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globalwrobel

Digital Natives: Do They Really THINK Differently? - 41 views

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    by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000 hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These are today's ―Digital Native‖ students. 1 In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital Native students and their Digital Immigrant teachers lie at the root of a great many of today's educational problems. I suggested that Digital Natives' brains are likely physically different as a result of the digital input they received growing up. And I submitted that learning via digital games is one good way to reach Digital Natives in their ―native language.‖ Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
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    by Marc Prensky Our children today are being socialized in a way that is vastly different from their parents. The numbers are overwhelming: over 10,000 hours playing videogames, over 200,000 emails and instant messages sent and received; over 10,000 hours talking on digital cell phones; over 20,000 hours watching TV (a high percentage fast speed MTV), over 500,000 commercials seen-all before the kids leave college. And, maybe, at the very most, 5,000 hours of book reading. These are today's ―Digital Native‖ students. 1 In Digital Natives, Digital Immigrants: Part I, I discussed how the differences between our Digital Native students and their Digital Immigrant teachers lie at the root of a great many of today's educational problems. I suggested that Digital Natives' brains are likely physically different as a result of the digital input they received growing up. And I submitted that learning via digital games is one good way to reach Digital Natives in their ―native language.‖ Here I present evidence for why I think this is so. It comes from neurobiology, social psychology, and from studies done on children using games for learning.
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    Hi. I wrote a paper about digital natives as part of an anthropology assignment for a doctoral course. Researchers from around the world have empirically proven that Prensky's theories are false. Additionally, while neuroscience has shown that brains do change as a result of neuroplasticity, to argue that it is generational is also a false claim. Though cognitive theory shows that learners bring their prior experiences to the interpretation of new educational opportunities - impacting attention and interpretation - all generations have had this occur. There is merit to the point that we should take learner's prior experience into consideration when designing instruction; however, Prensky's digital native claims may have done more to create tension between students and teachers than to provide instructional support. If you would like any of the scholarly studies, I have a published reference list at http://brholland.com/reference-list. Beth
Jørgen Mortensen

Three Reasons Students Should Own Your Classroom's Twitter and Instagram Accounts - EdS... - 51 views

  • Three Reasons Students Should Own Your Classroom’s Twitter and Instagram Accounts
  • We must think more critically about how we communicate via social media.
  • 1. Genuine Digital Citizenship Opportunities
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  • 2. Publishing for the World (and the Classroom Across the Hall) is Powerful
  • 3. Establishing Your Classroom Brand
  • According to educators Joe Sanfelippo and Tony Sinanis, branding can be defined as “the marking practice of creating a name, symbol or design that identifies and differentiates a product from other products.” Within the past few years, this idea of branding our schools/classrooms has become extremely valuable, as it promotes transparency by painting an accurate, live picture of what is taking place. Yet, in reality, the majority of the time the educators are the ones telling these stories. While this certainly has its place, ultimately what matters most is how students feel about their experiences. Social media has allowed my students to share our classroom happenings through their eyes. It has allowed my students the opportunity to both establish and share the culture of our classroom and our school, and ultimately create our “brand”.
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    Steve- do your students run your Twitter and Instagram accounts? How many students contribute regularly? any problems with parents?
dawnprovost

The World Trade Center: Statistics and History - 8 views

    • dawnprovost
       
      Good information for the background paragraph of the essay.
    • dawnprovost
       
      Use for background paragraph of essay.
  • Faced with the difficulties of building to unprecedented heights, the engineers employed an innovative structural model: a rigid "hollow tube" of closely spaced steel columns with floor trusses extended across to a central core. The columns, finished with a silver-colored aluminum alloy, were 18 3/4" wide and set only 22" apart, making the towers appear from afar to have no windows at all.
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    MLA Citation: In-text Citation: Summary: Evaluation: Reflection:
Martin Burrett

