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andhearsonars

Curators of databases: circulating images, managing attention and making value on socia... - 0 views

  • relationships between cultural spaces, the image-making practices of smartphone users and social media platforms.
  • curatorial
  • In addition to targeted advertising, value is created by leveraging a continuous circulation of meaning and attention
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  • They are a significant site in the development of a mode of media driven not only by ideological or representational forms of control, but also by the effort to manage participation and social space in order to harness and modulate an ongoing circulation of meaning, attention and data.
  • monitor and respond
  • This activity involves the affective labour of structuring image-based relationships between people, places and practices
  • persuade them with specific messages
  • On the social and mobile web, images are more than just representations of people, events and places. They also capture attention, and generate data and networks. An image is a device that holds in place a network of associations and affects in time and place, that can be tracked and responded to.
  • structuring feeling
  • In this article, I propose that conceptualising how value is made on social media involves examining how the analytic capacities of platforms are interrelated with the flows of images created by smartphone users within material cultural spaces.
  • Hashtags, tags, likes, comments and shares are 'manual' devices users employ to position images within a larger flow. Algorithms are 'automated' devices that determine how images circulate within a network based on a set of rules.
  • Users often know that posting certain kinds of content at certain times or places will attain more or less interaction from peers in their network. Efforts users make to position content--for instance, by tagging or liking an image--create data that algorithms use to manage the circulation of content in general by recognising patterns of interaction over time.
anonymous

HAL :: [hal-00190328, version 1] Literature Review in Learning with Tangible Technologies - 1 views

  • what would a school look like in which the technology disappeared seamlessly into the everyday objects and artefacts of the classroom? This review is an attempt to explore this question. It maps out the recent technological developments in the field, discusses evidence from educational research and psychology, and provides an overview of a wide range of challenging projects that have attempted to use such 'disappearing computers' (or tangible interfaces) in education
anonymous

Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologie... - 1 views

  • Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many researchers as the essence of any experience in a virtual environment. The VR generating systems comprise two main parts: a technological component and a psychological experience. The different relevance given to them produced two different but coexisting visions of presence: the rationalist and the psychological/ecological points of view. The rationalist point of view considers a VR system as a collection of specific machines with the necessity of the inclusion of the concept of presence. The researchers agreeing with this approach describe the sense of presence as a function of the experience of a given medium (Media Presence). The main result of this approach is the definition of presence as the perceptual illusion of non-mediation produced by means of the disappearance of the medium from the conscious attention of the subject. At the other extreme, there is the psychological or ecological perspective (Inner Presence). Specifically, this perspective considers presence as a neuropsychological phenomenon, evolved from the interplay of our biological and cultural inheritance, whose goal is the control of the human activity. Given its key role and the rate at which new approaches to understanding and examining presence are appearing, this chapter draws together current research on presence to provide an up to date overview of the most widely accepted approaches to its understanding and measurement.
kimah6

This is Probably a Good Time to Say That I Don't Believe Robots Will Eat All ... - 4 views

  • This is Probably a Good Time to Say That I Don’t Believe Robots Will Eat All the Jobs …
    • kimah6
       
      Benefits of robotics technology. Author in support of technology advancement.
  • First: Focus on increasing access to education and skill development, which itself will increasingly be delivered via technology. Second: Let markets work ( this means voluntary contracts and free trade) so that capital and labor can rapidly reallocate to create new fields and jobs. Third: Create and sustain a vigorous social safety net so that people are not stranded and unable to provide for their families. The loop closes as rapid technological productivity improvement and resulting economic growth make it easy to pay for the safety net.
  • There is a consequence to a growing robot workforce. Everything gets really cheap.
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  • Therefore, with rare exceptions, there won’t be states where robots eat jobs and products get more expensive. They almost always get cheaper.
  •  
    One of the most interesting topics in modern times is the "robots eat all the jobs" thesis. It boils down to this: Computers can increasingly substitute for human labor, thus displacing jobs and creating unemployment. Your job, and every job, goes to a machine.
Will Sullivan

