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John Evans

What The Data Says About Students' 21st Century Readiness - 5 views

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    "21st century skills is a term that's been bandied about for over a decade now. Loosely, it refers to the creative and technology-based skills students are increasingly required to demonstrate to use information in the real world. While there's plenty of tools, leadership, strategies, and even rhetoric surrounding this discussion, what's there's less of is data."
John Evans

Math Champ Challenge - Math Skills Practice iPad App | iPad Apps for School - 0 views

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    "Math Champ Challenge is the latest iPad app from INKids Education. Math Champ Challenge is designed for students in grades four through seven to practice their math skills in timed and un-timed challenges. "
John Evans

5 Apps to Boost Math Skills over the Summer | Common Sense Media - 0 views

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    "Want to keep your kids' math skills sharp over the summer -- but don't want to be a party pooper? Daily math practice doesn't have to be drill-and-kill. We found five highly engaging math apps that will help kids avoid the "summer slide" in a fun -- and totally painless -- way."
John Evans

When Students Get Creative With Tech Tools, Teachers Focus on Skills | MindShift - 4 views

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    "One of the most intimidating aspects of infusing technology into curriculum is that educators often believe that they will have to master and then teach their students to use new technology tools before assigning a project. These concerns are understandable as our time for professional development is finite and school curricula are already packed. However, consider the impact if, rather than focusing on new tools, we explored the skills students need to learn and then incorporated the most effective digital resources to accomplish those objectives."
John Evans

Boosting Kindergarten Math Skills With Interactive Learning Games | Problem Solving Maths Singapore - 3 views

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    "For many years, digital learning games have been helping kids of all ages build new skills, grasp difficult concepts and improve their understanding of school curriculum. Young children find these games especially engaging, which can be useful when it comes to teaching kindergarten math."
John Evans

Skills and Strategies | Fake News vs. Real News: Determining the Reliability of Sources - The New York Times - 3 views

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    "How do you know if something you read is true? Why should you care? We pose these questions this week in honor of News Engagement Day on Oct. 6, and try to answer them with resources from The Times as well as from Edutopia, the Center for News Literacy, TEDEd and the Newseum. Although we doubt we need to convince teachers that this skill is important, we like the way Peter Adams from the News Literacy Project frames it in a post for Edutopia. As he points out, every teacher is familiar with "digital natives" and the way they seem to have been born with the ability to use technology. But what about "digital naïveté" - when students trust sources of information that are obviously unreliable?"
John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • ...2 more annotations...
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

New Slide: Skills Matter More Than Tools - The Tempered Radical - 5 views

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    Dear Teachers: Choosing the right skills is WAY more important than choosing the right tools. http://bit.ly/fhZ6Zp #edtech #edchat
Phil Taylor

5 Productivity Skills Every Educator Must Have -- THE Journal - 0 views

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    "5 Productivity Skills Every Educator Must Have"
Phil Taylor

Teaching the Essential Skills of the Mobile Classroom | Edutopia - 4 views

  • The Partnership for 21st Century Skills explicitly lists communication and collaboration together in their Framework for 21st Century Learning.
  • Greg Kulowiec (@gregkulowiec) reminded teachers, "Technology is not the emphasis. It's the tool to do thoughtful work." Apps will change. Operating systems, capabilities, and even devices change. However, if we focus on a core set of essential skills -- communication, collaboration, connection and creation -- and start to develop curricula that will benefit our students regardless of the technology, then we can truly embrace a mobile curriculum.
John Evans

No-Tech Board Games That Teach Coding Skills to Young Children | MindShift - 1 views

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    "Thanks in part to STEM education initiatives and the tech boom, coding in the classroom has become more ubiquitous. Computer programming tasks students to persistently work to solve problems by thinking logically. What's more, learning how to code is a desired 21st century career skill. There are several digital games designed for kids as young as 5 that turn coding into a fun activity, such as Kodable and Scratch Jr. But some game designers are going further back to programming's fundamentals by creating physical games that can't be found in any app store."
John Evans

