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John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
John Evans

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
John Evans

Incorporating a Growth Mindset Into Your Teaching Practice | Edutopia - 2 views

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    "A growth mindset, as described by Carol Dweck, is a belief that while individuals are different in many ways in terms of their initial performance, interests, talents, and skills, everyone can improve, change, and grow through application and experience. We believe that one of the greatest school-based factors for improving education today is empowering educators with opportunities to develop a growth mindset by working together to build skills and strategies to increase the impact of their instruction in the classroom."
John Evans

6 Technology Integration Ideas For Any Content Area And Grade Level - - 4 views

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    "Declining attention span as a result of increasing use of smartphones and social media are just a few challenges teachers deal with in the modern classroom. Children today deal with more stimuli around them than ever before. Mobile phones, tablets,and other technology have become so intertwined with our children's daily lives that it's hard to imagine keeping it out of the classroom. Even though some believe these can be distractions, embracing technology can make learning more fun and impactful. Smartphones, iPads and other devices have become so intuitive for kids, it only makes sense to harness these powerful learning tools to engage a classroom full of tech-savvy students. And the best part? You can use these ideas in one form or another for any student in any content area and grade level."
John Evans

Does Creativity Decline with Age? - Scientific American - 0 views

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    "This question has attracted scientific research for more than a century. In fact, the first empirical study of this issue was published in 1835. Thus, I can offer a confident answer: not quite! At least not if creativity is assessed by productivity or by making original and valuable contributions to fields such as science and art. By that measure, output first increases in our mid-20s, climaxes around our late 30s or early 40s, and then undergoes a slow decline as we age. A person's single best work tends to appear at roughly the same age as their output peaks. But their expected creative productivity at 80 will still be about half of what it was at that high point. Whether you view that as a significant drop or not depends on whether you see the glass as half empty or half full."
John Evans

Maker Education and Social-Emotional Development | User Generated Education - 2 views

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    "Maker education, when planned around skills acquisition, can enhance social-emotional development. Self-Awareness: Making in all its forms requires a full range of skills including cognitive, physical, and affective skills. Given this need for multiple and diverse skill set, effective and successful making comes from an accurate assessment of one's strengths and limitations as well as having optimism and confidence that challenges can be overcome within the making process. Example questions related to self-awareness and making include: What strategies am I using to increase my awareness of my emotions and how they influence my performance during the making-related tasks? What are my strengths given this particular making task? What are my limitations and how can I use my strengths to overcome them?"
John Evans

3 End-of-Year Reflection Strategies for Students | Edutopia - 4 views

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    "Research shows that reflection is an essential part of learning. That means that we need time to think about -- and talk about -- the ways we have processed and applied new information, concepts, and ideas. Unfortunately, including routine reflection time and activities in our curriculum can be an afterthought for many of us teachers. Here's one reason why student reflection definitely deserves more attention: When students reflect on what they have learned, ownership of that new knowledge increases -- and with ownership comes more application and use of that new skill or knowledge."
John Evans

Walk, Jog or Dance: It's All Good for the Aging Brain - The New York Times - 1 views

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    "More people are living longer these days, but the good news comes shadowed by the possible increase in cases of age-related mental decline. By some estimates, the global incidence of dementia will more than triple in the next 35 years. That grim prospect is what makes a study published in March in The Journal of Alzheimer's Disease so encouraging: It turns out that regular walking, cycling, swimming, dancing and even gardening may substantially reduce the risk of Alzheimer's."
John Evans

Cost Comparison: iPad Math Classroom vs. Traditional Classroom | Tap Into Teen Minds - 1 views

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    "Although the main goal when I proposed the Tap Into Teen Minds iPad Project was to increase engagement and student achievement in the mathematics classroom, I also wanted to eliminate items used in the traditional mathematics classroom and determine whether costs could also be reduced simultaneously."
John Evans

Tablet Owners Spend More Time and Money Shopping Online [INFOGRAPHIC] - 3 views

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    "The increasing number of tablet owners in the U.S. is changing the way people shop from in-store to online - 20% of all mobile ecommerce sales now come from tablets and 60% of tablet owners have purchased goods using a tablet."
John Evans

- iPad Literacy Program Increases Reading & Writing Ability - 10 views

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    "Footsteps2Brilliance (F2B) is an impressive educational game platform that supports students in prek - 3rd grade in learning to read and write."
John Evans

3 Potential iPad 3 Features Perfect For Classrooms | Edudemic - 0 views

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    "Each of these potential features of the next iPad would definitely increase the potential of more classrooms adopting the iPad sooner than later. After all, that's Apple's goal. The more iPads there are… the more apps that can be downloaded… the more media can be consumed… the more money Apple can make. So here are some of the recent rumors being discussed in the run-up to Wednesday's big announcement by Apple."
John Evans

App #51: Write to Read (PROMO CODES AVAILABLE!) | teachingwithipad.org - 1 views

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    "Write to Read ($6.99 for iPad, iTunes link) is a new iPad app which teaches children to use their imagination and create unique and personal books. In the process of writing, they will increase their reading skills as well."
John Evans

A Primer On Using Games To Teach - 3 views

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    "A key element to ensuring any successful pedagogy is student engagement. However, keeping students motivated and actively involved can be difficult. Besides the basic challenges of maintaining students' interest and participation in class, today's teachers also have to deal with growing numbers of students and the increased distraction from smart phones and other personal devices. One good way to keep students engaged in the learning process is by varying class exercises to include a combination of lectures, individual assignments, group work, computer activities, videos, and other pedagogical tools like games. Games are interactive, fun, and appealing to most students, and they also offer a number of specific benefits to the learning process."
John Evans

Crackers and Goo - A Fun Math Practice App | iPad Apps for School - 3 views

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    "Crackers and Goo is a free iPad app that provides fun addition and multiplication practice games. The games resemble of a combination of elements from Frogger and Tetris. Each game uses the same format but each level increases the difficulty of the mental mathematics calculations required of the player."
Phil Taylor

How To Use Technology To Increase Student Achievement Is Not a Mystery! -- THE Journal - 0 views

  • redesigning the curriculum to take advantage of the affordances of the 1-to-1 mobile devices that were being used. The technology was not bolted onto an existing curriculum
  • Most importantly, they developed into a community of practice — a professional group of educators who work with each other, who support each other
  • Adding technology to direct-instruction, paper-and-pencil-based pedagogy, will have little impact
  • ...3 more annotations...
  • the school had a vision
  • emphasized inquiry pedagogy along with the development of key 21st century skills such as self-directed learning and collaborative learning
  • One-to-one is the only way to go
John Evans

5 Assessment Strategies Every Teacher Should Know - 5 views

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    "A variety of assessment forms and some student choice can bring students to the assessment with less anxiety and increase the positive learning experience as well as providing the opportunity for them to demonstrate what they know (as opposed to what they don't know)."
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