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andersonisd

Map Skills for Elementary Students - National Geographic Education - 59 views

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    Find activities that develop map skills in students from preK to Grade 6.
heather r

Looking at Student Work - 1 views

shared by heather r on 02 Mar 09 - Cached
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    Educators looking together at student work using structures and guidelines ("protocols") for reflecting on important questions about teaching and learning."> This is a cached version of http://www.lasw.org/. Diigo.com has no relation to the site.x
    #
Steve C

WHEN OLDER STUDENTS CAN'T READ - 27 views

  • Alternate oral reading of passages in small groups, reading with a tape-recording, choral reading of dramatic material, and rereading familiar text can all support text reading fluency. Above all, however, students must read as much as possible in text that is not too difficult in order to make up the huge gap between themselves and other students.
  • Teachers deliberately use new words as often as possible in classroom conversation.
  • They reward students for using new words or for noticing use of the words outside of the class. Such strategies as using context to derive meanings, finding root morphemes, mapping word derivations, understanding word origins, and paraphrasing idiomatic or special uses for words are all productive. If possible, word study should be linked to subject matter content and literature taught in class, even if the literature is being read aloud to the students.
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    How to teach reading to older students
Randy Rodgers

Jauntful - 106 views

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    Site lets users create interactive maps of any location. Users add pins, then share stories or information, images, etc. Could be a good tool for students learning about historical places, local communities, etc. Also a good tool for writing short expository texts.
anonymous

Image Map Tool - On-line Image Map Creator - HTML & CSS - 120 views

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    can create a linkable image, such as a flowchart for a unit of work, and then students can click the link to each section of the unit.
Rachel Hinton

Colleges rush to create cybersecurity soldiers - 17 views

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    The now infamous computer hacks infuriated consumers who had personal information compromised and Hollywood honchos who had embarrassing emails made public. But headline-grabbing computer intrusions are only a fraction of what is going on in the Wild West of cybercrime. According to Nextgov, the online resource for federal technology decision makers, energy giant BP faces 50,000 attempts at cyberintrusion a day. The Pentagon? Ten million a day. The National Nuclear Security Administration? Another 10 million. Dramatic websites from two major computer security companies, Norse Corp. (http://map.ipviking.com) and Kaspersky Lab (https://cybermap.kasper sky.com) display vivid real-time maps of ongoing cyberwarfare being waged around the globe. That has sparked a mad dash for cybersecurity experts - and another mad dash to recruit and educate students in that field.
Mark Gleeson

Budd:e Cybersecurity Education - Primary Teacher Resources - 3 views

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    The Budd:e Cybersecurity Education package consists of two activity-based learning modules, one for primary school students, and one for secondary school students.  Both modules contain engaging, media-rich activities and resources, developed in consultation with teachers and subject matter experts.  Here you will also find comprehensive Teacher Resources for Budd:e including background and contextual information, a video demonstration of the modules, lesson plans with learning outcomes for each activity, and curriculum maps for all Australian states and territories. Budd:e is part of the broader Australian Government cybersecurity initiative, aimed at creating a safer, more secure online environment for all Australian children.
Emily Mann

The Wilderness Downtown - 47 views

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     Chrome Experiments of fun with html5 are meant to show off the clean and fast beauty of the new code.  Of  course Google wants you to see it in Chrome for full effect, and I would encourage that as Chrome is an easy and responsive browser, you try it out.  The Wilderness Downtown is a great example of an interactive and connected multimedia experience that mashes together Google Maps and Earth with a driving tune to blast you to your past.  Go in and enter your old address and feel the nostalgia of swooping over your childhood home with a soundtrack and pacing just for you. Students are making digital stories.  They may not be writing html5 apps, but they are accessing, or can access, many sources of media to deepen their message.  A showing of a story like what you help create with The Wilderness Downtown experiment can inspire students to consider how they can use everyday tools like Google Earth to connect with an audience. Just go to http://www.thewildernessdowntown.com/ and type in your address. 
Margaret Moore-Taylor

Meograph: Four-dimensional storytelling - 139 views

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    Meograph is a free, easy multimedia storytelling tool. Students can quickly combine videos, audio, pictures, text, maps, timelines, and links to create what the developers call "four-dimensional storytelling." No registration is required and an education version is available.  You have to play around with it to get the concept before introducing it to students.
Roland Gesthuizen

How to Mind Map - YouTube - 55 views

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    "Discover how to Mind Map with this simple step-by-step video guide for educators and students."
Martin Burrett

