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John Evans

About | The Public Domain Review - 1 views

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    "Founded in 2011, The Public Domain Review is an online journal and not-for-profit project dedicated to promoting and celebrating the public domain in all its richness and variety. All works eventually fall out of copyright - from classics works of art to absentminded doodles - and in doing so they enter the public domain, a vast commons of material that everyone is free to enjoy, share and build upon without restriction. Our aim is to help our readers explore this rich terrain - like a small exhibition gallery at the entrance to an immense network of archives and storage rooms that lie beyond. With a focus on the surprising, the strange, and the beautiful, we hope to provide an ever-growing cabinet of curiosities for the digital age, a kind of hyperlinked Wunderkammer - an archive of materials which truly celebrates the breadth and variety of our shared cultural commons and the minds that have made it. "
John Evans

Closing the Gap Between Education and Technology : February 2009 : THE Journal - 0 views

  • Part of the problem, he suggested, is the time it takes educators to move from learning about a piece of technology to actually integrating and manipulating its specific uses for the classroom. "If you take the five stages from the evolution of thought and practice," he said, "starting with 'entry' and moving through 'adoption' to 'adaptation' to 'appropriation,' and finally 'innovation,' research shows it takes seven years on average to go from the top of that list to the bottom. That's a long time." Too long, according to Benno. Which is why, as educators, "we have to figure out how to close the gap."
  • For Benno, staff development is the key to making that happen. "With professional development that number drops from seven years to around two and a half years," he said. "That's a huge difference." And a big part of the value of professional development, he argued, is that it gets educators to start thinking about new ways to use technology; ways that seem foreign, but that may be quite common in the minds of 21st century learners.
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    Part of the problem, he suggested, is the time it takes educators to move from learning about a piece of technology to actually integrating and manipulating its specific uses for the classroom. "If you take the five stages from the evolution of thought and practice," he said, "starting with 'entry' and moving through 'adoption' to 'adaptation' to 'appropriation,' and finally 'innovation,' research shows it takes seven years on average to go from the top of that list to the bottom. That's a long time." Too long, according to Benno. Which is why, as educators, "we have to figure out how to close the gap."
John Evans

A New Priority: Teaching Mindfulness In Elementary School - 2 views

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    "MADISON, Wis. - Over the course of 12 weeks, twice a week, the prekindergarten students learned their ABCs. Attention, breath and body, caring practice - clearly not the standard letters of the alphabet. Rather, these 4- and 5-year-olds in the Madison Metropolitan School District were part of a study assessing a new curriculum meant to promote social, emotional and academic skills, conducted by the University of Wisconsin-Madison Center for Investigating Healthy Minds (CIHM) at the Waisman Center. Researchers found that kids who had participated in the curriculum earned higher marks in academic performance measures and showed greater improvements in areas that predict future success than kids who had not. The results were recently published in the journal Developmental Psychology."
John Evans

The promise and the promises of Making in science education | The Tinkering Studio - 1 views

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    "Bronwyn Bevan (former Director of Research and Learning at the Exploratorium) just published an expanded literature review of the research on Making for the National Academies of Science committee on Out-of-School Time STEM. Though practice is still way ahead of research in Making and Tinkering, this new paper references 66 different studies, many of them are new ones published in the last 18 months. Recent publications document how STEM-Rich Making supports the development of STEM learning identities, deepens engagement with STEM concepts and practices, and leverages learners' cultural resources. The paper was published in the journal Studies in Science Education, and it might be of interest to anyone interested in the connections between research and practice in our making and tinkering programs. You can download it by clicking here."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

Laura Fleming: Don't Let Makerspaces Be A Passing Trend | School Library Journal - 2 views

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    "In 21 years in education, I have seen many trends come and go. I am on a mission to keep makerspaces from being added to that list. That's at the core of everything I do now. Makerspaces are an educational philosophy, foundationally solid, and we can't allow them to be cast aside by cynics who might suggest they were just a fun fad that has run its course. We must work to secure the future of makerspaces. Their fundamental purpose is too important, the impact on students too significant. A true makerspace offers student-driven opportunity for open-ended exploration for everyone. Makerspaces are a mind-set, a culture. It's about the pedagogy. A great makerspace has seven key attributes: It is personalized, deep (allowing deeper learning), empowering, equitable, differentiated, intentional, and inspiring. If you have all of that, you can call your space a makerspace-maybe even a great makerspace. So what's next? What is the key to the future of makerspaces? Sustainability. That requires proper planning. I am not just talking about the initial planning that is vital to creating the right makerspace for your school. This planning is for the future, and it requires looking back."
John Evans

