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John Evans

Why children should be taught to build a positive online presence - 1 views

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    "Rather than just teaching children about internet safety and reducing their digital footprint, we should also encourage them to curate a positive digital footprint which will be an asset for them in their future. Today's children are prolific users of the internet. Concern has been raised about the future impact of the digital footprints they are generating. While much discussion of this issue focuses on keeping children safe, little is known about how children manage their digital footprints. While digital footprints are considered to be a liability, if managed well they can be an asset. Digital footprints can showcase identity, skills and interests. This is important in an era where employers "google" candidates to check their identity and verify their suitability. In this context, having no digital footprint can be as much of a disadvantage as having a poorly managed one. The "Best Footprint Forward" project explored what children know about digital footprints. Focus groups were made up of 33 children aged 10-12 years from three schools in regional NSW. Analysis of the focus groups reveals children have strategies to keep safe online, but they need further guidance on how to build a positive digital footprint."
John Evans

10 Ways That Digital Age Teachers Model Digital Literacy and Leadership - The Tech Edvo... - 3 views

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    "n this technology-immersed world, students need to know how to navigate the digital environment safely. From discerning real news from propaganda to managing their reputation online, so much of their future is dependent on possessing digital literacy skills. Teachers have to step up to the plate and integrate digital literacy into the curriculum and model it through their actions. In this article, we will discuss 10 ways that digital age teachers model digital literacy and leadership."
John Evans

Toolkit for Digitally-Literate Teachers | USC Rossier Online - 5 views

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    "96 percent of Americans use the internet daily, and 62 percent of working Americans rely on the internet to do their jobs. We live in an internet age - an age that requires specific skills. Digital literacy skills have become essential to academic, career and interpersonal success. Digital literacy is defined as the ability to find, evaluate, share and create content using the internet - but it's much more than that. Digital literacy skills (also referred to as "21st century learning skills") have permeated the classroom, becoming requirements for both teachers and students. To address this need, we worked with education expert Leah Anne Levy to create USC Rossier's Toolkit for Digitally-Literate Teachers. This toolkit provide teachers and school administrators with how-to guides, actionable strategies and real-life examples of the benefits of digital literacy in the classroom."
John Evans

What Does Well-Being Mean to Children in a Digital Age? - Connected Learning Alliance - 0 views

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    "Much of the conversation around children's use of technology focuses on the potential risks and harms of exploring the digital world. While protecting children is an essential focus, it cannot be the only one. As children's lives become increasingly digital, we also have an obligation and an opportunity to reframe the discussion using a whole child approach, in support of children's ability to learn, create, connect, play, and, more broadly, in support of "well-being" - a state inclusive of happiness, health, safety, and comfort. With this goal in mind, The LEGO Group and UNICEF have brought together a global coalition and initiated a new multi-year project called RITEC - Responsible Innovation in Technology for Children - to empower business and policy leaders to protect and promote children's well-being in a digital age."
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

YouTube - Show Your Media Literacy - 14 views

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    "In celebration of Media Awareness Week (November 2-6, 2009) we are encouraging students, teachers, and the general public to create videos, digital stories, text, images or any digital media that showcases the different ways they are Media Literate. To get things started, we have created a video that is hosted here on our YouTube Channel (also located at http://drop.io/medialiteracyvideo). Watch the video and then we encourage you to create your own short digital representation of media literacy. Anyone can then upload their video responses or link to any digital artifact you create here in the comments to this video. Celebrating and Sharing: Teachers and students are encouraged to take part in this exposition of student media literacy, we encourage you to promote your activities with local media outlets and draw attention to the critical importance of developing media literacy in the digital age. We hope you choose to participate in this exciting event with your students. You may attend the Media Literacy evening in person on Monday, November 2, 2009, from 7:00 - 8:30 PM CST at the St. James-Assiniboia School Division's Professional Staff Development Centre (PSDC) - 150 Moray Street (access off of Portage Avenue) or via our uStream channel (http://www.ustream.tv/lwict) where everything will be archived. If you have any questions regarding any aspect of this event, leave us a comment here. Category: Education Tags: lstu manace literacy medialiteracy mediaawarenessweek media education lwict "
John Evans

Study Finds Reading to Children of All Ages Grooms Them to Read More on Their Own - NYT... - 0 views

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    "Cue the hand-wringing about digital distraction: Fewer children are reading books frequently for fun, according to a new report released Thursday by Scholastic, the children's book publisher. In a 2014 survey of just over 1,000 children ages 6 to 17, only 31 percent said they read a book for fun almost daily, down from 37 percent four years ago. There were some consistent patterns among the heavier readers: For the younger children - ages 6 to 11 - being read aloud to regularly and having restricted online time were correlated with frequent reading; for the older children - ages 12 to 17 - one of the largest predictors was whether they had time to read on their own during the school day."
usasmmcity24

