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John Evans

5 Habits That Keep Your Brain Young | Inc.com - 0 views

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    "We all know our chronological age. That's as simple as counting the candles on your birthday cake. But do you know your biological age? This second number measures not how many years you've seen, but how much those years have impacted the functioning of your body and brain. Scientists calculate it a number of ways, but whatever methodology they employ, they agree chronological and biological age don't always line up. Some 80-year-olds function like people decades younger. They ace their memory and cognitive tests, and scientists peering at their cells can even spot significant differences. Experts have dubbed these role models of healthy aging "superagers." Just about all of us would love to one day become one. How do you achieve that? A long and fascinating article in the latest issue of UCSF Magazine delves into the work of the University of California, San Francisco's Memory and Aging Center to answer this question (hat tip to PsyBlog). Much of this research is still far too new to be of everyday use, but science has already determined a few simple interventions you can start using today to help keep your brain young."
John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

What Comes After The Information Age? - 5 views

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    "There are a lot of labels that describe the ethos and characteristics of certain times in history. The Dark Ages. The Renaissance. The Age of Enlightenment. Most recently, we've browsed, texted, and Google'd our way through the Information Age. What comes next, and when does it start? Further, what causes the movement from one epoch to another, and how does that change once technology is not just a catalyst, but the foundation for social interactions?"
John Evans

Study Finds Reading to Children of All Ages Grooms Them to Read More on Their Own - NYT... - 0 views

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    "Cue the hand-wringing about digital distraction: Fewer children are reading books frequently for fun, according to a new report released Thursday by Scholastic, the children's book publisher. In a 2014 survey of just over 1,000 children ages 6 to 17, only 31 percent said they read a book for fun almost daily, down from 37 percent four years ago. There were some consistent patterns among the heavier readers: For the younger children - ages 6 to 11 - being read aloud to regularly and having restricted online time were correlated with frequent reading; for the older children - ages 12 to 17 - one of the largest predictors was whether they had time to read on their own during the school day."
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
John Evans

Should My Child Have a Cellphone? Appropriate Ages and Stages of Use - The Tech Edvocate - 3 views

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    "It is an unarguable point that cell phones are a great way to keep in touch. However, giving a child a cell phone can be a tough call for parents. In the United States, the average age for adolescents to receive their first cell phone is 11. There is no one-size-fits-all approach for determining the appropriate age to give a child a cell phone.  Cell phone use depends on a variety of circumstances. In an emergency situation, having a child equipped with the cell phone is a savvy and essential way to stay in touch.  There can be many benefits to giving a cell phone to a child. Children and parents can inform each other about any changes of plan. Parents can stay in contact with their children throughout the day. Children can reach friends more easily."
John Evans

Making Doesn't Have An Age Limit | Renovated Learning - 1 views

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    ""Makerspaces are too complicated for elementary students.  You can only get in depth with middle and high school students" "High schoolers are too jaded for making.  They'll roll their eyes at you if you give them LEGOs" I've heard variations of these criticisms so many times.  Placing some kind of age restriction on when students are capable of/will be interested in making seems to be one of the most popular excuses educators have for not even considering creating a Maker environment in their school. We need to smash these notions and assumptions.  That creativity is tied to a certain age group.  That we outgrow our desire for play.  That young children aren't capable of serious making.  That adults will never have an interest in expressing themselves."
John Evans

Does Creativity Decline with Age? - Scientific American - 0 views

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    "This question has attracted scientific research for more than a century. In fact, the first empirical study of this issue was published in 1835. Thus, I can offer a confident answer: not quite! At least not if creativity is assessed by productivity or by making original and valuable contributions to fields such as science and art. By that measure, output first increases in our mid-20s, climaxes around our late 30s or early 40s, and then undergoes a slow decline as we age. A person's single best work tends to appear at roughly the same age as their output peaks. But their expected creative productivity at 80 will still be about half of what it was at that high point. Whether you view that as a significant drop or not depends on whether you see the glass as half empty or half full."
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

10 of the Most Highly Recommended Kids Books by Age - 4 views

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    "It's World Book Day on Thursday 5th March. If you're looking for some new kids books ideas or have a birthday coming up that you need to buy for, books are a great gift for children of all ages. Here are 10 of the Most Highly Recommended Kids Books by Age."
John Evans

The Canadian Paediatric Society has released surprising new screen time rules - 2 views

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    " FAMILYPARENTING The Canadian Paediatric Society has released surprising new screen time rules Stop watching the clock, says CPS. But that doesn't mean parents shouldn't be heavily involved in their kid's media use BY CHRIS DEACON | JUN 6, 2019 PHOTO: ISTOCKPHOTO The Canadian Paediatric Society (CPS) released new guidelines today for digital media use and screen time for kids aged five to 19. Today's guidelines follow recommendations set out in 2017 that focused on kids aged zero to five. But while those guidelines targeted screen time limits for kids in that age group (no screens at all for infants and toddlers under two, and less than an hour a day for kids two to five), the guidelines for kids and teens focus more on how and when screens are used rather than how long. "We really wanted to highlight that content, context and kids' individual traits are as important as specific screen time limits," says Michelle Ponti, chair of the CPS Digital Health Task Force and lead author on the statement."
John Evans

The exact age when girls lose interest in science and math - Feb. 28, 2017 - 2 views

