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Javier Mejia Torrenegra

Algunas Consideraciones Sobre el Origen del Ebook - 1 views

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    En este amplio mundo del conocimiento me he encontrado el tema de la historia del ebook del libro que escribió Marie Lebert y traducido por Anna Álvarez, y me pareció interesante por esa razón quiero compartir en forma resumida algunos aspectos sobresalientes del mismo con todos mis lectores. El libro ha cambiado mucho desde 1971. El libro impreso tiene cinco siglos y medio de edad. El libro digital casi tiene 40. Nace con el Proyecto Gutenberg, creado en julio de 1971 por Michael Hart con el fin de distribuir gratuitamente las obras del dominio público por vía electrónica. Pero habrá que esperar hasta el advenimiento de la web y del primer navegador para que el Proyecto Gutenberg encuentre su velocidad de crucero. Señal de los tiempos que corren, en noviembre del año 2000, la British Library pone en línea la versión digital de la Biblia de Gutenberg, el primer libro impreso. Aquella Biblia - datada de 1454 o 1455 -, fue impresa por Gutenberg en 180 ejemplares en su taller de Maguncia, en Alemania.
John Evans

Free Technology for Teachers: A Nice Primer on Google Apps for the iPad - 6 views

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    "Google Apps for the iPad is a small site built by Google Certified Teacher Jill Galloway. The site addresses a lot of common questions about using Google Apps on iPads. Additionally, you will find some helpful tips for first time users of Google Apps on iPads. If you're just getting started using an iPad, Google Apps for iPad is a good reference to look at."
John Evans

A Primer On Using Games To Teach - 3 views

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    "A key element to ensuring any successful pedagogy is student engagement. However, keeping students motivated and actively involved can be difficult. Besides the basic challenges of maintaining students' interest and participation in class, today's teachers also have to deal with growing numbers of students and the increased distraction from smart phones and other personal devices. One good way to keep students engaged in the learning process is by varying class exercises to include a combination of lectures, individual assignments, group work, computer activities, videos, and other pedagogical tools like games. Games are interactive, fun, and appealing to most students, and they also offer a number of specific benefits to the learning process."
John Evans

The Flow Theory In The Classroom: A Primer - 2 views

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    "This is number 6 in my blog series on major learning theories. My plan is to work through the alphabet of psychologists and provide a brief overview of their theories, and how each can be applied in education. In the last post we examined the work of Craik and Lockhart on Levels of Processing theory. In this post, we explore the work of Mihály Csíkszentmihályi on Flow Theory. This is a simplified interpretation of the theory, so if you wish to learn more, please refer to the original work of the theorist. There is an interesting news report on the BBC News website this morning. It is a piece claiming that children who use technology at home are finding that they are not able to concentrate in school. They are not able to focus, claims the report, because 'they're spending so much time on digital games or social media.' Yeah right. It's easy to blame lack of concentration on technology, but what about the quality of the lessons they are attending? The onus is on teachers to make lessons more interesting, and that is what they are trained to do. Part of the solution might be to incorporate these digital games and social media into some of the lessons. Just how can we engage students more effectively? Here's Flow Theory:"
John Evans

ISTE | Minecraft: A primer for teachers - 4 views

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    "Want to strike up a conversation with your younger relatives this Thanksgiving? Ask them about Minecraft. If they don't play themselves, they'll know friends who do. And maybe, just maybe, they're even using it in the classroom. More and more teachers are finding ways to integrate game play into their lesson plans. Using an educational and security-friendly version of the popular building game, called Minecraft EDU, teachers are engaging their students in social studies, language arts and engineering. "
John Evans

How to copy and paste text in iOS | Phones | Macworld - 1 views

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    "One of the most common early complaints about the iPhone was its lack of support for cut, copy, and paste text editing capabilities. In fact, Apple didn't add a copy-paste feature until 2009's release of iOS 3.0, two years after the iPhone's initial launch. Similar Articles: Five favorite text-selection tips Lion: The Complete Macworld Review Tips and tricks for printing labels in Bento 4 Hands on with Adobe InDesign CS5.5 What's new in Lion: Versions, Auto Save, and Resume Hands on with Amazon's Kindle Cloud Reader But if you didn't watch Steve Job demonstrate copy and paste back then, you might not know how to make it work on your iOS device. Here's a quick primer."
John Evans

Your Handy Tips and Tricks for Mastering OS X Yosemite | WIRED - 2 views

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    "You've just downloaded Yosemite, Apple's latest update to the Mac platform. There's a lot that's familiar, but a number of features still look, feel, and function differently. If you haven't already been using the public beta, it can be a lot to take in. Lucky for you, we've got a primer. We've selected 10 Yosemite features that will change the way you use your Mac. Some you may recognize, particularly if you've followed our previous Yosemite coverage, but now that Yosemite and iOS 8 are live for all, there are a few more features Apple's rolled out."
John Evans

Using The SAMR Model To Frame How To Teach With Apps - 0 views

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    "Not all apps are created equal. Not all teacher planning and instructional design are created equal. Mash the two, and we're beginning to see the opportunity for some real disparity. In response, we've taken the popular SAMR model and use it as a framework to understand how to better teach with apps. This post started as a look at "app workflow"-the patterns of student and teacher interaction, the movement of learning artifacts, the visibility of quality criteria, assessment results, and so on, but we thought it might be better to start with some concrete examples of the movement from basic technology integration-in this case, apps-to that which redefines the learning process entirely. Below, then, are 21 ways apps can be used to teach-and learn-with varying degrees of ambition, from mere substitution of existing teaching practices, all the way to full-on redefinition of what's possible. (This post also presumes you're familiar with the SAMR model-if not, here's a good primer.)"
John Evans

Implicit Bias 101: An Introduction | Edutopia - 1 views

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    "A primer on the impact of implicit biases in schools and how they can be expressed by students and faculty."
John Evans

How To Talk With Kids About Terrible Things : NPR Ed : NPR - 3 views

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    "For the more than 3,000 students at Marjory Stoneman Douglas High School, Wednesday's mass shooting was terrifying and life-changing. But what of the tens of millions of other children, in schools across the country, who have since heard about what happened and now struggle with their own feelings of fear, confusion and uncertainty? For their parents and teachers, we've put together a quick primer with help from the National Association of School Psychologists and Melissa Reeves, a former NASP president and co-author of its PREPaRE School Crisis Prevention and Intervention curriculum."
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