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John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

3 Reasons Why Faculty Meetings Are a Waste of Time - Finding Common Ground - Education ... - 2 views

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    "3 Reasons Why Faculty Meetings Are a Waste of Time By Peter DeWitt on April 10, 2015 6:50 AM Faculty Meeting.png Many school leaders walk into a faculty meeting with a single idea of how they want to move forward and walk out with the same idea. That's telling... John Hattie talks a great deal about the Politics of Distraction, which means we focus on adult issues, and not enough time...if ever...on learning. That is happening around the U.S. for sure. Recently the Assembly of NY State only furthered those distractions, which you can read about here, which means that school leaders and teachers have to work harder to maintain a focus on learning. Quite frankly, well before mandates and accountability, school leaders focused on the politics of distraction and not on learning. Compliance is not new in schools. Faculty meetings were seen as a venue to get through and something that teachers were contractually obligated to attend. During these days of endless measures of compliance, principals can do a great deal to make sure they don't model the same harmful messages to staff that politicians are sending to teachers. Jim Knight calls that "Freedom within form." In Talk Like Ted, Carmine Gallo quotes Marissa Mayer (CEO of Yahoo) when he writes, "Creativity is often misunderstood. People often think of it in terms of artistic work - unbridled, unguided effort that leads to beautiful effect. If you look deeper, however, you'll find that some of the most inspiring art forms - haikus, sonatas, religious paintings- are fraught with constraints. (p. 190)" Clearly, constraints have a wide definition. There is a clear difference between the constraints of compliance and the stupidity of the legislation just passed by the assembly in NY. As we move forward, principals still are charged...or at least should be...with the job of making sure they offer part...inspiration, part...teacher voice...and a great deal of focus on learning. There is never a more important tim
John Evans

Launching Professional Learning Communities: Beginning Actions: Introduction - 1 views

  • A Professional Learning Community (PLC) is defined as a school in which the professionals (administrators and teachers) continuously seek and share learning to increase their effectiveness for students, and act on what they learn (Hord, 1997). Hord adds that schools organized as PLCs are characterized by five dimensions: shared and supportive leadership, shared values and vision, collective learning and application of learning, supportive conditions, and shared personal practice. Hord asserts that by nurturing and developing each of these five dimensions, a school staff can evolve into a learning community.
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    A Professional Learning Community (PLC) is defined as a school in which the professionals (administrators and teachers) continuously seek and share learning to increase their effectiveness for students, and act on what they learn (Hord, 1997). Hord adds that schools organized as PLCs are characterized by five dimensions: shared and supportive leadership, shared values and vision, collective learning and application of learning, supportive conditions, and shared personal practice. Hord asserts that by nurturing and developing each of these five dimensions, a school staff can evolve into a learning community.
John Evans

Beyond Knowing Facts, How Do We Get to a Deeper Level of Learning? | MindShift - 1 views

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    "As educators across the country continue to examine the best ways of teaching and learning, a new lexicon is beginning to emerge that describes one particular approach - deeper learning. The phrase implies a rich learning experience for students that allows them to really dig into a subject and understand it in a way that requires more than just memorizing facts. The elements that make up this approach are not necessarily new - great teachers have been employing these tactics for years. But now there's a movement to codify the different pieces that define the deeper learning approach, and to spread the knowledge from teacher to teacher, school to school in the form of a Deeper Learning MOOC (massive open online course), organized by a group of schools, non-profits, and sponsored by the Hewlett Foundation. So what defines deeper learning? This group has identified six competencies: mastering content, critical thinking, effective written and oral communication, collaboration, learning how to learn, and developing academic mindsets."
John Evans

Never Too Young To Code | School Library Journal - 3 views

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    "Coding brings young children rich opportunities for language development and the "notion of learning from mistakes," says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. "We actually don't do enough of that with young kids." The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create "habits of mind that are essential for the 21st century," adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other. "In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn," Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. "In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas." Resnick adds that these skills are useful to everyone "regardless of age, background, interests, or occupation.""
John Evans

eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
John Evans

APP ED REVIEW Roundup for January - Collaborative Learning Apps - 1 views

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    "Technology is changing not only the instructional methods we use to teach our students, but it is changing the classroom and learning experience. Digital learning communities - virtual spaces where students can collaborate, assist in each other's learning, and build relationships - are integral to 21st century learning. With it being January and a time for New Year's Resolution, we thought these apps might be something to try out in the new year! To support teachers, this month's Roundup is a compilation of App Ed Review's favorite learning communities apps that support students asking and answering questions, collaborating on work in real time, and creating their own lessons."
Nigel Coutts

Organisational Learning - The Learner's Way - 0 views

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    For schools the concept of a learning organisation should make perfect sense, after all learning is our core business, or it should be. Perhaps that almost three decades after Peter Senge identified the importance of learning within organisations the idea is only now gaining traction in schools tells us something about the approach taken to learning and teaching within schools. With an increased focus on the development of professional learning communities as a response to the complex challenges that emerge from a rapidly changing society, it is worth looking at what a learning organisation requires for success.
John Evans

100+ STEM iPad Apps For Learning - 4 views

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    "STEM education is "an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply Science, Technology, Engineering, and Mathematics in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEM literacy and with it the ability to compete in the new economy. (Tsupros, Kohler, & Hallinen, 2009) Not coincidentally, several other trends in learning-from mobile learning and tablets in the classroom, to personalized learning and adaptive learning apps-are all at least somewhat connected to STEM education, which makes the following collection of STEM iPad apps for learning from Listly user Randy Yerrick helpful."
John Evans

