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John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Code.org 2015 Annual Report | Code.org - 1 views

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    "t's been two and a half years since Code.org hired our first salaried employee. We've been humbled to watch the landscape change in K-12 computer science (CS) over that time. This teacher-powered movement has reached hundreds of thousands of classrooms and millions of students. We've never been more confident in our ability to realize our vision - that every student in every school should have the opportunity to learn computer science. Although only 25% of U.S. schools teach computer science and computer programming, the field is growing at a rapid pace. Enrollment in computer science is exploding. Over 10% of all U.S. students in grades K-8 registered accounts to begin coding in just the last 2 years. CS is the fastest-growing AP course of this decade. For the first time, the diversity of participating students is improving, with enrollment growth by women and students of color outpacing enrollment growth by White and Asian males."
John Evans

How to Create a Makerspace -- Campus Technology - 2 views

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    "Makerspaces, where students, faculty and staff from diverse fields can come together to create, learn and work, are popping up on college and university campuses across the country. Here's how to build a "maker" facility to support multi-disciplinary collaboration, hands-on learning and experimentation at your institution. "
John Evans

Making (in) History: Learning by Reinvention | Edutopia - 1 views

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    "While the introduction of FabLabs and makerspaces into schools tends to focus on the importance of hands-on projects in the STEM or STEAM fields, it's just as important that students engage in maker projects in their humanities and social science classes. History teachers should bring making into the classroom, even at schools that don't have formal makerspaces."
John Evans

The Digital Writing Process | Edutopia - 3 views

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    "Digital environments mediate the navigation, length, and complexity of texts, requiring composers to adapt to audience, tone, and purpose in ways that previous generations were never required. Digital environments have disrupted the writing process as we once knew it due to an interwoven combination of traditional narrative sequencing, hyperlinks to other digital sources, infusions of multimedia texts like videos and podcasts, and interactive response fields. A new Digital Writing Process SOARS!"
John Evans

Understanding The 3D Printing Ecosystem | TechCrunch - 2 views

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    "Excitement about 3D printing has steadily accelerated over the past decade - but this excitement has largely outpaced innovation and development in the field. As a researcher in 3D printing technologies, I've built 3D printers using all of the major technologies, as well as more experimental ones. What I've learned is that many of these technologies are composed of very well-understood materials, software problems and mechanical systems - things that engineers have been doing for decades. This, then, begs the question: Why isn't 3D printing better? Why are failure rates so high and why is reproducibility so difficult? It's clear that it's not due to working with exotic materials or advanced motion control. What's actually holding back innovation is how we think about those technologies: as separate pieces, rather than as elements of a system. "
John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

LEGO makes a big announcement at CES 2016 | ZDNet - 5 views

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    "My finger painting childhood aside, it's no wonder STEM education is being touted with some urgency. The Bureau of Labor Statistics estimates that by 2020 the U.S. will create 1.4 million jobs in computer science-related fields. If current trends continue, U.S. citizens with the necessary skills and experience will fill only 30% of those jobs. Today, like a reconfigurable horse to the rescue, LEGO Education announced its new robot-based learning system, which it hopes teachers will incorporate into their curricula. Motorized LEGOs in school? Dude ..."
John Evans

Why STEM's Future Rests In The Hands Of 12-Year-Old Girls | TechCrunch - 3 views

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    "The question is, to prevent this deterioration in scores and perceived ability, how do we empower elementary school girls to embrace an interest in STEM and develop leadership skills that will help them navigate their way through school to be prepared to choose any career, including STEM? How can educators address the main factors at this critical 9- to 12-year-old window that are standing in the way of more girls going into STEM fields?"
John Evans

10 Awesome Apps to Get Students Motivated to Learn ~ Educational Technology and Mobile ... - 0 views

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    "iPad provides endless learning possibilities for students. From apps to help with learning math and science to apps for doing 3D anatomy and virtual field trips, you name it, the educational app store has probably an app for it. The theme for our list today is motivation. We believe that motivation is the backbone of learning and with motivation comes engagement and better performance. To this end, we are sharing with you some excellent iPad apps with huge motivational potential. You can use these apps with students to engage them in hands-on learning activities across different disciplines. We have particularly focused on creation apps that allow students to create learning materials using a mixture of multimedia content."
Nigel Coutts

Why banning technology is not the answer - The Learner's Way - 2 views

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    There is something about human nature that draws us towards dichotomous patterns of thought; an all or nothing, us or them style of thinking in which an option is either good or it is bad. In such a model complexity and subtle nuance with multiple possible outcomes and routes towards a goal are ignored. The field of educational technology is one where such a pattern is evident and recent ban on technology by a Sydney school shows how this style of analysis can have a significant impact on student learning.
John Evans

