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John Evans

Is our smartphone addiction damaging our children? | Rowan Davies | Opinion | The Guardian - 2 views

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    "Astudy published by the journal Child Development has taken a look at how parents' use of technology affects their children's behaviour, and has concluded that "technology-based interruptions in parent-child interactions" - a phenomenon known as "technoference", which I'm fairly sure was a club night in Stockwell in the 1990s - could be associated with a greater incidence of poor behaviour on the part of children. Almost half (48%) of the parents in the study admitted to three daily incidents of technoference in their interactions with their kids, and the researchers say that these seem to correlate with young children being more prone to whining, sulking, restlessness, frustration and outbursts of temper. (Coincidentally, these are also the behaviours displayed by adults who are confronted with slow wifi.)"
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
John Evans

To code or not to code in the pre-k classroom? Yes, please do. - 1 views

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    "If there is one piece of advice that is drilled into you as a new parent, it is to limit screen time. Bringing home our first baby, I may have not known how to effectively swaddle or change a diaper, but I did know, "back is best" and "no screen time for children under two." Yet, screens are something we as parents are constantly interacting with. In those early days of parenting, our parents laughed as we announced that we would not expose our children to screens. Yet screens are such a piece of our world. How could I expect a child not to find interest in the screens and technology that we interact with routinely? Does this abstinence approach to teaching new parents and those who work with our youngest learners do more harm than good? Does coding and computational thinking have a place in early childhood education? Yes, it certainly does. "
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Einstein's brain is now interactive iPad app - CBS News - 3 views

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    "While Albert Einstein's genius isn't included, an exclusive iPad application launched Tuesday promises to make detailed images of his brain more accessible to scientists than ever before. Teachers, students and anyone who's curious also can get a look."
John Evans

EdTech Baier: Create an Interactive Map in iBooks - 0 views

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    "Along with our Director of Admissions I have been working on an iBook guide for our school. One thing she asked me to do was incorporate a virtual tour of the campus. I told her that I didn't know how to do that, I thought it was beyond my ability level (after all, I'm no programmer, those people are like wizards to me). She wouldn't let it go so I spent some time trying to figure it out."
John Evans

Pango - Interactive iPad Stories and Games for Kids | iPad Apps for School - 0 views

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    "Studio Pango produces a bunch of iPad apps that children (pre-K through grade 2) are sure to love. Some of the apps are free and some of the apps require purchase. To get a sense of what the paid apps offer, try the free apps first. This morning I tried two of the free apps. I tried Pango Book 1 and Pango Playground for Kids."
John Evans

Using Padlet (f.k.a. WallWisher) across the curriculum - 2 views

  • In recent times, though there has been a proliferation of Web 2.0 collaborative tools that have the potential for full class interaction. My favourite at the moment is Padlet. Formerly known as WallWisher, Padlet started out as an online pinboard where unlimited users could post notes on topics being discussed en masse.
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    "In recent times, though there has been a proliferation of Web 2.0 collaborative tools that have the potential for full class interaction. My favourite at the moment is Padlet. Formerly known as WallWisher, Padlet started out as an online pinboard where unlimited users could post notes on topics being discussed en masse."
John Evans

Interactive Learning Sites for Education - Home - 10 views

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    " All of the best K-5 online, interactive, educational games and simulations in one place!  "
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