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John Evans

21 Behaviors That Will Make You Brilliant at Creativity & Relationships - 1 views

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    "When you see things from multiple perspectives, you realize you can achieve almost anything you want in far less time than you imagined. Yet most people have fixed and limited views about themselves and what they can accomplish. They have fixed and limited views about the resources available to them. They have fixed and limited views about time, and how long things must take to accomplish. In this article, I squash all of those limiting perspectives and provide concrete strategies you can use to achieve your goals. There are no fixed limits. Here's how it works:"
John Evans

Is Anchor the best tool to make a podcast? - Daily Genius - 0 views

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    "Anchor says it is "The easiest way to make a podcast. Ever." Well we will just see about that and also see if it is a good fit for you in the classroom. There are three things that make Anchor a bit different than its competition. One, there is no limit to what is hosted. That means no bandwidth limit, no storage limit and no time limit. Go crazy creators. The second thing is that you can "move" your podcast from one site to Anchor. The third thing is that it is completely free. As an educator who has relied on services before, I am a little skeptical about this one but we can discuss that later. There are mobile apps for iOS and Android but for this post I am going to focus on the online webservice."
Keri-Lee Beasley

Why Parents Shouldn't Feel Guilt About Their Kids' Screen Time - The Atlantic - 3 views

  • There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about.
  • the most successful strategy, far from exiling technology, actually embraces it.
  • if the “off” switch is the only tool parents use to shape their kids’ experience of the Internet, they won’t do a very good job of preparing them for a world in which more and more technologies are switched on every year.
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  • mentors are more likely than limiters to talk with their kids about how to use technology or the Internet responsibly—something that half of mentors do at least once a week, compared to just 20 percent of limiters.
  • They’re also the most likely to connect with their kids through technology, rather than in spite of it
  • children of limiters who are most likely to engage in problematic behavior: They’re twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they’re also three times as likely to go online and impersonate a classmate, peer, or adult.
  • once they do get online, limiters’ kids often lack the skills and habits that make for consistent, safe, and successful online interactions. Just as abstinence-only sex education doesn’t prevent teen pregnancy, it seems that keeping kids away from the digital world just makes them more likely to make bad choices once they do get online.
  • While limiters may succeed in fostering their kids’ capacity for face-to-face connection, they neglect the fact that a huge chunk of modern life is not actually lived face-to-face. They also miss an opportunity to teach their children the specific skills they need in order to live meaningful lives online as well as off—skills like compensating for the absence of visual cues in online communications; recognizing and adapting to the specific norms of different social platforms and sub-communities; adopting hashtags, emojis, and other cues to supplement text-based communications; and learning to balance accountability with security in constructing an online identity.
  • We can’t prepare our kids for the world they will inhabit as adults by dragging them back to the world we lived in as kids. It’s not our job as parents to put away the phones. It’s our job to take out the phones, and teach our kids how to use them.
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    A fascinating approach to the role of the parent in raising good digital citizens. "..children of limiters who are most likely to engage in problematic behavior: They're twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they're also three times as likely to go online and impersonate a classmate, peer, or adult."
John Evans

Ipads in physical education - ETEC 510 - 4 views

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    "The inclusion on iPads in the physical education has great potential, although there are two main limitations for its use. The first limitation is the way that administrators and school district authorities overlook the technology needs of physical education(PE): they are either unaware of the technology possibilities within PE or they experiment financial restraints. In the study conducted by Gibbone, Rukavina and Silverman (2010), the authors reported budget restraints as the most profound barrier to technology integration in the physical education learning environment. The second limitation to the use of iPads in PE is that most physical educators may not know how to implement technology into the curriculum without taking away from activity time (Pyle, & Esslinger, 2014)."
John Evans

Good Free Apps of the Day: FIVE McGraw-Hill apps go FREE for a very limited time! - Sma... - 0 views