How Inquiry-Based Learning Works With STEM - Edudemic - Edudemic - 2 views

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    "Learning through inquiry is not a new concept - at all. Much of the more general life- learning that we do as humans is based on inquiry. Here's a basic example: As a baby, you saw a 'thing' across the room. Your little brain wondered what it was, so you crawled over to it and inspected it. You looked at it, touched it, and determined you wanted to play with it. While babies may not be able to construct thorough explanations and communicate their questions and findings, the inquiry based learning concept is definitely there. As babies grow and turn into students, this style of learning can serve them well, especially in science. The handy infographic below takes a look at the steps of learning through inquiry, as well as some statistics on the importance of science education in the future. Keep reading to learn more."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Introducing 5 Domains of Blended Learning Teaching - 4 views

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    "School and district leaders that are thinking about personalizing education tell us one of their top concerns is how to train, support, and develop teachers effectively to teach in ways that may feel new and unfamiliar.  As former educators we agree that this is crucial, and are happy that they recognize the challenge and are ready to take it on. First and foremost, in order to support the teachers we are asking to teach in blended learning environments we have to understand the implications on teaching practice.  Over the past three years, we've worked with thousands of teachers tackling the question of how to personalize learning in their classrooms and we've gathered a set skills into 5 domains of blended learning teaching that we believe are new skills to master for veteran and novice teachers alike. This five-domain rubric was created, not for evaluation purposes (there are enough evaluation rubrics out there!), but for teachers to be able to self-assess, set goals and progress.  In the same way, we want blended learning to allow for students to have a better understanding of their own strengths and weaknesses, we want teachers to be able to identify blended specific skills and better understand their own strengths and areas for growth.  We wanted to give teachers, their coaches, and their leaders, a sense of what to strive for, and help them plot a path to get there through aligned professional development.  We also found that the teachers we work with cherish the opportunity to self-reflect, identify the skills they have and the skills they need, and take the time to set goals around where they want to shift their practice.  Many of our schools infuse these concepts into community of practices discussions for continuous learning."
John Evans

Playbook - Remake Learning - 2 views

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    "Since 2007, a diverse group of Pittsburgh's educators, funders, academics, and citizens-known as the Remake Learning Network-has emerged to exchange ideas and implement strategies to enhance the region's learning ecosystem. These efforts have provided the region's children and youth with novel, engaging, and relevant learning opportunities that help them thrive in school, college, and the workforce. Indeed, what began with small, informal discussions has blossomed into a full-fledged movement that is yielding notable results and earning national recognition. In the spirit of open innovation, the Network is building the Remake Learning Playbook, a field guide full of ideas and resources for supporting learning innovation networks. Filled with practical and actionable information to help other communities build on the Pittsburgh model for learning innovation."
John Evans

Remake Learning Playbook : Case Studies - 4 views

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    "The Remake Learning Playbook is an ambitious project to open source the project code for learning innovation ecosystems. Created by The Sprout Fund as a digital & tangible product, the Playbook documents the process and outcomes of both the Pittsburgh region's efforts to create a community-wide learning innovation network, and specific projects the network has catalyzed. The Playbook captures the spirit and substance of the Remake Learning Network in action. It covers the theory and practice of building learning innovation networks, the resources and strategies required to put networks into action, and the impact of the network in schools, museums, libraries, communities, and more."
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

A Learning Problem Is Not an Intelligence Problem | David Flink - 1 views

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    "Report cards are coming home, and a good number of parents are worried that their child seems to be showing signs of a learning disability. Their concern is well founded; learning disabilities including A.D.H.D. and dyslexia affect 20% of our students and less than half get the attention they need. That is a large community, in fact, the largest minority in the country. For these kids, often the day is longer, the challenge greater, the work harder. Unless we identify and assist them, the national cost in human potential and hard dollars will be tremendous. Kids with learning disabilities drop out ten times more frequently than others in high school, and are much more likely to use drugs and get involved in our jail system. The impact when this large a social group fails is felt by all of us. A learning problem is not an intelligence problem -- these children are smart, creative, and capable. They can and do learn; however, they think differently, access and process information in an atypical way. That is where opportunity lies, and where we are falling far short."
John Evans

Cultivating a Learning Community with BYOT | BYOT Network - 0 views

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    "A goal of the BYOT classroom is to develop resilient students who own the learning process, just as they own their personal technology tools. Resiliency is the ability to overcome challenges and bounce back, and it is essential to a person's long term success and happiness. One way to develop resiliency is to cultivate a learning community or a community of practice that includes the teacher as well as the students."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

New Forms of Reading and Writing | Silvia Tolisano- Langwitches Blog - 1 views

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    "As I am coaching teachers in learning how to learn and teach FOR the 22nd century, I realize that the gap between being able to read traditional forms of information, communications materials in geneal and reading on new platforms, in new genres and in general new digital forms is widening drastically. Not too long ago, I wrote a post titled, Our Notion of Literacy and Iliteracy Calls for an Update.  I define literacy as the ability to read and write and being able to express and communicate our ideas to others. So, in our world, which is BOTH analog AND digital, we need to be literate in both. Especially if we are educators, in charge of teaching our students to be literate for THEIR future. The digital world is not going away, nor can it be ignored in terms of being and staying (critically) informed, lifelong learning, communicating, connecting, collaborating and contributing. One realisation for me was that new forms of reading and writing did not ONLY have to do with the skillset of learning the logistics of how to read and write on digital platforms, but had EVERYTHING to do with a new mindset that allows for new forms of reading and writing versus merely substituting the way we have done it in analog form before."
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