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More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
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Apps in Education: Cool Games on the iPad for Learning Maths - 8 views

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    "Maths is one of the most fundamental skills that any child needs to succeed at school and life in general. Make the learning less of a chore by implementing gaming elements into the learning process. Lots of kids chose to play these games even knowing that they are maths based. That says something about the concept on which these types of games have been developed. See if any might be suitable for your class or perhaps just for one or two struggling students."
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4 Games to Spark Empathy-building in the Classroom | MindShift | KQED News - 2 views

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    "Can technology help kids develop empathy? Due to the rise of virtual reality experiences, there's been some buzz lately about the impact technology might have on how we understand and share the feelings of others. Since video games have an inherent ability to transport us to places and meet people we normally wouldn't, teachers can use them to create authentic experiences in their classes - where students reflect on their own lives, share personal stories with peers, and hopefully begin to share in the perspectives of others. Games can't be the sole tool to help build empathy, but emotional and powerful moments in games can drive meaningful discussions in the classroom."
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Study Reveals Fascinating Possibilities for Video Gaming and Brain Development and Repair - 2 views

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    "Could a recent study by neuroscientist Simone Kühn reveal new ways of stimulating early brain development as well as a cure for the aging brain in later life? A study conducted at Max Planck Institute for Human Development and Charité University Medicine in Berlin unveils the latest findings for video gaming."
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Some Handy Resources to Help You Make The Best of LEGO Games in Your Instruction ~ Educ... - 0 views

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    "LEGO games are widely used among young learners to help them develop key learning skills. More and more primary teachers are using them in their classrooms to help with skill development. From teaching numeracy to introducing kids to the basics of literacy, LEGO games have proved to be an essential learning component in the educational ecosystem. In today's post, we have curated for you this collection of interesting resources to help you tap into the educational potential of LEGO  in your instruction. These resources include mobiles apps and tools, printables, tips and ideas on how to use lego with students and several other materials."
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How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
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iPads in Primary Education: Introducing Game Design as Part of an Integrated Project - 0 views

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    "The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups"
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Free Technology for Teachers: Wonderville - Science and Tech Games for Kids - 2 views

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    "Wonderville is a great website for kids developed by the Science Alberta Foundation. On Wonderville students can find games, videos, comics, and hands-on activities for learning about science and technology. The gallery of activities, games, videos, and comics is divided into three categories; fun science, awesome tech, and cool jobs."
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The Educational Technology Site: ICT in Education: --> A Preview of 2DIY - 0 views

  • I like the idea that children could use this to devise activities which, rather than testing or extending their skills by doing the activity itself, does so by requiring them to design the activity themselves
  • For example, when creating a quiz they may have to think about issues like the path taken by the user, how to frame the question, show the scoring will work, and what sounds (if any) to use for the feedback.
  • News & Views A Preview of 2DIY By Terry Freedman Created on Wed, 14 Jan 2009, 09:33 Email this article  Printer friendly page Email the author Listen to this article if ("">"") { document.write (""); document.write (""); document.write (""); } I've just received a link to download the latest program from 2Simple. Called 2DIY (for non-Brits, DIY = do-it-yourself, a shorthand term for home making things like bookshelves for the home), it enables users to create their own games and exercises.I've had a quick exploration, and it is looking very good. Read on for a quick thumbnail sketch, and why I think you should look into it.Back in the 1990s I used to love looking at shareware games developed for the educational sector. Some of the games were quite fun, but the problem for me was either that the game wasn't really educational at all, or that it didn't quite do what I'd have liked. Unfortunately, I never had the time to develop my games programming skills in order to rectify the situation.I think 2DIY would have been a step in the right direction.I think the best way of describing the program -- bearing in mind I've had it installed for less than an hour -- is that it's the programming equivalent of a painting or desktop publishing program. What you have  is a suite of specialised  tools, and you can use them to build yourt own games and activities.You can see from the screenshot that the range is quite extensive. The manual is easy to use, and there are videos and examples available.It has the ability to let you import pictures or select from a range of ones provided. Indeed, there is quite a lot of control over what your completed game or activity will look like.What's more interesting to me, however, is what boxes it ticks if you put it into the hands of youngsters -- and I use the term "youngsters" rather than "children" for reasons which will become apparent
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The NFL's magic yellow line, explained - YouTube - 1 views

