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John Evans

A Solution To The Cross Platform Classroom Problem - Edudemic - 2 views

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    "The modern classroom is a messy one! Schools are entering the world of technology at different speeds and levels; some institutions have invested in full 1:1 programs where the school selects a single device (such as iPads or Chromebooks); others have instituted Bring Your Own Devices (BYOD) initiatives, some specify a single device while others permit a broader selection; and most of us operate in some type of hybrid environment where students have access to a device at school, such as a tool issued to them, a computer lab, and/or laptop cart and/or a device they have access to at home or even bring with them. As technology becomes more ubiquitous both at home and in the classroom, we find ourselves in a more blended world. As educators in the 21st century, we must be prepared to tackle education in an environment that is cross-platform and multi-device."
John Evans

Day 3: Interactive Writing and eBooks - wiki - 0 views

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    "Learn how to setup, use and moderate content on a classroom blog to improve student writing skills. A moderated classroom blog is the ideal platform to use to share announcements, classroom news, and student work for a public audience. In this workshop we'll use several free blogging and learning management tools. These will include KidBlog (powered by WordPress), My Big Campus, and Edmodo. We'll also explore how free Posterous.com sites can be used to share rich media including images, audio and video files from iPads including "cart-based" iPads using a shared student "sending" email account. In addition, we'll learn how to create enhanced/multimedia eBooks including digital text, hyperlinks, images, and embedded videos using iPad apps as well as other software programs. These will include Book Creator for iPad, iBooks Author software, Apple Pages software (part of iWork), and Calibre software (free and cross-platform). Digital Show and Tell from Day 2"
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

iPads in Primary Education: Introducing Game Design as Part of an Integrated Project - 0 views

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    "The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups"
John Evans

How to Record the iPad / iPhone Screen as Video with Reflector - 3 views

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    " How to Record the iPad / iPhone Screen as Video with Reflector Sep 9, 2013 - Leave a Comment Record the iPhone / iPad Screen Recording and capturing the screen of an iPad, iPhone, or iPod touch while in use is infinitely helpful for education, teaching, instructional guides, and what we do here at OSXDaily. If you've ever wondered how to record the screen of an iOS device you'll find there are a variety of options out there, but one of the best solutions is an app named Reflector. Cross platform compatible, Reflector allows iOS device screens to be mirrored directly onto a computer screen through AirPlay, plus it's loaded with easy screen recording abilities with a video export option, and allows for some alternate uses like live streams over the web and even audio streaming if video isn't needed. For this article, we're focusing on the screen recording ability of Reflector though, which is extremely easy to use. "
John Evans

Community College Open Textbook Collaborative - 2 views

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    "What is an "Open Textbook?" That's what we're working to define. We know it has to be * free, or very nearly free, * easy to use, get and pass around, * editable so instructors can customize content, * cross-platform compatible, * printable, * and accessible so it works with adaptive technology. That's just the short list."
John Evans

HeyTell for iPhone, iPod touch (2nd generation), iPod touch (3rd generation), iPod touc... - 3 views

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    HeyTell® is a cross-platform voice messenger that allows you to instantly talk with friends and family. No account needed-just start the app, choose a contact, and push the button to start talking!
John Evans

Helping Students See Hamlet and Harry Potter in a New Light With Computational Thinking... - 1 views

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    "Like many kids of my generation growing up in India, I was an avid reader of Enid Blyton's novels. Many of her books were written as a series ("The Famous Five," "The Secret Seven" and "Five Find-Outers") and I recall wondering if the lives of characters overlapped in any way. Did a character from one series ever run into one from another, for example? I recall wondering the same thing in later years about P.G. Wodehouse's Blandings Castle and Jeeves series. Today, in a world where communities real and imagined are digitally connected via platforms like Facebook, Instagram and Tumblr, we can reframe that question in terms of those common nodes (or friends) in those characters' social networks. As it turns out, network theory as an analytic technique, or what I'd call computational literary analysis, is not just a bona fide research endeavor. It's also a great example of how computational thinking (CT) is truly a cross-disciplinary skill that can be weaved to enrich learning in any subject (not just math and science, as is sometimes the assumption). In an earlier article on computational thinking, I offered teasers of how CT could be integrated into language arts and social studies, in addition to math and science. Here's a detailed treatment of one of those examples, drawn from the work of Franco Moretti's group on "Computational Criticism," which is part of the broader Digital Humanities initiative at Stanford. (See this New York Times profile for more on the work of this group)."
Phil Taylor

The top 10 edtech lessons I've learnt after 15 years in schools - Karl Rivers - Medium - 4 views

  • The answer is that Google Classroom doesn't take any effort to use.
  • It’s about people not technology
  • There’s no such thing as a digital native
  • ...5 more annotations...
  • Always read the terms and conditions
  • I’m all for teachers experimenting with new apps, but please read the Ts and Cs before sighing up your students.
  • ntirely new concepts of technology are flooding into the industry every day, and it’s impossible to keep up. The best we can do is put in place policies an procedures to allow our teachers and students to take advantage of them in a safe and secure way.
  • Forget about hardware, the Internet is the platform of the future
  • Keep your data and your devices independent. Become device agnostic. Forget hardware and operating systems and become a cross-platform service provider.
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