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    "A new survey commissioned by Microsoft (MSFT, Tech30) found that young girls in Europe become interested in so-called STEM subjects around the age of 11 and then quickly lose interest when they're 15. "Conformity to social expectations, gender stereotypes, gender roles and lack of role models continue to channel girls' career choices away from STEM fields," said psychology professor Martin Bauer of the London School of Economics, who helped coordinate the survey of 11,500 girls across 12 European countries. The survey also found that girls' interest in humanities subjects drops around the same age but then rebound sharply. Interest in STEM subjects does not recover. "This means that governments, teachers and parents only have four or five years to nurture girls' passion before they turn their backs on these areas, potentially for good," Microsoft said."
John Evans

Free Technology for Teachers: Economics Lessons for Students of All Ages - 0 views

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    "Money As You Grow features lesson activities for students from pre-K through college. The interactive site outlines financial literacy milestones for each age group. Click on an age group and milestone to see a short list of activities that you can do with students to help them reach a new financial literacy milestone."
John Evans

Definition of Literacy in a Digital Age - NCTE - 2 views

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    "NCTE's Definition of Literacy in a Digital Age makes it clear that the continued evolution of curriculum, assessment, and teaching practice itself is necessary. Literacy has always been a collection of communicative and sociocultural practices shared among communities. As society and technology change, so does literacy. "
John Evans

What Does Well-Being Mean to Children in a Digital Age? - Connected Learning Alliance - 0 views

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    "Much of the conversation around children's use of technology focuses on the potential risks and harms of exploring the digital world. While protecting children is an essential focus, it cannot be the only one. As children's lives become increasingly digital, we also have an obligation and an opportunity to reframe the discussion using a whole child approach, in support of children's ability to learn, create, connect, play, and, more broadly, in support of "well-being" - a state inclusive of happiness, health, safety, and comfort. With this goal in mind, The LEGO Group and UNICEF have brought together a global coalition and initiated a new multi-year project called RITEC - Responsible Innovation in Technology for Children - to empower business and policy leaders to protect and promote children's well-being in a digital age."
usasmmcity24

Buy negative google reviews-Reviews will be ⭐ star... - 0 views

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    Buy Negative Google Reviews In today's digital world, online review play a crucial role in shaping consumer decisions. Positive reviews can help businesses attract new customers and build a solid reputation, while negative reviews can have the opposite effect, potentially driving potential clients away. In an attempt to combat this, some businesses have resorted to unethical practices, such as buying negative Google reviews for their competitors. This devious strategy aims to tarnish a competitor's reputation and gain an unfair advantage in the market. In this article, we will delve into the controversial practice of buying negative Google reviews, exploring its implications for businesses and consumers alike, and discussing the ethical concerns surrounding this nefarious tactic. What are negative Google reviews? In today's digital age, online review have become an integral part of our decision-making process. Whether we're searching for a local restaurant, a reputable plumbing service, or a new product to buy, we often turn to platforms like Google to read what others have said about their experiences. Positive reviews reassure us, while negative ones raise concerns and prompt us to reconsider our options. Negative Google reviews are user-generated testimonials that reflect a poor experience or dissatisfaction with a particular business or service. These reviews typically express frustration, disappointment, or anger towards the company, its products, or its customer service. While some negative reviews are constructive and provide genuine feedback, others may be exaggerated or even fabricated. To understand negative Google reviews, it is important to recognize that they serve multiple purposes. First and foremost, they offer a means for customers to voice their opinions and share their experiences with others. For many people, leaving a negative review can be a form of catharsis or a way to warn others of potential pitfalls. It also holds businesses ac
John Evans

Best Educational Apps for Kids - Elementary Natual and Animal Science - iGameMom - 3 views

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    "Today's Best Educational Apps for Kids list is Natual and Animal Science Apps for Kindergarden and Early Elementary School Kids (age 6 to 10). There is another list of science apps for this age group but on other subjects, such as astronomy, physics, or chemistry. For this other science list, you can visit an earlier post HERE. Please add your favorite nature and animal science apps in the comment area. I will update the list periodically. I"
Nigel Coutts

A healthy dose of scepticism - The Learner's Way - 0 views

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    I want my students to be sceptics. I believe that in the present age scepticism is more important than ever. Easy access to information, ease of publishing, scams and confidence tricksters combine to create a climate where blind trust is dangerous for our security, our finances and our knowledge bases. For students of all ages a healthy dose of scepticism is much needed not just so they may reveal falsehoods but to allow them to discover new truths.
John Evans

Free Books! 100 Legal Sites To Download Literature - 7 views

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    "The world wide web has afforded the common people opportunities that were literally non existent during the times of our ancestors. Opportunity grows in proportion to knowledge, and thus the age of information can also be recognized as the age of opportunity, for those who have vision. So whether you wish to explore the ideas of the brilliant minds past, elicit your imagination, learn more about philosophy, politics, economics, ancient history, or some other topic of interest - or maybe you want to acquire certain knowledge relevant to a particular field of expertise - the internet has provided you with everything you need to create new opportunities that will culminate in personal growth and long lasting success. Below you will find a comprehensive list of literature that has something to offer for everyone; *Big shout out to Tiffany Davis via Bachelors Degree Online for being the original source for most of these listings;"
John Evans

The wearable tech that's getting girls into coding - Kill Screen - 5 views

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    "Taking friendship bracelets into the digital age, Jewelbots teaches young girls to tinker and code their way into the exploding world of wearable technology. Whether it's the Queen of Coding Grace Hopper or the new wave of women innovation engineers, fashion brand CEOs and musicians, young girls today have a growing number of role models who use science, technology, engineering and math (STEM) in their recipes for success. Having more role models is critical, but according to the founders of Jewelbots-the so-called friendship bracelets for the iPhone era-the next generation of women leaders and inventors will chase STEM endeavors at an early age, like a game of tag."
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