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mcandersonaj

clothes in FFXIV - 1 views

    • mcandersonaj
       
      This article is used as an example down to just an individual game. The clothes have no bearing on the story and do not take away from the game in any way. The game also added in a feature to wear any clothes you want regardless of its strength and always players the freedom and choice that the article talks about. 
  • In many titles show the most skimpy and revealing armor sets are be gender locked for ladies, or even worse, they’ll simply morph depending on the gender of the character wearing them.
    • mcandersonaj
       
      This fact holds true for many games in this genre where the look of your character changes as you change out your armor. The gender differences in these games can be stunning and does create this sense of sexualization of the female characters.
  • 99% of the gear sets featuring the same design when worn by both genders
    • mcandersonaj
       
      I don't see why developers don't do more of this where the armor looks the same for both genders. It would be easier for them to do and would not create problems for them if the clothes are found to be too revealing.
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  • The positive example set by Final Fantasy XIV: A Realm Reborn doesn’t stop at gender equality in offering fanservice and eyecandy–it also extends to choice. You most definitely don’t need to show any skin if you don’t want to.
    • mcandersonaj
       
      This article helps to identify a possible solution to the problem by simply offering the players choice. By offering choices to the players you can satisfy both parties and create on overall better gaming environment.
  • They’re eyecandy gear sets, and they retain their eyecandy function regardless of the gender of the character wearing them.
    • mcandersonaj
       
      With more equal opportunities for both genders to wear the same armor and to have the same look regardless of gender, creates a more equal feeling in the game and helps to dissolve some of the stereotypes of gaming. 
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    This article discusses the clothing used in the mmorpg Final Fantasy XIV
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    This article discusses the clothing used in the mmorpg Final Fantasy XIV
morganaletarg

"Xenasubtexttalk": The Impact on the Lesbian Fan Community - 0 views

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    "This article examines how some lesbian fans of the television adventure fantasy series Xena: Warrior Princess (X:WP) (1995-2001) became visible through the development of online fandom and the production of explicit lesbian Internet fan fiction. The self-identity of lesbian fans who are part of the "xenasubtextalk" (XSTT) fan group is explored and celebrated through social networks of lesbian fandom through the "Xenaverse." Lesbian fans have written copious amounts of fan fiction online enabling a form of lesbian political discourse and activism as well as social and cultural discourses shared throughout the platform of the Internet. Many lesbian fans have been supported to create and write Xena lesbian fan fiction by engaging with various lesbian fan writers from the Xenaverse who offer their advice to develop lesbian fan fiction services for free to "newbie" writers. Their explicit lesbian fan fiction narratives are reproduced and distributed as lesbian stories about the two main characters Xena and Gabrielle from the original television series. I interviewed three women from "xenasubtextalk" who gain pleasure exploring their lesbian identities and fandom through the fan group."
mcandersonaj

Sexualization in Video Games - 0 views

  • To sexualize a person in a video game (or any medium really) is to reduce them to an object; to reduce their value down to a sexual thing.  
    • mcandersonaj
       
      Gives me an actual definition of what it is to sexualize a character in a video game.
    • mcandersonaj
       
      The author talks about how he feels about sexualization in games. 
  • Even better: let’s leave sexualization out of our games.  Sexy is cool and is but a single variety of character personality.  Sexualization is a whole other thing.  And for women, a largely negative thing.
    • mcandersonaj
       
      An extremely one sided comment, to me it sounds like he's saying that if a man were to be over-sexualized it would not be a negative. 
  • ...2 more annotations...
    • mcandersonaj
       
      While the article does make valid points it seems extremely biased. So i need to be careful when rereading it and pulling information from this article 
  • It’s the point at which the player controlling that character cares a lot more for the sexual fantasies she inspires than her value as a character.
    • mcandersonaj
       
      Another good definition to be aware of when I do more research on the topic. This point that he talks about is one that most players never really think about when they play games and look at their characters. 
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    A man talks about gaming and sexualization
Will Sullivan

Rembrandt - Wikipedia, the free encyclopedia - 0 views

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    This is a painting by Rembrandt from the Baroque. I chose to link this painting because before computer displays, one of the methods of visual exploration to extra-reality was through artwork. Rembrandt crafted the painting to show exactly what he wanted, not the truth.
braxtondn

7 Telltale Signs Social Media Is Killing Your Self-Esteem | Alternet - 1 views

  • Yet what often begins as a harmless virtual habit for some can fast-track into a damaging, narcissism-fueled habit which negatively impacts our self-worth and the way we perceive others
    • braxtondn
       
      Can this be fixed? Does it have to have such a negative impact? Is it really the media or the people on the social networks that are causing the media to have this kind of effect on people
  • Of 298 users, 50 percent said social media made their lives and their self-esteem worse.
  • According to psychotherapist Sherrie Campbell, social media can give us a false sense of belonging and connecting that is not built on real-life exchanges. This makes it increasingly easy to lose oneself to cyberspace connections and give them more weight than they deserve
    • braxtondn
       