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    "McGraw-Hill has made five of their Everyday Mathematics apps free for a limited time! All of the apps work on both the iPad and iPhone."
John Evans

Protect Hearing By Setting Volume Limits on Music Played in iOS - 3 views

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    "Have you ever had someone pass you their headphones to hear a song, and had your ears blasted by an outrageously loud volume level? Well, by default, anyone can crank the volume up on music played from an iOS device to 100%. That may sound like no big deal, but there are situations where listening to music that loud could potentially be problematic, leading to inattentiveness to the outside world or even theoretical hearing issues. This is particularly important for kids, who may not realize that the volume level is harmful. Thus, if you or your kids listen to a lot of music with headphones on from an iPhone, iPod touch, or iPad, you may want to consider setting a maximum volume limit for the Music app."
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Edmodo just got a lot better on the iPad - 0 views

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    "One of the justifiable criticisms of the iPad was that it was difficult to impossible to transfer files between many apps or networks. With the addition of some apps like PocketCloud and FileBrowser, and the improvement of the Open in… function in later systems , especially iOS 6, this has become even less of an issue. Still, I'm terms of downloading files on web based apps, you were often limited to photos from the camera roll. This was the case with the Edmodo app. An Edmodo app update earlier in the year allowed access to the Camera Roll and Google Docs. This however, was still too limiting to use the Library/Backpack feature of Edmodo to upload, store and download most files. Today that changed. The latest Edmodo iPad app now adds File Sharing functionality, both uploading and downloading to Edmodo' s Library (for teachers) and Backpack (students)."
John Evans

Maker Education and Social-Emotional Development | User Generated Education - 2 views

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    "Maker education, when planned around skills acquisition, can enhance social-emotional development. Self-Awareness: Making in all its forms requires a full range of skills including cognitive, physical, and affective skills. Given this need for multiple and diverse skill set, effective and successful making comes from an accurate assessment of one's strengths and limitations as well as having optimism and confidence that challenges can be overcome within the making process. Example questions related to self-awareness and making include: What strategies am I using to increase my awareness of my emotions and how they influence my performance during the making-related tasks? What are my strengths given this particular making task? What are my limitations and how can I use my strengths to overcome them?"
John Evans

Marvel Comics comes to iBooks: 'New Avengers Vol. 1: Breakout' is free for a limited ti... - 4 views

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    "Moreover, "New Avengers Vol. 1: Breakout" is available free of charge for a limited time. As of press time, the e-book had a 4.5-star rating"
John Evans

12 Ways To Share Almost Any File With Your Students - 4 views

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    "As a 21st century teacher, you probably need to share stuff, and have stuff shared with. "Stuff" like pdfs, various word processing documents, video files, and other digital fare. The traditional way to do this has been email, but limits here-including speed, file size, and the relative clunkiness of sharing with large groups-make sharing files through email less than "best practice." We started to create a chart that listed the nuance details of each platform, from storage and sharing limits, FTPing ability, the need to sign up to use, and password-protecting to flexible expiration dates for rights to files-but then we found that Wikipedia had already done this (and then some). So we instead picked our favorite dozen, and then ranked them in terms of their flexibility and integration that education technology demands. Though most of the tools below can share most files (mp3s, .movs, .mp4s, exe, .zip, .doc and .docx files, .pdfs, etc.), we focused more on documents, images, folders and software integration than incredibly detailed features that may make it overkill for your classrooms."
John Evans

iOS 9 Multitasking: Be more productive on iPad | TechRadar - 1 views

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    "With iOS 9, Apple has introduced a new feature called Multitasking that takes the iPad to the next level. By running two apps side by side, you can be more productive (or have more fun) than ever before. While this feature is only fully compatible with the iPad Air 2, iPad mini 4 and iPad Pro (and in limited ways on some older iPads), it's an incredibly powerful feature that might be worth the upgrade. (Note that Multitasking does not work on any model of iPhone.) Multitasking comes in three forms: you can have two apps running fully side by side in Split View mode; you can peek at an app and use it in limited ways with Slide Over; and you can run a video in a window all its own in a mode called Picture in Picture."
John Evans

