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John Evans

National curriculum in England: computing programmes of study - GOV.UK - 0 views

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    "A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use, and express themselves and develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world."
John Evans

25 Best Robotics & Robot Kits for Kids (Christmas 2017) - 1 views

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    "Robotics for kids is an area that covers a wide range of subjects, giving children hands on experience in learning math, engineering and creative design. These robot kits for kids let you build your own robot from the ground up, and discover how moving parts fit together. Robotics kits are educational and they help develop patience, imagination and problem solving skills. Being able to build robotic toys is a past time that kids enjoy and it combines the offline and online world of apps."
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program. This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?" Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
John Evans

Alternative Limb Project Offers Children Cheap 3D Printed Prosthetics | All3DP - 0 views

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    "8-year-old Kaori Misue was born without fingers. Usually, creating specialized prosthetics costs upwards of $15,000. However, thanks to a 21-year-old inventor, Misue received a prosthetic hand which has changed her life. Gino Tubaro is offering kids born without limbs the chance to receive a cheap 3D printed prosthetic. Misue's mother, Karina Misue, adds: "It was magical… The confidence it gives kids is tremendous. They're using it with pride." Tubaro's 3D printed prosthetic designs are part of the "Alternative Limbs Project", which began in his home of Argentina. The prints come in a range of designs, offering users the chance to decide what they need the prosthetic for most, whether it's playing an instrument or ping-pong. The prosthetics for kids can even be superhero themed (and shoot rubber bands)."
Keri-Lee Beasley

Home | Stanford History Education Group - 3 views

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    Stanford History Education Group has lesson plans and assessments on a range of topics. Definitely worth an explore.
John Evans

Building a Robot Magician - 0 views

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    "Recently I gave a talk about the BBC micro:bit and needed to come up a good demonstration without being too technical: something that was short, memorable and showed off the full range of what it could do. Finally, I hit on the idea of a magic trick."
bpec112233

Level 3 Diploma In Abu Dhabi - 1 views

Level 3 Diploma In Abu Dhabi The level 3 Diploma to higher education is a 120-credit Office of Qualifications and Examinations Regulation (Ofqual) regulated qualification and is equivalent to a gr...

level 3 diploma

started by bpec112233 on 02 Jun 21 no follow-up yet
John Evans

Let them play! Kids need freedom from play restrictions to develop - 1 views

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    "You may have heard of play. It's that thing children do - the diverse range of unstructured, spontaneous activities and behaviours. Children play in many ways, including by exploring movements, constructing with equipment, creating games, using imagination and chasing others around a playground. The UN Convention on the Rights of the Child recognises play as every child's basic right. But play is becoming extinct. Global studies, across generations, have confirmed outdoor children's play has been declining, across all age groups, for decades. Play is every child's basic right. from shutterstock.com Unstructured play improves learning and social and physical development. Providing a variety of play options, improved play access and fewer restrictions can encourage children to engage in physical activity with peers in line with their imaginations."
Nigel Coutts

Multiple perspectives on an understanding of inquiry - The Learner's Way - 0 views

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    Recently I have been contemplating how we might define inquiry. Like many terms in education, it is often used in multiple contexts and has a range of meanings attached to it. Coming to agreement on what inquiry is, requires negotiating seemingly divergent understandings. If we are to avoid oversimplifications and dichotomous thinking, we need to explore these multiple perspectives and find a balance point.
John Evans

'Trauma Is A Lens, Not A Label': How Schools Can Support All Students - MindShift - 1 views

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    "The pandemic has raised concerns about the way stress is affecting kids. Even though the word 'trauma' is on a lot of worried adults' minds these days, information about it is wide-ranging and can leave people feeling unsure about what to do next. Trauma is a response to life-threatening events, harmful conditions or stressful environments, writes Vermont-based educator Alex Shevrin Venet in her book "Equity-Centered Trauma-Informed Education." As students transition back to learning in school buildings, traumas that have been hard to see during Zoom classes may become more apparent. On top of that, adjusting to new schooling structures may be another hurdle for young learners and teachers alike. Educators who want to create a nurturing school environment for returning students or hybrid learners may find solutions in trauma-informed education that uses an equity lens."
reviewsserviceit

Buy Verified Binance Accounts - 100% Safe & Selfie Verified USA, UK Accounts - 0 views