Does the Internet Make You Dumber? - WSJ - 2 views

  • Ms. Greenfield concluded that "every medium develops some cognitive skills at the expense of others." Our growing use of screen-based media, she said, has strengthened visual-spatial intelligence, which can improve the ability to do jobs that involve keeping track of lots of simultaneous signals, like air traffic control. But that has been accompanied by "new weaknesses in higher-order cognitive processes," including "abstract vocabulary, mindfulness, reflection, inductive problem solving, critical thinking, and imagination." We're becoming, in a word, shallower.
    • Will Sullivan
       
      This is similar to Engelbart's comments in his essay about Whorfian theories. How does the use of digital media affect our minds?
  •  
    A growing body of scientific evidence suggests that the Internet, with its constant distractions and interruptions, is turning us into scattered and superficial thinkers, says Nicholas Carr.
  •  
    A growing body of scientific evidence suggests that the Internet, with its constant distractions and interruptions, is turning us into scattered and superficial thinkers, says Nicholas Carr.
  •  
    I need to know if you find anyone else besides Nicolas Carr who is saying this!! : /
wstrahan

Streaming revenues turn the tide against digital pirates - FT.com - 0 views

  • Spotify, the subscription streaming service, has more than 6m subscribers. In video, Netflix, boosted by original productions such as House of Cards , has more than 36m subscribers. Amazon, Google and now Apple, with iTunes Radio, are bringing streaming to a much wider audience
  • This is – at last – translating into meaningful income. The Recording Industry Association of America calculates that revenues from services including Spotify, Pandora and YouTube went from 3 per cent of industry revenues in 2007 to 15 per cent, or more than $1bn, in 2012.
  • Apple’s strategy has pleased some music companies because its streaming service also encourages downloads. But many content owners still believe that streaming cannibalises download and DVD revenues
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  • What is lost from many calculations is the fact that the urge to own may be weaker in the age of streaming, but so is the urge to steal
  • Traffic to peer-to-peer file-sharing and torrent sites is declining where legal alternatives are offered
  • . Netflix’s Ted Sarandos said in May: “When we launch in a territory, the BitTorrent traffic drops as the Netflix traffic grows.”
  • In an analysis of the Dutch market, Will Page, an economist working for Spotify, found that releases by Rihanna and Taylor Swift that were held off Spotify sold just one legal copy for each BitTorrent download, while hits from One Direction and Robbie Williams that were instantly available for streaming sold four copies. “The legitimate market is beginning to outshine the illegitimate market,” says Cary Sherman, the RIAA’s chairman.
  • High rates of piracy for hits such as Game of Thrones in markets such as Australia show that consumers still look to illegal sources if content is not available legally in all parts of the world the minute that US consumers get it.
  • No one is ready to declare victory against the pirates, but the tide is starting to turn against them. The Napster generation is growing up – and behind it is an iTunes, Netflix or Spotify generation that has higher expectations of online content, but is more willing to pay.
andhearsonars

What happened to the expert curator? | Guardian Professional - 0 views

  • Within these contexts, the act of arranging objects, images or sounds into an order that may or may not have meaning has proliferated throughout the creative and cultural industries. The curator is now a producer: you might curate your Flickr feed, your mates playing records at a bar or an exhibition in your own apartment – a trend showcased by the Serpentine Gallery's co-director Hans Ulrich Obrist, a master orator of what he calls a "global dialogue… in space and time".
  • A space has now opened up – both physically and online – where anyone can give curating a go.
  • What, then, if we're looking in the wrong place for qualified, ground-breaking curators? Perhaps they are no longer in museums, galleries or cultural institutions, but instead in front of a screen – sociable and connected. Curating in the age of the internet is the act of responding to social and technological developments: their usability, instability and the various networks of communication in which they are presented online.
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  • Dealing with networks means that nothing is stable, everything is constantly moving in response to massive amounts of data
  • "Broadly accounting for any act where a person organises visual content on the internet in a way that creates meaning through the differences and similarities of their collected images."
  • relatively meaningless
  • 'digital curating'
  • "curating is now linguistically deluded beyond the point of return to an artistic context
  • people are creating meaning themselves – online, inside, outside
mcandersonaj

clothes in FFXIV - 1 views

    • mcandersonaj
       
      This article is used as an example down to just an individual game. The clothes have no bearing on the story and do not take away from the game in any way. The game also added in a feature to wear any clothes you want regardless of its strength and always players the freedom and choice that the article talks about. 
  • In many titles show the most skimpy and revealing armor sets are be gender locked for ladies, or even worse, they’ll simply morph depending on the gender of the character wearing them.
    • mcandersonaj
       