Building Innovations Around Experiences : The Skills and Dispositions of Accomplished Administrators - 0 views

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    "In schools today the pace of change and shifting sands are quick. Skilled administrators need to wear many hats and be strategic yet operational at the same time. They must build empathy, be inclusive and build a learning culture where shared decision-making allows teachers and students to thrive. "
John Evans

An Amazingly Effective Way To Help Your Child Master Math Skills With LEGO Blocks - 1 views

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    "Lego is phenomenal super-toy, which helps stimulate kids' creativity, imagination, as well as logical thinking. Yet, school teacher Alycia Zimmerman do not only use it as a toy, but also as a great aid to develop basic math skills among her young minds. Lego blocks, she finds, are good tool to explain fractions, squares and other mathematical concepts. "In the classroom, the tiny bricks are now my favorite possibility-packed math manipulative," she writes in an article for Scholastic that goes more into depth about these bricks' potential uses."
John Evans

KS3/4 Computing Lesson Plan - Teach Computational Thinking Skills with a Touch of Magic | Teachwire Teaching Resource - 4 views

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    "This lesson/series of lessons is designed to give pupils an introductory understanding of key computational thinking skills and help them to discover that in fact, computers don't solve problems, but are used by us to aid the problem solving process. This will be shown by using the BBC Micro:Bit device, both emulated via online tools and with a real Micro:Bit if available - and adding a touch of magic."
John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
John Evans

These are the top 10 workforce skills students will need by 2020 - eCampus News - 6 views

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    "Today's workforce, as nearly everyone knows, is increasingly global. And with that global nature comes fierce competition-students will need an arsenal of workforce skills in order to stand out from their peers. According to a recent McGraw-Hill Education survey, just 40 percent of college seniors said they felt their college experience was helpful in preparing for a career. Alarmingly, that percentage plummeted to 19 percent for women answering the same question. That same survey also found that students in STEM majors were the most likely out of any group to report that they are optimistic about their career prospects (73 percent). According to data from the nonprofit Institute for the Future, there are 6 drivers of change in today's workforce:"
John Evans

1% Bass Skills 99% Editing Skills - YouTube - 0 views

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    "Want to play something very hard but you don't have the skills? No problem, here's the solution "
John Evans

Innovate My School - Make this your most digital year yet! - 1 views

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    "Digital literacy: I'm sure you've been told this is important for students in the 21st Century. But did anyone mention it's also important for teachers too? Believe me, it is! Digital literacy is about digital skills, skills which help you use tech, create with tech and be safe using tech. So obviously as students increase in their use of technology we have to support them in how to use it wisely, correctly and safely. The same applies to teachers."
John Evans

Innovate My School - How to introduce critical thinking skills into your classroom - 6 views

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    "This approach to teaching critical thinking (CT) makes use of the 'descriptive-not-prescriptive' principle I introduced in this article for Innovate My School. In other words: teach by showing them (the students) what they already do rather than telling them what they should be doing but aren't. Though I will talk about philosophy sessions, as that is my background, the principles and procedure that you will find outlined here apply to any teaching context where the teaching of CT skills will be of value, whether maths, English or P.E."
John Evans

3 Ways Game-Based Learning Can Boost Math Skills | EdTech Magazine - 0 views

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    "Games can be a great tool for teaching students about complex topics like digital citizenship, politics and even science. With about 47 percent of kids aged 4 to 13 playing digital games every day, game-based learning is poised to further engage children in the classroom. One classroom in Tampa, Fla., has discovered that digital games can help some children with mathematics. Gregory Smith, a fifth-grade teacher in Hillsborough County, tells Education Week that after incorporating math-strategy games - think word problems with corresponding interactive elements - his students' math-skills scores went from an average of 49 percent to 83 percent. The students themselves also reported more enjoyment from math."
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