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John Evans

3 iPad Apps Students Can Use to Explore Stars and Planets Through Augmented Reality | i... - 3 views

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    "Google Sky is one of my favorite Android apps, but unfortunately it is not available for iPads so I set out find an alternative to Google Sky to use on my iPad. I found three that I think are worth noting. All three of these apps use your location (enable location based services in your iPad's settings) to help you identify the stars and planets viewable from where you are standing with your iPad."
John Evans

40 iPad Apps for SAMRL Model ~ Educational Technology and Mobile Learning - 4 views

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    "To start with, SAMR model is a system which you can use to measure your application of technology, or its level of use. This system consists of four levels: Redefinition, Modification,Augmentation, and Substitution. Let us now have a look at what these terms mean starting with the least important and moving up to the most important :"
John Evans

Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - 1 views

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    ""AI won't obliterate jobs, but it will transform jobs," said Daniel Pink, author of Drive: The Surprising Truth About What Motivates Us. Pink said he's told his own kids to "think about what you can do to augment what AI does-work that only humans can do that smart machines cannot." That includes: creativity; dealing with ambiguity, nuance and poorly defined problems; understanding other's emotions and point of view; Developing expertise and sense making; and Identifying reliable sources. "
John Evans

ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
John Evans

Truth, Lies, and Pokeballs: The Sensation around Pokemon Go « Teach42 - 0 views

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    "In case you've been sleeping under a rock for the past few days, there's a new craze that is sweeping the world and it's called Pokemon Go.   It's an Augmented Reality (AR) game put out by Niantec Labs, the same people who made the wildly popular and yet still underground Ingress."
John Evans

Everything Teachers Need to Know about Pokémon Go ~ Educational Technology an... - 0 views

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    "Pokémon Go is a cultural phenomenon that has gained so much in popularity over the last few weeks. This is basically an augmented reality game that you can play through your smart phone. The app uses the coordinates of your GPS to determine your location in the real world and provides you with Pokémon characters to view and catch. 'Pokémon are out there, and you need to find them. As you walk around a neighbourhood, your smartphone will vibrate when there's a Pokémon nearby. Take aim and throw a Poké Ball… You'll have to stay alert, or it might get away!'"
John Evans

4 Tips for Managing the Pokémon GO Craze in Your Classroom | Common Sense Edu... - 0 views

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    "As you've no doubt noticed, Pokémon GO has taken the world by storm since its release on July 5, 2016. It's getting people outside to actively explore their surroundings and giving millions their first experience with augmented reality. But it's also raising questions and concerns about whether the game's location and mapping features are compromising people's data and information and luring players into danger. With school starting up again soon, we wanted to offer some guidance for teachers on how to address and manage the Pokémon GO craze in your classroom and school. "
John Evans

3 Ways to Safely Play Pokemon GO - 3 views

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    "Pokemon GO, an augmented reality (AR) mobile game that requires players to venture out into the real world to play, has courted many catastrophes. In search of rare Pokemon, players have stumbled into dangerous neighborhoods, fallen off ocean bluffs, and been robbed; all because they were completely immersed in the game. If not used carefully, Pokemon GO can be dangerous."
John Evans

The Fabulous Field Trip Guide: Mobile Learning and QR Codes | Tech Learning - 2 views

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    " The Fabulous Field Trip Guide: Mobile Learning and QR Codes 7/6/2016 12:10:00 AM By Shelly Terrell "You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose."- Dr. Seuss, Oh, The Places You'll Go! In 2012, I visited the British Library with Terry Freedman. I was astounded by how much interaction I was able to have with the exhibits. I got to experience the exhibits with 3D glasses, touch tabletop screens, and scan QR codes. As I venture to more museums, landmarks and national parks, I have noticed how these sites are making their exhibits more engaging by adding a mobile component. Before planning your next field trip, discover ways the site is integrating QR codes, mobile apps, and . Check out my recommended apps and tips below along with a slide presentation (free to download) and bookmarks. Check out the rest of The Fabulous Field Trip Guide with suggested activities, virtual field trips, and virtual reality and augmented reality apps and web tools."
John Evans

8 Examples of Transforming Lessons Through the SAMR Cycle | Emerging Education Technolo... - 5 views

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    "The SAMR Model for integrating technology into teaching, developed by Dr. Ruben Puentedura, has gained a good deal of exposure in recent years. "SAMR" is an acronym that stands for Substitution, Augmentation, Modification, and Redefinition. The SAMR model provides a technique for moving through degrees of technology adoption to find more meaningful uses of technology in teaching and move away from simply using "tech for tech's sake". We recently discussed the SAMR model during an Academic Technology Work Group meeting at The College of Westchester. We examined the video, SAMR in 120 Seconds. One thing that really struck me is how much the example helped, so I made it a point to gather and/or create some more examples."
Sheri Oberman

Maine Learning Technology Initiative » SAMR and TPCK basics - 4 views

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    Graphics of the SAMR (substitution, augmentation, modification, redefinition) and TPCK (technological, pedagogical, content, knowledge) models
Sheri Oberman

Ruben R. Puentedura's Weblog: Metaphors, Models, and Flows: Elements for a Cartography ... - 1 views

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    TPCK means technological pedagogical content knowledge. SAMR means substitute augment modification redefinition. TPCK is an instructional model envisioned using a Venn diagram. SAMR refers to the effects of selected technology on student productivity and is envisioned in a hierarchical plan with redefinition representing the power of technology to transform learning output. Puentendura consulted with the state of Maine in its one-to-one computer implementation project.
John Evans

Two Guys and Some iPads: Aurasma Studio Tutorial Videos! - 2 views

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    "We have had a lot of questions regarding Aurasma and creating auras. This is the start of many video tutorials to help you create engaging auras for your classroom, school, district or personal use. We hope these short videos help and get you excited to create your own augmented reality! "
John Evans

Kids who need devices to talk can shine on stage at theater camp : Lifestyles - 1 views

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    "Fontbonne speech-language pathology student Andrea Darveau, right, and Jennifer Schnitzler, 16, of Shiloh, Ill., second from right, wait for Schnitzler's cue as they listen to Tahlia Lowe, second from left, deliver her lines during dress rehearsal for the play "The Pirates of Punxsutawney," the culmination of the Augmentative and Alternative Communication Theater Camp on Saturday, Oct. 5, 2013, in St. Louis. Participants either can't or struggle to talk, so they use language programs on computers to talk for them. Their siblings and family may also participate in the play."
John Evans

SAMR: Augmenting your Creativity and Amplifying your Curiosity - 3 views

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    "While there has been a bit of question as to the effectiveness of SAMR, a shift to move beyond SAMR, and a few proposed changes to the structure of the model floating around online, I have to say that hearing Dr. Ruben Puentedura (you may know him as the father of SAMR) speak at iPad Summit a few weeks ago still felt like a rare app-ortunity and a truly inspiring treat. As I am still collecting my thoughts and ideas from the event, I wanted to share some really great resources from the Dr. SAMR. ;)"
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