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John Evans

The Digital Writing Process | Edutopia - 3 views

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    "Digital environments mediate the navigation, length, and complexity of texts, requiring composers to adapt to audience, tone, and purpose in ways that previous generations were never required. Digital environments have disrupted the writing process as we once knew it due to an interwoven combination of traditional narrative sequencing, hyperlinks to other digital sources, infusions of multimedia texts like videos and podcasts, and interactive response fields. A new Digital Writing Process SOARS!"
John Evans

Reggio-inspired Innovative Spaces | Smore - 1 views

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    "Innovative learning environments have much to contribute to the development of learner competencies. Research supports the explicit relationship between learning environments, innovative teaching practices and educational outcomes. Three key components of an innovative early learning space designed to promote and make visible the competencies of children are Materials, Creative Technologies and Pedagogical Documentation."
John Evans

Coding & Computational Thinking in the Classroo... | TeachOntario - 1 views

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    "One of the most exciting parts of my day as a resource teacher and co-teacher is to spend time with students who are in the midst of thinking through a problem and figuring something out.   One of the most effective thinking and learning environments is MIT's Scratch environment. Late last fall, I was working with students in a grade 8 class. Some of them were taking on the challenge of building a working analogue clock in Scratch. Others were figuring out multiple methods by which circles and disks could be drawn in Scratch.  "
John Evans

25 Teaching Tools To Organize, Innovate, & Manage Your Classroom - 2 views

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    "Over the years, many of us have personally experienced the growth of technology in today's classrooms. Instead of taking notes, students are now occupied by surfing the Internet, scrolling through Facebook, and messaging their friends on their smart phones, tablets, and laptops. Instead of focusing on the instruction, teachers are constantly required to interrupt class in order to remind those students again and again, that class time is for learning, not texting. However, as today's students are using more technological devices, it is imperative that teachers have access to the resources to keep pace with the growing tech culture. The use of smart phones, tablets, and other tech items in the classroom do not necessarily have to have a negative impact on student achievement. On the contrary, the increasing accessibility and growth of technology presents teachers with the unique opportunity to take advantage of those once distracting gadgets, and use them to facilitate academic achievement in new and innovative ways. In this capacity, teachers do not need to be constantly fighting for student attention, but can freely accept it, by introducing a new educational environment that will automatically encourage student participation. Below are some resources that teachers may find useful when attempting to implement technology into their classrooms, separated by 5 common areas that are increasingly important for teachers, and for an effective learning environment-Organization, Project Based Learning, Class Management, Presentations, and Assessment. "
John Evans

How Can We Use Augmented Reality For Growth - 3 views

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    "Augmented Reality (AR) is the imposing of digitally generated images into a viewer's real-world surroundings. Unlike Virtual Reality, which creates a completely artificial environment, AR uses the existing environment and overlays it with new information. Augmented reality apps are usually written using special 3D programs which allow developers to superimpose animation in the computer program, to an AR "marker" in the real world. It is now popularly being used by advertisers to create 3D renders of products, such as cars, the inside of buildings, and machinery. This provides consumers with a 360-degree product view. The term 'Augmented Reality' was coined by Boeing researcher Thomas Caudell in 1990, to explain how head-mounted displays of electricians worked during the assembling of complicated wiring. Since then, the technology has been used in CAD programs for aircraft assembly, architecture, digital advertising, simulation, translation, military, and various medical procedures. Tech giant Google, unveiled Google Glass in 2013, propelling AR to a more wearable interface - glasses. It works by projecting on the user's lens screen while responding to voice commands, overlaying images, videos, and sounds."
John Evans

EdTechTeacher Padlet: Collaborative and Multimedia Mind Mapping Tool - EdTechTeacher - 1 views

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    "Available as a web-based tool or an iPad application, Padlet allows teachers and students to create virtual bulletin boards where collaboration, reflection, publishing and sharing of information can occur. As a synchronous learning environment, Padlet supports interaction, sharing, and collaboration in real-time or as an asynchronous learning environment allowing students to learn at their own pace and time. When using Padlet, users can display information in a wide variety of file types, including: links to Google Docs, display images of student work, text, audio reflections, and videos from the camera roll or YouTube. Padlet's formats  allow for a more customized experience for users. A mind-mapping format called Canvas provides the opportunity to move sticky notes to facilitate the creation of mind maps. Users  create visual connections among concepts, facts, and thoughts while providing a way to organize and synthesize information. Recently, I've begun to use Canvas as my "go to" mind-mapping tool. The Canvas format enables teachers and students to work collaboratively across devices and settings while helping learners to see relationships between concepts.  Canvas gives students a way to visually represent their thinking while providing teachers insight into a student's understanding of a specific concept or idea."
John Evans

'Trauma Is A Lens, Not A Label': How Schools Can Support All Students - MindShift - 1 views

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    "The pandemic has raised concerns about the way stress is affecting kids. Even though the word 'trauma' is on a lot of worried adults' minds these days, information about it is wide-ranging and can leave people feeling unsure about what to do next. Trauma is a response to life-threatening events, harmful conditions or stressful environments, writes Vermont-based educator Alex Shevrin Venet in her book "Equity-Centered Trauma-Informed Education." As students transition back to learning in school buildings, traumas that have been hard to see during Zoom classes may become more apparent. On top of that, adjusting to new schooling structures may be another hurdle for young learners and teachers alike. Educators who want to create a nurturing school environment for returning students or hybrid learners may find solutions in trauma-informed education that uses an equity lens."
Phil Taylor

Personalize Learning: Stages of Personalized Learning Environments - 4 views

  • Some questions to consider before embarking on your journey to personalize learning: Why do you want to personalize learning for your learners? What problems or needs have you identified in your school, organization and/or community? What data can you show that demonstrates the need to personalize learning? What does teaching and learning look like now? What are stakeholders beliefs about learning and change? Why is it critical for your organization and/or community to change now? What challenges or obstacles do you envision as you move to personalizing learning? What do you envision for your personalized learning environment?
John Evans

Environment for inquiry… | Inquire Within - 7 views

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    A must see video "The Potter" is included in this post!
John Evans

Using Apps to Bring Story Language to Life - Enabling Environments - 2 views

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    "At TeachMeet Nottingham, Friday 30th March, I spoke about my work with Apps Based Learning on iPad and how Puppet Pals and Morpho Booth has been effective in bringing story language to life in my Reception class."
John Evans

Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
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