Skip to main content

Home/ Literacy with ICT/ Group items tagged environment

Rss Feed Group items tagged

John Evans

12 Powerful New Ideas For 21st Century Learning - 7 views

  •  
    "How we learn is changing in response to a changing environment, from fluid digital environments to constant access to information, incredible peer networks to learning simulations, 21st century learning is teeming with possible learning pathways. So it seemed appropriate to take a look at a handful of these new approaches-not so much formal learning approaches such as project-based learning or mobile learning, but rather some of the platforms and tools themselves. The immediate benefit is to take inventory in what's available now. But picture, we can kind of trace a line through these emerging approaches to get an idea of where learning is headed, and what we might expect in the next 3-5 years as the blistering pace of changes continue-and how the "crowd" will be a part of it all."
John Evans

Learning Environment: 20 Things Educators Need to Know about Learning Spaces - 0 views

  •  
    "he 21st century is challenging old notions of learning spaces. The idea that students must be seated at desks working in rows is quickly becoming archaic. Technology and collaborative work environments are changing the design of learning spaces. Experts hope that the emerging paradigm will translate into improved learning spaces and influence future architectural design."
John Evans

One Essential Resolution for Educators in 2013 - A Personal Learning Environment | onli... - 0 views

  •  
    "This is part one of a three-part series for educators that describes how to create a rich, robust learning network and virtual space-a personal learning environment that supports professional and personal enrichment for lifelong lear"
John Evans

Because We Are All Learners | krissy venosdale - 3 views

  •  
    "Technology moves far too fast to know every detail. That's what's changed.  In a society that moves quickly, we have to find ways to slow down, be in the moment, and process what's happening on the screen, in the device, or in the conversation around us.  People love to say that our kids are different - for their world is different than ours was.  The truth is, we have to adjust AND be ready to help guide them.  It's a challenge for sure, but it's going to be all about our ability to slow down, process, and deeply understand.  To get out of their way. But it's the reason I believe in the deepest part of my soul, that making is the future of education. Entrepreneurial-ship. Ideas that change our world.  Connecting with each other. Being a community.  Thinking deep about improving something, then doing it.  Helping our kids be WHATEVER they dream of and DREAMING big.  Because when we use technology that's one thing. But when we create with technology, and add in tangible, hands on materials?  It's us slowing down, and somehow in the midst we become the kind of learning environment that kids need, simultaneously becoming the kind of learning environment our kids need.  Because we are all learners."
John Evans

Google Lets You Take a 360-Degree Panoramic Tour of Street Art in Cities Across the Wor... - 3 views

  •  
    "How to find the best examples? Ideally, they'll catch you by surprise in their natural urban environment, but you can't be in every urban environment at once. Hence Google Street Art, the virtual museum we featured last year. Since then Google Street Art introduced another innovation: the ability to behold some of their 10,000 collected pieces in "museum view.""
John Evans

12 Ways to Know if You're in a Project-Based Learning Environment or Merely Having Kids... - 3 views

  •  
    "I often talk with educators (and parents and administrators) who are convinced that their students are working within Project Based Learning environments. They tell me about the wonderful projects the kids have created and how much fun the kids have. I'm always delighted to hear the kids are having fun in school! However, I find that when asked a few probing questions, it becomes clear whether or not PBL is actually happening or if the teachers are merely creating projects for students to complete."
John Evans

BYOD Policy vs. BYOD Learning Environment - 8 views

  •  
    "Policy vs. BYOD Learning Environment"
John Evans

The 6 types of Questions your Students Need to Know about ~ Educational Technology and ... - 8 views

  •  
    "Learning is all about asking questions and finding answers to them. An inquisitive mind is one that goes beyond the status quo and probes deep below surface meanings. To foster such kind of thinking inside our classroom requires some hard work and a serious investment in time and efforts. We, as teachers and educators, need to prepare the right environment where inquisitive minds can nourish and grow. We need to water this environment with a culture of asking questions."
John Evans

Heavily Decorated Classrooms Distract Children from Learning - NeuroNet Learning - 5 views

  •  
    "A new study, published in Psychological Science, found that children in highly decorated classrooms are more distracted and make smaller learning gains compared to a minimally decorated classroom. Children's visual environments can affect how much they learn, researchers explain. Therefore, it's important to maintain focused attention in the classroom since young children usually spend the entire day in that environment."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