The 5th 'C' of 21st Century Skills? Try Computational Thinking (Not Coding) | EdSurge News - 3 views

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    "For better or worse, computing is pervasive, changing how and where people work, collaborate, communicate, shop, eat, travel, learn and quite simply, live. From the arts to sciences and politics, no field has been untouched. The last decade has also seen the rise of disciplines generically described as "computational X," where "X" stands for any one of a large range of fields from physics to journalism. Here's what Google autocomplete shows when you type "computational." (You can try it for yourself!) But the big question is: Does current K-12 education equip every student with the requisite skills to become innovators and problem-solvers, or even informed citizens, to succeed in this world with pervasive computing? Since the turn of this century, the "4C's of 21st century" skills-critical thinking, creativity, collaboration and communication-have seen growing recognition as essential ingredients of school curricula. This shift has prompted an uptake in pedagogies and frameworks such as project-based learning, inquiry learning, and deeper learning across all levels of K-12 that emphasize higher order thinking over rote learning. I argue that we need computational thinking (CT) to be another core skill-or the "5th C" of 21st century skills-that is taught to all students."
John Evans

Picting, not Writing, is the Literacy of Today's Youth -- THE Journal - 3 views

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    "Two interesting observations: In the K-12 classroom, today's youth spend 90 percent of the time with text-based materials and 10 percent of the time with image-based materials. Outside the K-12 classroom, today's youth spend 90 percent of the time with image-based materials and 10 percent of the time with text-based materials. (CN is saying that ES is exaggerating (again). OK, OK … The percentages aren't exact -but they are absolutely in the right ballpark.)"
John Evans

Don't Stress About Coding: Focus Shifts To Teaching Problem Solving Not Computer Skills... - 2 views

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    "In an effort to prepare the next generation for the future, school and public librarians, as well as teachers and educators at community-run and for-profit camps, have answered the call to teach kids code. But many now recognize it's not enough for students simply to know how to write code. The capacity to build a product or solve a problem requires an entirely different literacy. With this in mind, the focus of coding education is shifting from teaching the specific skill of coding to teaching computational thinking-or the ability to follow a step-by-step process to solve a problem. Technology education programs from CSforAll to Code.org to the International Society for Technology in Education (ISTE), as well as employers such as Google, all embrace this new context and focus. The future workforce will require a solid grounding in the discipline of thinking computationally, says Chris Stephenson, Google's head of computer science education strategy. She compares this moment to the epistemological shift that happened before the Enlightenment, when scribes guarded reading as a skill only for the chosen few."
John Evans

App Synergy: How To Make A Travel Journal -- AppAdvice - 0 views

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    "Last weekend, I took a small vacation to Montreal. While I like to travel, I am not an ambitious sightseer. The exception to this is when the sights I see involve food. I love food. It was a real treat to visit the Jean-Talon Market (French: Marché Jean Talon), which is a historical farmer's market located in Montreal's Little Italy district. I decided to use this gastronomic excursion as the object model for this week's app synergy use."
John Evans

14 Little-Known Ways Students Can Get More Out Of Google - Edudemic - 4 views

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    "These days, so much of the research students do is of the online variety. There's less time spent in the library, requesting materials, and reading through print journals. Online research enables students (and teachers) to get the information they need quickly and efficiently. But just because there is a lot of information out there, a simple Google search isn't necessarily going to yield you the best results. The handy infographic below takes a look at how to get the most out of Google when you're doing online research. So whether you're helping your students learn how to find the information they need, or if you're doing your own research for professional development or personal interests, you can be an effective, efficient researcher. Keep reading to learn more!"
John Evans

Where the Magic Happens: library maker programs | The Maker Issue | School Library Journal - 2 views

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    "The maker zeitgeist has evolved far beyond the day when an educator might set objects-say, a box of robotic LEGOs-in a library corner and call it a "maker lab." Educators are now focusing on how the maker movement can be truly meaningful: it's not about where making is happening, but about how creating, experimenting, and collaborating impact education. In addition, some high schoolers tinkering their free periods away can discover a passion-sometimes leading to a future educational focus or even scholarship money. "The maker movement…encourages a growth mind-set, which tolerates risk and failure and maybe even encourages it," says Laura Fleming, library media specialist with the New Milford (NJ) High School. "It has been the great equalizer within, and in some ways against, our modern education system by allowing opportunities for creativity and innovation to take place through informal learning.""
John Evans