The Internet map - 113 views

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    Ever wondered what the internet looks like? Well, not like this site, but it does provide a stunning visual representation of thousands of the biggest websites and how they are connected geographically on the network. This is a great way to start student thinking about web and how we are all connected. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Leanne Grandjean

Educators - The Partnership for 21st Century Skills - 49 views

    • Leanne Grandjean
       
      Scroll down about 1/2 way to locate the 21st Century Skills Maps (by subject)
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    P21's reports and publications support a vision for learning to ensure 21st century readiness for every student. These documents have been developed through a comprehensive process involving thorough input from partners, educators, researchers, organizations and businesses across the country. 21st Century Skills Maps!!!
Deborah Baillesderr

USA Geography - Map Game - Geography Online Games - 131 views

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    USA map to practice states & capitals
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    Great site to help students with states, capitals, landforms, etc.
Jennifer Carey

Students Using MindMeister as a Study Tool - 117 views

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    Today I got a message from my students (who have a midterm with me tomorrow) that they were implementing one of my tools to help them collaboratively study!
Mark Swartz

Role and Function of Theory in Online Education Development and Delivery - 3 views

  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology tha
  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning.
  • However, it is not the computer per se that makes students learn, but the design of the real-life models and simulations, and the students' interaction with those models and simulations. The computer is merely the vehicle that provides the processing capability and delivers the instruction to learners (Clark, 2001).
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  • Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning.
  • Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
  • The development of effective online learning materials should be based on proven and sound learning theories.
  • Early computer learning systems were designed based on a behaviorist approach to learning. The behaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974).
  • Therefore, before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn.
  • Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997).
  • The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
  • The behaviorist school sees the mind as a “black box,” in the sense that a response to a stimulus can be observed quantitatively, totally ignoring the effect of thought processes occurring in the mind.
  • Learners should be told the explicit outcomes of the learning so that they can set expectations and can judge for themselves whether or not they have achieved the outcome of the online lesson. 2.  Learners must be tested to determine whether or not they have achieved the learning outcome. Online testing or other forms of testing and assessment should be integrated into the learning sequence to check the learner's achievement level and to provide appropriate feedback. 3.  Learning materials must be sequenced appropriately to promote learning. The sequencing could take the form of simple to complex, known to unknown, and knowledge to application. 4.  Learners must be provided with feedback so that they can monitor how they are doing and take corrective action if required.
  • Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
  • Online instruction must use strategies to allow learners to attend to the learning materials so that they can be transferred from the senses to the sensory store and then to working memory.
  • Online learning strategies must present the materials and use strategies to enable students to process the materials efficiently.
  • information should be organized or chunked in pieces of appropriate size to facilitate processing.
  • Use advance organizers to activate an existing cognitive structure or to provide the information to incorporate the details of the lesson (Ausubel, 1960).
  • Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
  • Use prerequisite test questions to activate the prerequisite knowledge structure required for learning the new materials.
  • To facilitate deep processing, learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson (Bonk & Reynolds, 1997).
  • The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences
  • The Kolb Learning Style Inventory (LSI) (Kolb, 1984) looks at how learners perceive and process information, whereas the Myers-Briggs Type Indicator (Myers, 1978) uses dichotomous scales to measure extroversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perception. In the following discussion, we consider the Kolb Learning Style Inventory.
  • Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners. Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations. This strategy helps to contextualize the learning and make it more meaningful, thereby maintaining interest throughout the learning session. Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson. Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
  • Online strategies that facilitate the transfer of learning should be used to encourage application in different and real-life situations.
  • Constructivists see learners as being active rather than passive.
  • it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge.
  • “the process of using a prior interpretation to construe a new or revised interpretation of the meaning of one's experience in order to guide future action” (p. 12).
  • Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
  • Learners should construct their own knowledge rather than accepting that given by the instructor.
  • Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (H
  • When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
  •   Learners should be given control of the learning process
  • Learners should be given time and opportunity to reflect.
  • Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information.
  • Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information.
  • Figure 1-6. Components of effective online learning.
  • Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning. There is a shift toward constructive learning, in which learners are given the opportunity to construct their own meaning from the information presented during the online sessions. The use of learning objects to promote flexibility and reuse of online materials to meet the needs of individual learners will become more common in the future. Online learning materials will be designed in small coherent segments, so that they can be redesigned for different learners and different contexts. Finally, online learning will be increasingly diverse to respond to different learning cultures, styles, and motivations.
  • Online instruction occurs when learners use the Web to go through the sequence of instruction, to complete the learning activities, and to achieve learning outcomes and objectives (Ally, 2002; Ritchie & Hoffman, 1997).
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    From:  FOUNDATIONS OF EDUCATIONAL THEORY FOR ONLINE LEARNING
Tracy Tuten

