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John Evans

MagicPlan 2.0 Arrives: Create Instant Floor Plans Using Your iPhone Or iPad's Camera | ... - 3 views

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    "From the two-year old startup Sensopia, the MagicPlan iOS app is rolling out version 2.0 of its floor plan capturing application today, which allows you to hold up your phone then scan the dimensions of the room to create an instant floor plan. Once created, the plan can be exported to DXF, PDF, JPEG and even HTML for viewing on the web."
John Evans

How Tablets Are Transforming Business Intelligence | TechCrunch - 1 views

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    "Jeff Cavins, CEO of Fuzebox, recently wrote in Business Insider that the explosive uptake of tablet computers is fueling the growth of what he called the new "iPad economy." Cavins said: "The iPad is shifting the way businesses function, changing how executives interact and transforming the economics of today's business operations.""
John Evans

ColAR Uses Augmented Reality To Bring Your Kid's Drawing To Life | TechCrunch - 1 views

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    "I would've written this earlier, but I was busy picking pieces of my mind up off the floor. I get to write about cool stuff all day, but this… this is incredible. colAR is the coloring book of the future. By mashing up traditional coloring books with some good ol' augmented reality voodoo, colAR brings your kid's drawings to life in full, animated 3d."
John Evans

Enabling Makers To Create "The Next Big Thing" | TechCrunch - 1 views

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    "Makers have long been known as hobbyists or tinkers. However, with increased access to professional-grade tools, the maker movement is transforming business as usual. Through collaboration and connectivity, makers are inspiring innovation on a daily basis with the creation of smart gadgets, machines, robots and wearables. This new way of doing business is a shift from the historic model where innovation was monopolized by multi-million-dollar companies. Makers and their peers have the opportunity to build cutting-edge products, test them in collaborative workspaces and share their inventions online in order to bring "the next big thing" to market for mass consumption. It is through this connectivity that makers are able to contribute to the Internet of Things - a world of interconnected devices that use sensors to interact with the people, the environment and other devices around them. This smarter, connected way of life is the future of technology worldwide."
John Evans

Kno Turns Textbooks 3D (Video) | TechCrunch - 6 views

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    "How do you make a digital textbook more than just a glorified PDF on a tablet? Kno, the tablet textbook company started by Chegg co-founder Osman Rashid, is rolling out a variety of features to try to bring textbooks to life, including Facebook integration, automated quizes, an activity stream of notes. But an update to its iPad app today points to how digital textbooks can create entirely new experiences out of static notations. In the vido above, Rashid shows me Kno's 3D modeling feature."
John Evans

Teachers Will Embrace Students' Smartphone Addiction In 2015 | TechCrunch - 0 views

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    "These are heady days for education technology. In fact, with big investments in outfits like Everspring and Udemy, I'd say 2014 was the biggest year yet in edtech. However, if you thought that was impressive, you haven't seen anything yet. What does 2015 hold for the year in this fast-moving sector?"
John Evans

Microsoft Debuts Office Lens, A Document-Scanning App For iOS And Android | TechCrunch - 0 views

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    "Microsoft today launched Office Lens, a mobile document scanner app that works with OneNote, for iOS and Android smartphones. The app, which allows users to snap photos of paper documents, receipts, business cards, menus, whiteboards, sticky notes and more, was first launched a year ago as an application designed only for Windows Phone devices."
John Evans

When Virtual Reality Meets Education | TechCrunch - 2 views

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    "Educators and students alike are seeking an ever-expanding immersive landscape, where students engage with teachers and each other in transformative experiences through a wide spectrum of interactive resources. In this educational reality, VR has a definitive place of value."
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