      This fact holds true for many games in this genre where the look of your character changes as you change out your armor. The gender differences in these games can be stunning and does create this sense of sexualization of the female characters.
  • 99% of the gear sets featuring the same design when worn by both genders
    • mcandersonaj
       
      I don't see why developers don't do more of this where the armor looks the same for both genders. It would be easier for them to do and would not create problems for them if the clothes are found to be too revealing.
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  • The positive example set by Final Fantasy XIV: A Realm Reborn doesn’t stop at gender equality in offering fanservice and eyecandy–it also extends to choice. You most definitely don’t need to show any skin if you don’t want to.
    • mcandersonaj
       
      This article helps to identify a possible solution to the problem by simply offering the players choice. By offering choices to the players you can satisfy both parties and create on overall better gaming environment.
  • They’re eyecandy gear sets, and they retain their eyecandy function regardless of the gender of the character wearing them.
    • mcandersonaj
       
      With more equal opportunities for both genders to wear the same armor and to have the same look regardless of gender, creates a more equal feeling in the game and helps to dissolve some of the stereotypes of gaming. 
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    This article discusses the clothing used in the mmorpg Final Fantasy XIV
  •  
    This article discusses the clothing used in the mmorpg Final Fantasy XIV
peppermara

Artistic Dreaming - Women, Art and Empowerment in La Perouse | Human Rights in Australi... - 0 views

  • Ngala Nanga Mai
  • Since its inception, it has been an accessible and popular program within the community, bringing together mostly young women from lower-socio economic backgrounds that face issues of social isolation and disadvantage, which have previously restricted them from using these essential services.
  • Often, guest artists will attend to lead workshops that expose the women to different artistic techniques and cultural experiences.
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  • The project is about women and children and their access to health, education, art and social interaction. Art is central: it is about the process for the individual as an integrated being
  • be removed from their circumstances by immersing in the present and learn about themselves through the process of education and expression.
  • For the women, these meeting times exist in a space that provides a momentary respite from the role of mothering, where they can focus on the project before them,
  • We discuss how art gives shape to identity, pain and discovery as it taps into the unconscious. It connects the body, mind and spirit, allowing the opportunity to create and then step back and reflect. It is this holistic process that promotes the greatest right: human dignity.
  • Overall well-being has increased, contributed to by a greater sense of purpose, social connectedness, self-confidence and belonging.
  • In the past four years, Ngala Nanga Mai has grown into a strong, unified group that continues to prosper.
  • Art will forever remain one of the most effective mediums of expression. As blank canvases are filled with colours that depict stories, identities and lives, art will continue to inspire and empower change, growth and reflection. Initiatives such as Ngala Nanga Mai reveal the potential of art as a tool for promoting human development, building community and fostering well-being. Whilst law, policy and large-scale government intervention lack the capacity to ensure holistic change on an institutional level, it is vital that more creative ventures emerge that foster artistic expression, human rights and social empowerment. With motivation they are not only possible but sustainable.
perezmv

Pandora - Investor Relations - News Release - 0 views

  • Both have established impressive track records leading Pandora’s strong team of technologists.
  • “I’m excited to promote two top technology leaders to these important positions.
  • Mr. Conrad has led Pandora’s engineering and product organization from the product’s inception and has guided the team as they delivered increasingly sophisticated playlist techniques, mobile, consumer electronics and in-car listening technology, as well as sophisticated advertising solutions
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  • “Our team of engineers has developed some of the most innovative music technology in the world and changed the way we all consume music,” said Chris Martin, Pandora’s new Chief Technology Officer. “Tom and I have built an incredibly strong team, and I am energized by the opportunity to help Pandora drive forward the future of radio.”
  • “Pandora created the most effective way for music and technology to enhance the lives of music fans and artists alike,” said Mr. Conrad. “As a company, Pandora has always been driven by that intersection between creativity and technology. I am proud to have been a part of this effort, working with an incredibly talented and creative group of technologists. Everything I wanted to know about following one’s passion and running a business I learned at Pandora.”
  • “As Pandora continues to grow, we need to ensure our technology resources are optimized to deliver the best experience possible for listeners, partners and advertisers.”
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