Buy negative google reviews-Reviews will be ⭐ star... - 0 views

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    Buy Negative Google Reviews In today's digital world, online review play a crucial role in shaping consumer decisions. Positive reviews can help businesses attract new customers and build a solid reputation, while negative reviews can have the opposite effect, potentially driving potential clients away. In an attempt to combat this, some businesses have resorted to unethical practices, such as buying negative Google reviews for their competitors. This devious strategy aims to tarnish a competitor's reputation and gain an unfair advantage in the market. In this article, we will delve into the controversial practice of buying negative Google reviews, exploring its implications for businesses and consumers alike, and discussing the ethical concerns surrounding this nefarious tactic. What are negative Google reviews? In today's digital age, online review have become an integral part of our decision-making process. Whether we're searching for a local restaurant, a reputable plumbing service, or a new product to buy, we often turn to platforms like Google to read what others have said about their experiences. Positive reviews reassure us, while negative ones raise concerns and prompt us to reconsider our options. Negative Google reviews are user-generated testimonials that reflect a poor experience or dissatisfaction with a particular business or service. These reviews typically express frustration, disappointment, or anger towards the company, its products, or its customer service. While some negative reviews are constructive and provide genuine feedback, others may be exaggerated or even fabricated. To understand negative Google reviews, it is important to recognize that they serve multiple purposes. First and foremost, they offer a means for customers to voice their opinions and share their experiences with others. For many people, leaving a negative review can be a form of catharsis or a way to warn others of potential pitfalls. It also holds businesses ac
John Evans

10 Smart Tools For Digital Exit Slips - 2 views

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    "In the age of digital learning, exit tickets are no longer confined to small slips of paper collected by educators as students leave their classrooms (although this method is still fine). There are numerous digital tools at the disposal of educators to collect this valuable performance data from their students. Here are ten digital exit slip tools to choose from."
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

The Canadian Paediatric Society has released surprising new screen time rules - 2 views

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    " FAMILYPARENTING The Canadian Paediatric Society has released surprising new screen time rules Stop watching the clock, says CPS. But that doesn't mean parents shouldn't be heavily involved in their kid's media use BY CHRIS DEACON | JUN 6, 2019 PHOTO: ISTOCKPHOTO The Canadian Paediatric Society (CPS) released new guidelines today for digital media use and screen time for kids aged five to 19. Today's guidelines follow recommendations set out in 2017 that focused on kids aged zero to five. But while those guidelines targeted screen time limits for kids in that age group (no screens at all for infants and toddlers under two, and less than an hour a day for kids two to five), the guidelines for kids and teens focus more on how and when screens are used rather than how long. "We really wanted to highlight that content, context and kids' individual traits are as important as specific screen time limits," says Michelle Ponti, chair of the CPS Digital Health Task Force and lead author on the statement."
John Evans

Definition of Literacy in a Digital Age - NCTE - 2 views

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    "NCTE's Definition of Literacy in a Digital Age makes it clear that the continued evolution of curriculum, assessment, and teaching practice itself is necessary. Literacy has always been a collection of communicative and sociocultural practices shared among communities. As society and technology change, so does literacy. "
Phil Taylor

Educational Leadership:Teaching Screenagers:Character Education for the Digital Age - 3 views

  • Our challenge is to find ways to teach our children how to navigate the rapidly moving digital present, consciously and reflectively.
  • the "one life" perspective says the opposite, that it is precisely our job as educators to help students live one, integrated life, by inviting them to not only use their technology at school, but also talk about it within the greater context of community and society.
  • The tie that binds us to our ancestors is that both ancient and digital-age humans crave community
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  • A third approach awaits us: establishing proactive, aggressive character education programs tuned to digital youth.
  • Issues of Digital Citizenship
David McGavock

MediaShift . Learning in a Digital Age: Teaching a Different Kind of Literacy | PBS - 0 views