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    Buy Verified Binance Accounts Introduction As a platform for exchanging different cryptocurrencies, Binance is a cryptocurrency exchange. Yi He and Changpeng Zhao launched it in 2017. Binance is the largest cryptocurrency exchange in the world based on trading volume. What Is Binance? As a platform for exchanging different cryptocurrencies, Binance is a cryptocurrency exchange. Yi He and Changpeng Zhao launched it in 2017. Binance is the largest cryptocurrency exchange in the world based on trading volume. A wide range of digital assets, including Bitcoin, Ethereum, Litecoin, Binance Coin, and others, are available for trading on Binance. Additionally, the business offers a smartphone app for trading while on the road. Binance has established itself as one of the top names in the cryptocurrency industry by providing a wide range of other services in addition to trading cryptocurrencies, such as a digital asset wallet. Buy Verified Binance Accounts
John Evans

79+ Awesome Raspberry Pi Projects - Pi My Life up - 3 views

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    "Looking for some great Raspberry Pi projects to do? Then you have found the right place. On this page, you will find plenty of tutorials ranging from simple beginner projects right through to the more advanced projects that require a fair bit more work. All these projects are a great way to learn more about both the fundamentals of the Raspberry Pi and also how a Linux operating system works. By doing some of these projects, you will even start to learn bash, PHP, Python and lots more programming & scripting languages. You will learn how to install and use some great tools, entertainment software, and much more. A few examples of what you could do include things such as a retro game emulator, network attached storage, cloud server and so much more."
John Evans

Dozens of Free Resources for Keeping Academic Skills Sharp Over the Summer Months - Eme... - 1 views

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    "This time of year I get a lot of requests for resources to help students keep up their school skills over the long summer months. I searched the web for the best resources, tips, and techniques I could find. I focused on free resources to help keep it, well … free :). These resources cover a range of academic subjects and skills."
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 8 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Creative 100 Days of School Project Ideas - Class Tech Tips - 3 views

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    "The 100th day of school is a special milestone that offers a fun opportunity to engage students in creative and meaningful activities. Whether you're celebrating with a classroom project, a collaborative activity, or independent student work, there are plenty of 100 days of school project ideas to choose from. You might want to have students create something over the course of a week or during a single lesson. Today on the blog, I have nine tech-friendly 100 Days of School project ideas for your consideration! They are ready for you to customize and modify to fit the needs of your group, and they connect with a wide range of subject areas. Let's take a look at these nine project ideas to celebrate the 100th day of the school year!"
John Evans

6 Ways Students Can Collaborate With iPads - Edudemic - 0 views

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    "Below are six ways to support collaboration between student iPads that cover the spectrum of creation options that range from text to digital storytelling to video creation."
Louise Robinson-Lay

iPad Literature Circles - Literature Circles - 1 views

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    "Conducting Literature Circle with mobile devices such as the iPad, not only provides immediate access to a diverse selection of books, but also to reference materials, research tools, interactive maps, and a slew of creation and dynamic notebook apps. Within this single device, students can quickly check the meaning of a word, run a quick background check on a historic event, or articulate their understanding of text with a range of multimedia apps. Teachers can now easily differentiate the processes students can use to demonstrate understanding. "
Walco Solutions

Academic Projects | Walco Solutions - 0 views

The final year projects and mini projects are considered to be the important parts of the engineering education system. The projects done by students in their curriculum play an important role fo...

started by Walco Solutions on 28 May 15 no follow-up yet
Keri-Lee Beasley

Viewing Art to Start Students Reading | 4 O'Clock Faculty - 1 views

  • Replacing written text with artwork, photographs, or illustrations offers a number of advantages, especially early in the school year.  Visual imagery is very accessible and a lot less intimidating to a wide range of learners including non-readers, struggling readers, and English language learners. This enables these students a greater chance to practice some of the forms of complex thinking that they will need as the year progresses such as using text evidence, identifying theme, and making connections.
  • Another advantage the visual imagery has over written text is that it is very fast to decode.
  • Artworks can and should be treated just as a written text. By doing so, students can get their academic thinking started early, laying a foundation for them to build on throughout their school year.
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    Interesting blog post advocating for the use of analysing images in support of literacy skills.
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