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anonymous

Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologie... - 1 views

  • Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many researchers as the essence of any experience in a virtual environment. The VR generating systems comprise two main parts: a technological component and a psychological experience. The different relevance given to them produced two different but coexisting visions of presence: the rationalist and the psychological/ecological points of view. The rationalist point of view considers a VR system as a collection of specific machines with the necessity of the inclusion of the concept of presence. The researchers agreeing with this approach describe the sense of presence as a function of the experience of a given medium (Media Presence). The main result of this approach is the definition of presence as the perceptual illusion of non-mediation produced by means of the disappearance of the medium from the conscious attention of the subject. At the other extreme, there is the psychological or ecological perspective (Inner Presence). Specifically, this perspective considers presence as a neuropsychological phenomenon, evolved from the interplay of our biological and cultural inheritance, whose goal is the control of the human activity. Given its key role and the rate at which new approaches to understanding and examining presence are appearing, this chapter draws together current research on presence to provide an up to date overview of the most widely accepted approaches to its understanding and measurement.
anonymous

Robot-Aided Learning and r-Learning Services | InTechOpen - 1 views

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    "R-Learning services include learning activities that utilize a direct physical experience, such as chanting and dancing (Kanda et al., 2004; Han et al., 2009a; Yujin, 2008), and learning that uses teaching props such as toys (Yujin, 2008; Movellan et al., 2009), and that delivers multi-media contents through a touch screen (Han et al., 2005; Han and Kim, 2006; Hyun et al., 2008). This final type of activity for delivery of multi-media contents can sub-divided into two categories: class management and class instruction (Han et al., 2009a). Class instruction can further be sub-divided into contents delivery type (Han et al. 2005; Han and Kim, 2006; Hyun et al., 2008) and participatory type through augmented virtuality (Han et al., 2009b), depending on the participation of the learners."
anonymous

Internet of Things - Wikipedia, the free encyclopedia - 0 views

  • Ambient intelligence and autonomous control are not part of the original concept of the Internet of Things. Ambient intelligence and autonomous control do not necessarily require Internet structures, either. However, there is a shift in research to integrate the concepts of the Internet of Things and autonomous control.[45] In the future the Internet of Things may be a non-deterministic and open network in which auto-organized or intelligent entities (Web services, SOA components), virtual objects (avatars) will be interoperable and able to act independently (pursuing their own objectives or shared ones) depending on the context, circumstances or environments. Embedded intelligence[46] presents an "AI-oriented" perspective of Internet of Things, which can be more clearly defined as: leveraging the capacity to collect and analyze the digital traces left by people when interacting with widely deployed smart things to discover the knowledge about human life, environment interaction, as well as social connection/behavior.
anonymous

In the Programmable World, All Our Objects Will Act as One | Gadget Lab | WIRED - 0 views

  • what’s remarkable about this future isn’t the sensors, nor is it that all our sensors and objects and devices are linked together. It’s the fact that once we get enough of these objects onto our networks, they’re no longer one-off novelties or data sources but instead become a coherent system, a vast ensemble that can be choreographed, a body that can dance. Really, it’s the opposite of an “Internet,” a term that even today—in the era of the cloud and the app and the walled garden—connotes a peer-to-peer system in which each node is equally empowered. By contrast, these connected objects will act more like a swarm of drones, a distributed legion of bots, far-flung and sometimes even hidden from view but nevertheless coordinated as if they were a single giant machine.
  • For the Programmable World to reach its full potential, we need to pass through three stages. The first is simply the act of getting more devices onto the network—more sensors, more processors in everyday objects, more wireless hookups to extract data from the processors that already exist. The second is to make those devices rely on one another, coordinating their actions to carry out simple tasks without any human intervention. The third and final stage, once connected things become ubiquitous, is to understand them as a system to be programmed, a bona fide platform that can run software in much the same manner that a computer or smartphone can. Once we get there, that system will transform the world of everyday objects into a design­able environment, a playground for coders and engineers. It will change the whole way we think about the division between the virtual and the physical.
anonymous

The Future of Virtual Reality in Education: A Future Oriented Meta Analysis of the Lite... - 0 views