Get 'Em Started! Use These Resources to Teach Coding to Kids - 0 views

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    "Teaching kids to code offers a lot of challenges that you don't run into when instructing adults. Kids don't have a ton of real world experience, so a lot of analogies fly over their heads. Abstract thinking can take a lot more effort, so you need to keep things more concrete. Many kids have extremely short attention spans, especially in groups. And if there isn't a cool payoff almost immediately, they are going to get bored and zone out. All the lecturing in the world won't get the lesson into their heads at that point. When teaching children programming, the goal is to empower them to understand the everyday systems they already use, and to know they have the skill to pick this kind of stuff up, both now and later in life. Not everyone wants to do software development for a living, no matter how smart of a career choice it is, but programming is creeping more and more into other fields every day."
John Evans

mRLC Tools and Resources - mRLC - 1 views

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    "mRLC Tools and Resources provides materials developed by our network participants that have been tested in the field and found useful.  We share freely and only ask that you give acknowledgement for the source.  Select resources from other providers are also posted with permission."
John Evans

5 Reasons Makerspaces Belong in School Libraries - 2 views

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    "The Maker Movement continues to grow, and makerspaces have hit a point where they are clearly no longer just a passing fad. Academic universities are conducting research and gathering data on makerspaces' impact on learning, and dozens of books have already been published. More and more makerspaces are being created in schools, some in separate labs and some in corners of classrooms. And some makerspaces, of course, are in the library. In these last four years of speaking at conferences, chatting on Twitter and talking to colleagues, I've fielded a lot of questions from two camps. One camp is made up of hesitant librarians. They're not really sure that a makerspace belongs in the library. They're afraid of it taking over their whole program and replacing the books. Their school already has a STEM lab, so why do they need a makerspace in their library too? The other camp is made up of librarians who are ready and eager to start a makerspace, but who are meeting resistance from their administration. We already have an art studio; why do we need a makerspace in the library too? Aren't those kids just playing and messing around with LEGO® bricks? Shouldn't the library be a quiet, clean, studious environment? How would a space like this tie in with curriculum, improve test scores or create better experiences for our students? This article looks to address some of these concerns and to explain why makerspaces do belong in libraries."
John Evans

ExCITe Center releases first national study of K-12 education makerspaces - 1 views

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    "Drexel University's ExCITe Center released Making Culture, the first in-depth examination of K-12 education makerspaces nationwide, revealing the significance of cultural aspects of making that enable learning. The research highlights how makerspaces foster a range of positive student learning outcomes, but also reflect some of the gaps in inclusion common in the STEM fields. Credit: ExCITe Center, Drexel University"
John Evans

Drones Take Their Place in the K-12 Classroom | EdTech Magazine - 1 views

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    These small but mighty aircraft advance learning in computer programming and photography, and prep students for careers in this burgeoning field.
John Evans

The Data Workout: How It's Impacting Teaching and Learning | EdSurge Guides - 2 views

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    "If you think data-in education, or any field-is cut and dry, think again. Working with data in the classroom, especially, can be either exhausting or exhilarating-depending on your fitness level. Data can be big, but also quite small. It's often quantitative, but is increasingly qualitative. It's predictive, but not always inclusive. It's private, but not always protected. But one thing's for certain: data has enormous power to impact teaching and learning."
John Evans

Why We Must Teach Our Teachers Computational Thinking - The Tech Edvocate - 0 views

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    "Computational thinking isn't new. Three decades ago, Seymour Papert introduced computational thinking when he developed the concept of bricolage, which is the construction of something new from many sources. He rightly understood the significance of computers, and with computational thinking, he surmised that they would not only be an integral part of our educational process, but we would need to acquire new ways for learning when using computers. In essence, the bricoleur builds knowledge by engaging in a process of building precise steps that encourage the construction of knowledge. Papert recognized that over time, the learner's theory may change as the result of refining his or her responses in any of the four stages of computational thinking. Even before Papert's work, however, educational visionaries insisted that the way to solve problems in any field was by adopting sequential problem-solving methods, which became algorithmic or computational thinking. In short, we use computational thinking (CT) to solve problems."
John Evans

10 jobs that didn't exist 10 years ago | World Economic Forum - 6 views

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    "In 2006, Facebook was in its infancy, Twitter was being launched, and nobody had iPhones. Ten years on, the world is a very different place, and so is the workplace. Jobs exist now that we'd never heard of a decade ago. One estimate suggests that 65% of children entering primary school today will ultimately end up working in completely new job types that aren't on our radar yet. This pace of change is only going to get faster thanks to rapid advances in the fields of robotics, driverless transport, artificial intelligence, biotechnology, advanced materials and genomics, according to the World Economic Forum's latest annual Human Capital Index. From Uber drivers to millennial generation experts, here's a selection of 10 occupations that weren't around in 2006"
John Evans

Best Coding Tools for High School Students | Common Sense Education - 2 views

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    "Coding is an invaluable literacy applicable to virtually any future career or field of study. These high school-level tools will help students build this essential 21st-century literacy by learning how code works and how to write code themselves. Once they're up to snuff, coding will give your students a new way to demonstrate knowledge and express themselves. And teachers, take note: There are tools here for those brand new to code as well as those looking for more of a challenge, so make sure to pick and choose to give every student a window into the world of programming."
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