Tech Learning TL Advisor Blog and Ed Tech Ticker Blogs from TL Blog Staff - TechLearnin... - 60 views

  • Mixbook (or Mixbook for Educators) is a photo-based creation platform that offers hundreds of layouts and backgrounds to choose from along with customizable frames and text to make your book beautiful. Just pick a layout, drag-and-drop your photos into the photo slots, and edit to your heart's content.
  • Though the site's examples suggest using the books to gather wedding, travel, and baby albums, this program can absolutely used to create stories around historic photographs and artifacts, original art, to produce a class yearbook, to share an oral or personal history or journey, to tell the story of a field trip.  Mixbook for Educators now offers a secure collaborative environment for sharing their ebooks, as well as discounts on printed products, should you choose to print.  (A similar option is Scrapblog.)
  • Storybird, a collaborative storybook building space designed for ages 3-13, inspires young writers to create text around the work of professional artists and the collection of art is growing. Two (or more) people create a Storybird in a round robin fashion by writing their own text and inserting pictures. They then have the option of sharing their Storybird privately or publicly on the network. The final product can be printed (soon), watched on screen, played with like a toy, or shared through a worldwide library. Storybird is also a simple publishing platform for writers and artists that allows them to experiment, publish their stories, and connect with their fans.
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  • Myth and Legend Creator 2 shares a collection of traditional stories from England and around the world to hear and read. The site offers historical context for each story, story time lines and maps, ideas for use of the story in the classroom, and student work inspired by the story.  The Story Creator--with its libraries of backgrounds, characters, props, text bubbles, sound and video recording tools, and options to upload--provides students easy opportunities to create their own versions of traditional stories.
  • The Historic Tale Construction Kit is similar in that it helps students construct stories around a theme, in this case stories set in the middle ages with movable, scalable beasts, folks, braves, buildings. and old-style text.
  • Tikatok is a platform devoted to kid book publishing at a variety of levels.  Children have the option of exploring a collection of interactive story templates called StorySparks prompts, personalizing an existing book with their own names in Books2Go, with their own names, or starting from scratch in Create Your Own Book. Tikatok’s Classroom Program allows teachers to share lesson plans, view and edit students' work online, encourage collaboration, and track writing progress.
  • Big Universe is both an online library and a publishing and sharing community for grades K through 8.  Using Big Universe Author, students may create, research, and collaborate on books using a library of more than 7000 images and interactive tools.
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    Digital publishing tools for creating story books
Don Benn

Douwe Osinga's Projects: Visited Countries - 28 views

    • Don Benn
       
      Great way for students to learn about one another. Find states that they have visited.
    • Don Benn
       
      would use this with students and have them post it in a blog entry as a great introduction to the new year. Even use as a math exercise for statistics.
  • Visited places is implemented for the following maps: The World The United States India Select in the table below the countries you have been to and click go.
Siri Anderson

Test-Taking Cements Knowledge Better Than Studying, Researchers Say - NYTimes.com - 41 views

  • found that students who read a passage, then took a test asking them to recall what they had read, retained about 50 percent more of the information a week later than students who used two other methods.
  • I think that learning is all about retrieving, all about reconstructing our knowledge,
  • When they are later asked what they have learned, she went on, they can more easily “retrieve it and organize the knowledge that they have in a way that makes sense to them.”
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  • But when they were evaluated a week later, the students in the testing group did much better than the concept mappers.
  • “The struggle helps you learn, but it makes you feel like you’re not learning,
  • when we use our memories by retrieving things, we change our access” to that information,
  • What we recall becomes more recallable in the future. In a sense you are practicing what you are going to need to do later.”
  • They even did better when they were evaluated not with a short-answer test but with a test requiring them to draw a concept map from memory
    • Siri Anderson
       
      In the narrative recall version of the test the subjects were made to reread the article numerous times. In the concept mapping version they were directed to read the article once. The different outcomes could just be related to the power of re-reading something. Also, narrative recall isn't what most tests look like. That label is clearly a misnomer.
Derrick Grose

There's a map for that - 41 views

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    The Royal Canadian Geographical Society reports on how students can explore the history and geography of Canada using maps that weigh 45 kilograms and cover half of a school gym!
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