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    "Since the late 1990s, the virtual yellow line has been quietly enhancing football broadcasts by giving viewers a live, intuitive guide to the state of play. The graphic is engineered to appear painted on the field, rather than simply plopped on top of the players, so it doesn't distract from the game at all. The line debuted during a September 27, 1998, game between the Baltimore Ravens and the Cincinnati Bengals. It was developed by a company called Sportvision Inc. and operated by six people in a 48-foot semi-truck parked outside the stadium. ESPN was the only network that immediately agreed to pay the steep price of $25,000 per game. Before long, other companies began offering the yellow line to the other networks, and now you won't see a football game without it. "
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Free Game Design Curriculum Invades Math Classes -- THE Journal - 1 views

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    "A long-tested curriculum for middle schoolers that blends algebra and geometry concepts with the programming of games is getting a new boost. Bootstrap, which has been around for about six years, is teaming up with Code.org and the New York City Foundation for Computer Science Education (CSNYC) to help educators learn how to teach students algebraic and geometric concepts with computer programming. The middle school curriculum, developed by Bootstrap, is free and aligns with the Common Core math standards. The organization also offers paid professional development workshops at locations around the country."
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Unity - Game engine, tools and multiplatform - 3 views

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    "You can create any 2D or 3D game with Unity. You can make it with ease, you can make it highly-optimized and beautiful, and you can deploy it with a click to more platforms than you have fingers and toes. What's more, you can use Unity's integrated services to speed up your development process, optimize your game, connect with an audience, and achieve success."
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Mr P's ICT blog: Apps to turn your class into iPad game developers! - 3 views

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    "Whether you teach KS1 or KS2, there are apps that will have your class totally enthralled as they create their own iPad games. As a great cross curricular tool, these apps will have the creative juices truly flowing as your children design their own games. "
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The PE Games App « Mr Robbo - The P.E Geek - 0 views

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    "After months of development, I am pleased to share a brand new iPhone/iPad/iPod app with you that should prove to be extremely useful in practical sessions. The app idea came about after I realised that their needed to be a more user friendly and mobile way to research and plan games and activities to play in your class. With this in mind I decided to make the PE Games app a reality."
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8 Great iPad Games to Develop Kids Mathematical Thinking ~ Educational Technology and M... - 2 views

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    "Below is a collection of some of the best iPad math games for young learners. These apps involve strategic use of mathematical skills in working on simulated challenges. While an entertaining source of fun, these games are also ideal for providing kids with a solid math practice to enhance their overall mathematical thinking. Check them out and share with your students."
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Spectacular Apps, Games, and Websites for Kids on the Autism Spectrum | graphite Blog - 0 views

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    "In honor of Autism Awareness Month, this week's featured Top Picks lists highlight the best edtech for kids on the autism spectrum. For these kids, technology can act as a bridge -- helping them unlock their potential by improving verbal communication, developing social skills, enhancing the ability to learn and organize information, and improving their overall understanding of their environment. Technology can also be extremely helpful for parents and teachers of kids with autism, as apps, games, and websites can replace more expensive specialized devices. The lists here include more than 40 apps, games, and websites focused on four important areas of growth: executive function, social skills, language skills, and emotional intelligence."
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Craig Kemp's Professional Reflection Blog: PBL in Mathematics - Creating a Board Game - 1 views

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    "PBL (Problem Based Learning) has long been an important aspect of my teaching programme. This term in my Year 6 Mathematics Class we have been learning about Fractions and Decimals. After doing some learning about how to use and manipulate them effectively and developing an understanding of chance, the students have been set a problem based around filling a gap in the market.   The students were set a problem based on filling a gap in the market. The problem was: "The educational board game market is severely lacking fraction, decimal and chance based games to support learning"."
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Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
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Archaeology App for Students Turns Excavation Sites Into Interactive Puzzles | AvatarGe... - 5 views

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    "Dig-It! Games, an independent developer of educational, interactive games founded by a former archaeologist and middle school teacher, has launched Can U Dig It!, its latest free game app for the iPhone, iPad, and iPod Touch that turns kids into archaeologists as they dig for ancient artifacts using logic and a little luck. The puzzle app virtually transports players 11 and older to excavation sites in Central America to carefully collect more than 40 historically accurate artifacts."
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