  •  
    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

School AUP 2.0 | Main / HomePage browse - 0 views

  •  
    Welcome to School AUP 2.0 This is a dynamic document designed to support teachers, school media specialists, and education leaders in developing, maintaining, and enforcing policies designed to: 1. Promote the most effective, productive, and instructionally sound uses of digital, networked, and abundant information environments. 2. Provide safe digital environments for learners and to instill safe practices and habits among the learning community.
John Evans

Second Life in Education » educationaluses - 0 views

  •  
    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
John Evans

12 x 3D Tools for Education, Training & Collaboration: - 5 views

  •  
    Here is my pick of 12 tools in 2 categories: 1. Creating virtual characters or avatars 2. Creating 3d environments and virtual worlds For those who want to start simply and have fun or for those interested in high-end simulated learning environments. A mix of free, open source and commercial tools.
John Evans

Why Social Media Curriculum is Critical in Schools - 140 Character Conference by Lisa N... - 5 views

  • It is unfortunate that in the 21st century many schools have deemed adolescent socialization among each other or with their teachers as inappropriate. This is the pervasive outlook despite the fact that educators are fully aware that 1) A healthy part of adolescent development includes socialization and 2) Research from those like the National School Board Association indicate that most students use social media to discuss educational topics and other studies (like this one from the CCSE) indicate students who are using social media to discuss schoolwork perform better.
  • Across the nation, most schools have banned students from accessing authentic communication hardware or software, positioning school as a place where socialization is kept to a minimum, learning is teacher directed, and conversations are teacher, rather than student, driven and/or maintained. This of course does little to prepare students from effectively navigating the online environments they have access to and should be prepared to navigate outside of school.
  • Schools that have taken the "don't ask, don't tell" approach to the social media curriculum are neglectfully choosing to look the other way as students communicate, collaborate, and connect in worlds devoid of adults. The result can be that just as in the real world, without any adult supervision, students could be at risk and are existing without models for appropriate behavior.
  • ...2 more annotations...
  • Additionally if educators refuse or are prevented from becoming a part of these online places they are not speaking the language or joining in the real-world environments of their 21st century students. That said, I don't believe there should be an actual "social media curriculum" but rather social media must be integrated into the curriculum. Additionally, we need another name for these environments. Yes they can be social, but they are often more than primarily social environments.
  • The other important piece to this equation is educating parents, guardians, families
Tom Stimson

Virtual Forest Challenge | Scholastic.com - 0 views

  •  
    Make good choices for your environment in this game. Shows how the changes we make in our daily lives impact the environment.
John Evans

Student as Prosumer: Content and Mobile Devices in 21st-Century Learning Envi... - 5 views

  •  
    From Wes: These are my notes from Joseph Morelock's presentation, "Student as Prosumer: Content and Mobile Devices in 21st-Century Learning Environments" at the 21st Century Learning @ the West Lake Expo held Oct 31 - Nov 3, 2009 at Xi Hu, China, also known as West Lake. West Lake is in the center of Hangzhou, China, which is about an hour by bus southwest of Shanghai. MY THOUGHTS AND COMMENTS ARE IN ALL CAPS.
John Evans

A Solution To The Cross Platform Classroom Problem - Edudemic - 2 views

  •  
    "The modern classroom is a messy one! Schools are entering the world of technology at different speeds and levels; some institutions have invested in full 1:1 programs where the school selects a single device (such as iPads or Chromebooks); others have instituted Bring Your Own Devices (BYOD) initiatives, some specify a single device while others permit a broader selection; and most of us operate in some type of hybrid environment where students have access to a device at school, such as a tool issued to them, a computer lab, and/or laptop cart and/or a device they have access to at home or even bring with them. As technology becomes more ubiquitous both at home and in the classroom, we find ourselves in a more blended world. As educators in the 21st century, we must be prepared to tackle education in an environment that is cross-platform and multi-device."
John Evans

Learning Code by Building Apps: TouchDevelop by Microsoft Research - 1 views

  •  
    "Created by Microsoft's Research group, TouchDevelop is a touch-friendly app creation environment that allows students to build apps using their phone, tablet or desktop machine. The environment has been designed with a detailed focus on providing a safe and enjoyable space for students to learn coding basics, progress their skills and publish their very own apps to run on iOS, Android, Windows, Mac and Linux."
‹ Previous 21 - 40 of 563 Next › Last »
Showing 20 items per page