Video Making an Iron Age Hill Fort - YouTube - 12 views

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    1 Minute video instructions for making a model hill fort.
Rhona Polonsky

connected classroom - 49 views

Hi Patricia, I would be interested. I am a MS librarian at the American International School in Johannesburg, South Africa. The only problem is time. Maybe we could share info another way: facebook...

connected classroom geography

Norma Moore

Yabla - Language Immersion - Learn Languages with Authentic Videos - 88 views

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    Language Immersion Through Online Video The revolutionary way to immerse yourself in a foreign language is here! Only Yabla language immersion sites give you authentic television, music videos, drama, interviews, travel, and Yabla exclusive shoots from throughout the world. Our unique player technology is designed with language learners in mind: Slow Play, Integrated Dictionaries, Listening Game, Dual Language Subtitles, and more.
Tim Cooper

Control Alt Achieve: The Ultimate Guide to Google Sites for Schools - 85 views

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    Google Sites tutorial videos and doc. Pretty extensive.
Thane Magelky

5 Innovative Classroom Management Tools for Teachers - 264 views

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    "Few teachers are drawn to the profession for its administrative duties. But the reality of attendance taking, lesson planning, grading and parental communications is that they're a big part of the job. These tasks, however, need not take over. With help from the many online services and mobile apps designed for teachers, it can be easy to efficiently organize and complete classroom management responsibilities. Here are five of our favorite virtual tools for tackling some of the most common classroom chores."
meghankelly492

Mental skills for musicians: Managing music performance anxiety and enhancing performance. - 1 views

  • In asurvey of 2,212 classical musicians, 40% re-ported that anxiety interfered with their perfor-mances (Kirchner, Bloom, & Skutnick–Henley,
  • , see Kenny (2005) andMcGinnis and Milling (2005
  • Few studies have investigated whether a cog-nitive intervention can reduce anxiety and en-hance performance in musicians (Lehrer, 1987;Steptoe & Fidler, 1987)
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  • did notreturn any recent studies investigating the effec-tiveness of a purely cognitive intervention in thetreatment of MPA; consequently, research inthis particular area is needed
  • Past re-search has focused on combined interventions;however, often these programs run for over 6weeks and it is unknown which aspects of theintervention are most effective (e.g., Nagel,Himle, & Papsdorf, 1989)
  • State–Trait Anxiety Inventory (STAI).The STAI is widely used in anxiety researchand is considered to be a valid and reliable scale(Kenny, 2006).
  • The PAI (Nagel, Himle, & Papsdorf, 1981) isbased on the STAI and is a music inventoryassessing the three-systems model of anxiety
  • heart rate at 10 min, 5
  • Signs of anxiety included trem-bling knees, lifting shoulders, stiff back and/orneck, trembling hands, stiff arms, face deadpan,shaking head, moistening and/or biting lips, dis-tressed facial expressions, and sweating.
  • Nagel et al.reported that the average preintervention scorewas 55 and the average postintervention scorewas 38, with a score of 39 or less indicating a
  • person has few problems with performance anx-iety
  • Researchers have found that MPA af-fects instrumentalists and vocalists of all agesand abilities, including students, professionals,amateurs, and children (Brotons, 1994; Kenny,2006; Liston, Frost, & Mohr, 2003)
  • Few studies have investigated whether a cog-nitive intervention can reduce anxiety and en-hance performance in musicians (Lehrer, 1987;Steptoe & Fidler, 1987)
  • Few studies have investigated whether a cog-nitive intervention can reduce anxiety and en-hance performance in musicians (Lehrer, 1987;Steptoe & Fidler, 1987
  • The cognitive intervention had no significanteffect on anxiety levels. Sweeney and Horan’s(1982) study indicated that a cognitive restruc-turing program may be helpful in the treatmentof MPA; their program, featuring cognitive re-structuring, significantly reduced anxiety.
  • d it is unknown which aspects of theintervention are most effective (e.g., Nagel,Himle, & Papsdorf, 1989)
  • The STAI is widely used in anxiety researchand is considered to be a valid and reliable scale
  • Performance Anxiety Inventory (PAI)
  • cognitive, behavioral, and physiological fac
  • and has beenwidely used in treatment outcome research
  • Behavioral Anxiety Index (BAI)
  • igns of anxiety included trem-bling knees, lifting shoulders, stiff back and/orneck, trembling hands, stiff arms, face deadpan,shaking head, moistening and/or biting lips, dis-tressed facial expressions, and sweating
  • Participants were then taught howthoughts, behaviors, and feelings interact andinfluence performance
  • practical exercise, how people waste their en-ergy trying to control uncontrollable factors,thereby impairing performance
  • This exercise wasdesigned to demonstrate how thoughts cansometimes be irrational and can be changed inlight of new evidence
  • how to use self-talk effectively and how touse cues
  • Participants practiced how to identify negativethoughts, stop the thoughts, and use cues to helpthem overcome the negative thoughts.
  • Imagery is a mentalexercise that can help athletes maintain concen-tration, decrease anxiety, and improve confi-dence; thus, it may also be helpful for somemusicians (Gregg & Clark, 2007).
  • Participants in the wait-list controlgroup waited 3 weeks until their second perfor-mance, which was on the same night as theirfirst worksho
  • MPA is a pervasive problem affecting musi-cians of all ages and abilities. As compared withthe research on mental skills training in athletes,relatively little is known about the assessment,treatment, and theoretical underpinnings ofMPA
  • Kenny (2006) suggested that improving perfor-mance quality will have a positive, self-reinforcing effect on the musician and enhanceconfidence in future performances.
  • We predicted that anxiety levels would de-crease in the treatment group from pre- to post-test. This hypothesis was partially supported.Specifically, there was a significant reductionon the PAI in the treatment group. Although theparticipants improved after the intervention,they were still not within the optimal rangeaccording to Nagel et al. (1981
  • Although the decrease in anxiety was notas large in our study, our participants droppedfrom the high performance anxiety category tothe moderate performance anxiety category
Martin Burrett