  • "Education," scholar and writer Ralph Ellison once said, "is a matter of building bridges." And perhaps, no bridge is more important than the bridge to the future. As educators, it's our responsibility to prepare students for the world of tomorrow. Yet tomorrow isn't what it used to be.
  • How do we prepare students for work that hasn't been invented yet? While it's difficult to predict what the social and economic climate will be like in the years to come, we can analyze trends and extrapolate future scenarios.
  • While these 21st century skills are essential, they aren't enough. There is a growing expectation for these abilities to be leveraged and expressed using digital tools.
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  • Our global environmental, economic and social challenges require non-standardized skills such as creativity, problem-solving and collaboration.
  • literacy vs. technical skills
  • While a certain amount of technical skills are important, the real goal should be in cultivating digital or new media literacies that are arising around this evolving digital nerve center. These skills allow working collaboratively within social networks, pooling knowledge collectively, navigating and negotiating across diverse communities, and critically analyzing and reconciling conflicting bits of information to form a clear and comprehensive view of the world.
  • These new media literacy skills are expanding our definitions of literacy but must be cultivated from the foundation of traditional literacy.
  • "Traditionally we wouldn't consider someone literate if they could read but not write. And today we shouldn't consider someone literate if they can consume but not produce media."
    • David McGavock
       
      Key point
  • Those of us living in this digital age are required to learn, unlearn and learn again and again.
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    How do we prepare students for work that hasn't been invented yet? While it's difficult to predict what the social and economic climate will be like in the years to come, we can analyze trends and extrapolate future scenarios.
John Evans

Digital Passport Internet Safety App from Common Sense Media | Time Warner Cable - YouTube - 0 views

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    "With Time Warner Cable support, Common Sense Media is making their new Digital Passport mobile app for Android and iOS operating systems available for free to the public through August 31, 2013. Designed for kids ages 8-12, the Digital Passport app features engaging games and videos to teach children the basics of being safe and responsible in the digital world. Get smart, stay safe and navigate responsibly this summer!"
John Evans

From Digital Native to Digital Expert | Harvard Graduate School of Education - 2 views

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    "People of all ages struggle to evaluate the integrity of the digital information that rains down with every web search and social media scroll. When the Stanford History Education Group released findings showing that most students couldn't tell sponsored ads from real articles, among other miscues, it intensified the scramble for tools and strategies to help students discern better. But a more recent study by Stanford's Sam Wineburg and Sarah McGrew suggests that many of the techniques that students and teachers employ - which include checklists and other practices most recommended for digital literacy - are often misleading. A better solution for navigating our cluttered online environment, they say, can be found in the practices of professional fact-checkers. Their approach, which harnesses the power of the web to determine trustworthiness, is more likely to expose dubious information. The following guidelines for interrogating online information, inspired by the fact-checkers' techniques, will increase students' odds of determining unreliable sources (and consuming reliable ones)."
John Evans

Literacy in the Digital Age - Kathy Schrock's Guide to Everything - 1 views

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    Literacy in the Digital Age http://t.co/vntbkICZ
John Evans

8 Steps To Great Digital Storytelling | Edudemic - 8 views

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    "Stories bring us together, encourage us to understand and empathize, and help us to communicate. Long before paper and books were common and affordable, information passed from generation to generation through this oral tradition of storytelling. Consider Digital Storytelling as the 21st Century version of the age-old art of storytelling with a twist: digital tools now make it possible for anyone to create a story and share it with the world."
John Evans

10 More Digital Citizenship Resources: The Web in the Classroom…Part 4 | 21 s... - 0 views

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    "In the last three posts I have been providing  ideas and reflection regarding the use of the internet in the classroom. You can explore these posts in the links that follow this paragraph. As promised I have ten more digital citizenship resources to add to the ten that were included in the last post. I do hope you find these links beneficial for student of all ages. If the facilitation of digital citizenship is not part of your district or schools curriculum… now is the time to include it. It really is a great way to assist students as they discover the wealth of learning experiences available on the worldwide web.   Enjoy exploring and sharing all of the resources, and come back for the next post providing even more! Also, feel free to explore the past three posts of this series in the immediate links below. "
John Evans

4 Free and Easy Ways to Display a Live Tweet Wall | OEDB.org - 3 views

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    "Ellyssa Kroski - June 24, 2014 In February I organized a pecha kucha style panel discussing topics related to law librarianship in the digital age and I ran a live competition looking for who could tweet the most about the panel. The prize was a copy of the book Law Librarianship in the Digital Age which was appropriate as the panel of speakers was made up of many of the contributing authors. It turned out to be a great way to get people excited and engaged with the speakers and it worked really well, resulting in many people tweeting about our discussion. Therefore, I wanted a way to display the live tweets as they were coming in to keep everyone excited about the contest. But I had a very hard time finding a good, free application which would enable me to project the display I wanted. Since then I've found four tools that will easily allow you to display a live tweet wall as the tweets come in, whether it's for an event you're hosting, for your library's flat screen TV display, or simply for following a topic."
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