How to Deal With Kids' Math Anxiety | MindShift - 1 views

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    "In children with math anxiety, seeing numbers on a page stimulates the same part of the brain that would respond if they spotted a slithering snake or a creeping spider-math is that scary. Brain scans of these children also show that when they're in the grip of math anxiety, activity is reduced in the information-processing and reasoning areas of their brains-exactly the regions that should be working hard to figure out the problems in front of them. These new findings, published this month in the journal Psychological Science, demonstrate that math anxiety is real and can't simply be wished away. But there are specific exercises that have been shown to reduce students' nervousness and allow them to focus on their work without the powerful distraction of fear."
John Evans

Is our smartphone addiction damaging our children? | Rowan Davies | Opinion | The Guardian - 2 views

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    "Astudy published by the journal Child Development has taken a look at how parents' use of technology affects their children's behaviour, and has concluded that "technology-based interruptions in parent-child interactions" - a phenomenon known as "technoference", which I'm fairly sure was a club night in Stockwell in the 1990s - could be associated with a greater incidence of poor behaviour on the part of children. Almost half (48%) of the parents in the study admitted to three daily incidents of technoference in their interactions with their kids, and the researchers say that these seem to correlate with young children being more prone to whining, sulking, restlessness, frustration and outbursts of temper. (Coincidentally, these are also the behaviours displayed by adults who are confronted with slow wifi.)"
John Evans

6 Apps That Target Higher-Order Thinking Skills -- THE Journal - 2 views

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    "How can the use of apps on an iOS or Android tablet help teachers develop these critical thinking skills in students? Concentrating on apps that can target the cognitive thinking skills at the high end of Bloom's Revised Taxonomy (2000) is one way to work on this process. Since many schools now have BYOD programs, finding apps that are available for both the iOS and Android operating systems makes it easier for teachers to develop formative and summative assessments that all students can complete. If educators are familiar with what the creative tool is capable of, they are more likely to develop engaging and meaningful assessments as well as provide technical support for their students. Educators should first re-familiarize themselves with the concepts inherent in the higher-order thinking skills of Bloom's Revised Taxonomy."
John Evans

Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views

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    "Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
John Evans

How to: Track a conversation in Twitter | Journalism.co.uk Editors' Blog - 0 views

  • Twitter is increasingly being used by journalists to make contacts and track news events, but the Twitter user-interface (UI) itself is pretty limited making it difficult to track conversations. Fortunately its open API structure and the ability to subscribe to various types of RSS feeds from Twitter means there are a number of ways to track a ‘buzz’ around an event or specific conversations.
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    Twitter is increasingly being used by journalists to make contacts and track news events, but the Twitter user-interface (UI) itself is pretty limited making it difficult to track conversations. Fortunately its open API structure and the ability to subscribe to various types of RSS feeds from Twitter means there are a number of ways to track a 'buzz' around an event or specific conversations
John Evans

'Soon We'll All Be Gamers' -- THE Journal - 0 views

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    "Play is positive; gaming is good; and online engagement has begun supplying a generation with the love and feelings of connection that all humans crave. Some 7 billion hours a week are being poured into to this alternate world of engagement through online games. And 25 percent of Call of Duty players call in sick the day a new version the game comes out. These amazing and concerning facts paint a picture of the new world of gaming, said Jane McGonigal, who delivered the opening keynote address Wednesday at the FETC 2015 conference in Orlando, FL. The first person to earn a Ph.D. in the study of the effects of gaming, she is director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, CA."
John Evans

ISTE Says Watch Out for Coding, Immersive Tech This School Year -- THE Journal - 2 views

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    "The International Society for Technology in Education (ISTE) this week named five technology trends to watch in the 2017-2018 school year. Serving approximately 100,000 teachers, administrators, ed tech specialists and other education stakeholders worldwide, ISTE has a comprehensive view of the K-12 education landscape and offers a unique perspective on emerging learning technologies, according to CEO Richard Culatta. "With improved connectivity and increasingly impactful educator professional learning around the use of technology, many students will have new experiences as the bell rings to start a new school year," Culatta said the announcement.   An ISTE educator from Wisconsin says coding can be taught to students as young as kindergarten. First, the organization called coding "the international language of problem-solving" and says every student will need to know the basics of computer science. "Teachers are helping students attain problem-solving skills by infusing coding and computational thinking into courses across the curriculum and encouraging students to become digital content creators," the organization wrote."
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