blender.org - Home - 5 views

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    3d creation software free application
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    Blender is a superb open source professional 3D animation program. Download and make cartoons that what make Pixar proud in no time. Addition free download may be required when prompted. http://ictmagic.wikispaces.com/Video,+animation,+film+&+Webcams
Rob Weston

Stephen Downes: The Role of the Educator - 122 views

  • The Learner
  • The Collector
  • The Curator
  • ...21 more annotations...
  • The Alchemist
  • The Programmer
  • The Salesperson
  • The Convener
  • The Coordinator
  • The Designer
  • The Coach
  • The Agitator
  • The Facilitator
  • Tech Support
  • The Moderator
  • The Critic
  • The Lecturer
  • The Demonstrator
  • The Mentor
  • The Bureaucrat
  • The Theorizer
  • The Sharer
  • The Evaluator
  • The Connector
    • Rob Weston
       
      In my opinion this is very true, there are few if any directives on how teachers should be facing the changes in the 21st Century, everybody is still focused on hardware rather than cloud computing and web 2.0.
    • Maureen Greenbaum
       
      Yes - it is a focus on the technology - as educaltors the focus should be on the pedagogy
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    This isn't just about online learning! How many of these roles do you fulfill as a teacher, "facilitator," or admin? How successful have professional development efforts been in getting teachers to try out new roles? How successful have they been in getting kids to try out some of these roles? What other roles are there for students?
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    Article comparing the lack of knowledge about the role of the educator at the moment with the blame put on 'bad teachers'.
Nigel Coutts

Girls & STEM - 32 views

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    Watching video from the Apollo space programme one can't help but notice how things have changed since those days in the early 1970s. Banks of small round rectangular screens, dot matrix printers, a myriad of switches and dials each with a specific task to perform and a design aesthetic that says functionality in mild mannered green. What is missing beside the sort of computing power we carry in our pockets today are women. In the 70s science and engineering was what men did and from a quick look at the statistics there continues to be much room for change.
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