the primary sources? Will students encounter any? Or is their experience of the village based on someone else's interpretation of primary sources? If so, then someone else gets to decide what is important to include in the Roman village. They get to choose and interpret the facts that are used to create the virtual ancient Roman experience. That goes against best practice teaching of the social sciences.
anonymous

Virtual Field Trip-What's the Difference-Moon Math - 98 views

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    The Virtual Field Trip is an immersive multimedia application developed to support student and user exploration of areas on Earth that have been identified as analog sites to regions on Mars. Analog sites are those areas that share some common traits with sites on Mars and have been identified based on their significance and importance to NASA.
Roland Gesthuizen

Why Teachers Matter | George Lucas - 39 views

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    "Kids today grow up immersed in a world of digital technology. Information is now freely available to everyone. It's powerful. Digital technology can get information, store information, do calculations and connect people in new ways. Digital technology can do so many amazing things for the learning process, but it can't be human."
Nigel Coutts

Letting how we choose to learn inform our teaching - The Learner's Way - 10 views

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    Think of a time when you were completely immersed in a learning challenge. A time when you became aware of the need to master a new skill or concept. A situation that took you outside of your comfort zone, when there were times that you became frustrated, when you thought of quitting, downed tools and walked away, but came back time and time again. Maybe it was a problem you had to solve. Maybe it was a challenge you wanted to overcome.
Nigel Coutts

The learner's role in their search for learning - The Learner's Way - 10 views

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    Rather than expecting to be immersed in learning that shines a light on the path forward the notion of searching for driftwood that suits the learner's needs is very empowering. It requires an imagining of learning as a very active process where the learner is aware of their context, their current understanding and what they might need to move forward. It demands a conscious practice of reflection and a disposition towards taking charge of one's learning. It is a very agentic view where learning is something that you do, not something that happens to you. 
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