Engaging Students Through the Arts, Sports and Community Service: Why Kids Ne... - 2 views

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    "Every child deserves the opportunity to shine, whether academically, through the arts, in sports or via community service. School districts throughout our country work to fulfill their mission to provide these opportunities, first by offering the most robust curriculum possible. Financial strains, however, can often limit extracurricular activities. Yet we can all remember from our own experience that schools, at their best, provide an array of performing and visual arts programming and a wide variety of sports and community service clubs. Numerous studies support engaging students in such a broad range of activities. In fact, as noted by John H. Holloway, a consultant for the teaching and learning division of the Educational Testing Service (ETS) in Princeton, New Jersey, limiting outside activities can have a negative effect for students:"
John Evans

How Much Is Left? The Limits of Earth's Resources, Made Interactive: Scientific American - 2 views

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    "How Much Is Left? The Limits of Earth's Resources, Made Interactive"
John Evans

Coding for Kids Revisited | Edutopia - 1 views

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    "While it feels like we just wrote 7 Apps for Teaching Children Coding Skills, it's been a year, and as we know, that's a couple of lifetimes in the technology world! Over the past year, we've discovered even more fabulous sites for teaching coding. With programs like the Hour of Code and other sites, it looks like many children have been exposed to computer programming, but we feel that we still have a long way to go. Graduates with programming skills are in high demand, and it's clear those numbers will only increase. In addition, the skills acquired through programming, like logical thinking, problem solving, persistence, collaboration, and communication, can be applied to any grade level, any subject area, and in every part of life. Programming isn't just limited to computer science majors in college. Like we said a year ago, kids can code -- we have the sites and resources to make it happen. And it's never been more important to provide students with opportunities to be exposed to programming, especially girls and minorities. In the interest of space, we've limited our list to resources for coding with elementary students (ages 5-11), and best of all, free resources!"
John Evans

Moving at the Speed of Creativity | 2015 Classroom Challenge: STEM Curiosity Links - 1 views

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    "As 2014 draws to a close and we look forward to what 2015 will bring, I'd like to share a simple and fun classroom challenge with you: STEM Curiosity Links. For the past two semesters, I've made a point of sharing several STEM "curiosity links" with my students at least once per week. On days I share curiosity links with students, I try to limit myself to just using 10 minutes of class time. I need to set this time limit, because (depending on the class) we can really get into good discussions with lots of questions, and we could take MUCH more time exploring the ideas the week's curiosity links inspire. While I'd love engaging in long discussions like this with students, and I know they have value, I also understand that my students learn the most when they are actually DOING STEM activities rather than just talking about them or STEM ideas. My students who are working and playing in our STEM "Maker's Studio" are always especially eager to "get to work.""
John Evans

The Canadian Paediatric Society has released surprising new screen time rules - 2 views

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    " FAMILYPARENTING The Canadian Paediatric Society has released surprising new screen time rules Stop watching the clock, says CPS. But that doesn't mean parents shouldn't be heavily involved in their kid's media use BY CHRIS DEACON | JUN 6, 2019 PHOTO: ISTOCKPHOTO The Canadian Paediatric Society (CPS) released new guidelines today for digital media use and screen time for kids aged five to 19. Today's guidelines follow recommendations set out in 2017 that focused on kids aged zero to five. But while those guidelines targeted screen time limits for kids in that age group (no screens at all for infants and toddlers under two, and less than an hour a day for kids two to five), the guidelines for kids and teens focus more on how and when screens are used rather than how long. "We really wanted to highlight that content, context and kids' individual traits are as important as specific screen time limits," says Michelle Ponti, chair of the CPS Digital Health Task Force and lead author on the statement."
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