      People go on the social medias knowing what to expect. Its up to the person to control whether or not to let the things they see, effect their lifestyle or what they thick of themselves. There are things on many social networks that allow people to edit their photos so they can loo a certain way, in order for it to be acceptable to society and the media. This is another reason how the media is becoming harmful to self-image.
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  • “When we look to social media, we end up comparing ourselves to what we see which can lower our self-esteem. On social media, everyone’s life looks perfect but you’re only seeing a snapshot of reality. We can be whoever we want to be in social media and if we take what we see literally then it’s possible that we can feel we are falling short in life,” Campbell told AlterNe
  • Women who spent longer periods of time on Facebook had a higher incidence of "appearance-focused behavior" (such as anorexia) and were more anxious and body conscience overall. What's more, 20 minutes on social media was enough to contribute to a user’s weight and shape concerns
    • braxtondn
       
      It is amazing how only 20 mins on a social network can have that effect on one's life.  People are more focused on trying to be accepted into society that they will let a social networks and media tell them how to eat, look, and live.
  • It is important to remember that what you are viewing is only a small sliver of someone’s life, which for the most part, is heavily embellished and mostly rooted in fantasy. When such images are starting to poison the way you look at your own life it may be time to step away from the screen.
    • braxtondn
       
      This is one way to fix the effects that media has over people's self image. Just because you see models looking all glamorous on the tv screens, instagram posts, Facebook, or magazine covers, doesn't mean that their life is technically better than your own.
Will Sullivan

http://www.octobot.net/library/Dick,%20Philip%20K/Dick,%20Philip%20K%20-%20Complete%20S... - 0 views

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    Excerpt from Phillip K Dick story "War Game"
Will Sullivan

http://www.udel.edu/History/suisman/611_S05_webpage/benjamin-work-of-art.pdf - 1 views

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    Benjamin's "Art in the Age of Mechanical Reproduction"
andhearsonars

Pinterest, Tumblr and the Trouble With 'Curation' - NYTimes.com - 0 views

  • evoke in the viewer a certain feeling, atmosphere or mood
  • Not just on Pinterest, but also in the form of dopamine-boosting street-fashion blogs and cryptically named Tumblr blogs devoted to the wordless and explanation-free juxtaposition of, say, cupcakes and teapots and shoes with shots of starched shirts and J.F.K.
  • artfully arranged pictures of other people’s stuff?
  • ...14 more annotations...
  • “curation,”
  • rarefied and highly specialized skill, would all of a sudden go viral
  • Not because I don’t like magazines. In many ways, I like them better. But they’re too grounded in space and time, too organized and linear, too collaborative and professional to deliver the synaptic frisson available from the stream-of-consciousness image blog.
  • A friend of a friend calls his addiction to sites like these “avenues for procrastination,” but I think there’s something else involved. Like other forms of pastiche — the mix tape, the playlist, the mash-up — these sites force you to engage and derive meaning or at least significance or at the very least pleasure from a random grouping of pictures. Why not dive into an alternative world full of beauty and novelty and emotion and the hard-to-put-your-finger-on feeling that there’s something more, somewhere, where you’re not chained to your laptop, half dead from monotony, frustration and boredom
  • the sudden rise of the mood board as mood regulator, a kind of low-dose visual lithium
  • So maybe we are like the rats, and what we’re seeking while idly yet compulsively cruising Pinterest is really just the reliably unpredictable jumble of emotions that their wistful, quirky juxtapositions evoke. Maybe that is our rectangularity.
  • This is, I think, what these sites evoke: the feeling of being addicted to longing for something; specifically being addicted to the feeling that something is missing or incomplete. The point is not the thing that is being longed for, but the feeling of longing for the thing.
  • In other words, your average Pinterest board or inspiration Tumblr basically functions as a longing machine.
  • They target aspects of our lives that “are incomplete or imperfect”; involve “overly positive, idealized, utopian imaginations of these missing aspects”; focus on “incompleteness on the one hand and fantasies about ideal, alternative realities on the other hand”
  • frivolous and feminine
  • People don’t post stuff because they wish they owned it, but because they think they are it, and they long to be understood, which is different.
  • In fact, the company discourages people from posting images they have created themselves, preferring that they venture out into the wilds of the Internet looking for beautiful things to bring back to the cave.
  • “Curation” does imply something far more deliberate than these inspiration blogs, whose very point is to put the viewer into an aesthetic reverie unencumbered by thought or analysis. These sites are not meant (as curation is) to make us more conscious, but less so.
  • But products are no longer the point. The feeling is the point. And now we can create that feeling for ourselves, then pass it around like a photo album of the life we think we were meant to have but don’t, the people we think we should be but aren’t.
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