  • the aimof this article is twofold: a. to clarify the difference between these future approaches; and b. todevelop a valid forecast of a wild future for VR in education. It seems that VR could suggest awild paradigm in learning. The wild turnabout identifies the potential of VR not as an accessoryto learning but as an IQ and cognitive booster.
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    Read more about potential "wild futures" of VR and AR in Education as a cognitive booster applied to all levels of learning. Meta-analysis
normonique

How Unified Communications (UC) Has Become an Inseparable Part of Enterprise ... - 0 views

  • Mobility
  • as played significant role in popularizing Unified communications
    • normonique
       
      I haven't intentionally considered mobility being the cause for the unified connection of communication and technology.
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  • The UC phenomenon has led to enhanced business dynamics and is perhaps a valuable asset for mobile workers who depend heavily on their mobile devices to fulfil their business goals or those of their employers,
  • Evidently, the future of unified communications and collaboration seems to be uber bright. The below stats endorse this ubiquitous fact even further.
  • Offices will be replaced by virtual workplace, with mobile devices taking over the realms from desktop computers and desk
    • normonique
       
      The text note a powerful point of the connection of mobility, technology, and communication.  I believe it answer my question of whether technology will be inseparable in the future.  Yes it will because where there is work there is mobility,  technology keeps workers mobile without interfering with the communication needed in the workplace
  • Real-time collaboration tools and instant messaging will leave the email culture far behind, enabling the next generation workers to operate more efficiently.
  • raditional IMs will get a further refurbishing with increased capabilities that could accommodate more business processes ahead of traditional click-to-call facilitie
  • Provider of UC solutions will ensure open standards and more interoperability to their services, thereby eliminating boundaries across business silos
  • Online corporate meetings will be heavily influenced by gaming technologies and 3-D virtual world, giving way to fresh meeting models, and putting a hold on the age old calendar based conference calls.
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    The site answer my question of technology and communication being inseparable in the future. It will not be inseparable because people are very mobile, while on the go they still have the power to communicate through technology. 
braxtondn

7 Telltale Signs Social Media Is Killing Your Self-Esteem | Alternet - 1 views

  • Yet what often begins as a harmless virtual habit for some can fast-track into a damaging, narcissism-fueled habit which negatively impacts our self-worth and the way we perceive others
    • braxtondn
       
      Can this be fixed? Does it have to have such a negative impact? Is it really the media or the people on the social networks that are causing the media to have this kind of effect on people
  • Of 298 users, 50 percent said social media made their lives and their self-esteem worse.
  • According to psychotherapist Sherrie Campbell, social media can give us a false sense of belonging and connecting that is not built on real-life exchanges. This makes it increasingly easy to lose oneself to cyberspace connections and give them more weight than they deserve
    • braxtondn
       
      People go on the social medias knowing what to expect. Its up to the person to control whether or not to let the things they see, effect their lifestyle or what they thick of themselves. There are things on many social networks that allow people to edit their photos so they can loo a certain way, in order for it to be acceptable to society and the media. This is another reason how the media is becoming harmful to self-image.
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  • “When we look to social media, we end up comparing ourselves to what we see which can lower our self-esteem. On social media, everyone’s life looks perfect but you’re only seeing a snapshot of reality. We can be whoever we want to be in social media and if we take what we see literally then it’s possible that we can feel we are falling short in life,” Campbell told AlterNe
  • Women who spent longer periods of time on Facebook had a higher incidence of "appearance-focused behavior" (such as anorexia) and were more anxious and body conscience overall. What's more, 20 minutes on social media was enough to contribute to a user’s weight and shape concerns
    • braxtondn
       
      It is amazing how only 20 mins on a social network can have that effect on one's life.  People are more focused on trying to be accepted into society that they will let a social networks and media tell them how to eat, look, and live.
  • It is important to remember that what you are viewing is only a small sliver of someone’s life, which for the most part, is heavily embellished and mostly rooted in fantasy. When such images are starting to poison the way you look at your own life it may be time to step away from the screen.
    • braxtondn
       
      This is one way to fix the effects that media has over people's self image. Just because you see models looking all glamorous on the tv screens, instagram posts, Facebook, or magazine covers, doesn't mean that their life is technically better than your own.
Maryam Kaymanesh

The role of social media in higher education classes (real and virtual) - A literature ... - 1 views

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    Computers in Human Behavior
morganaletarg

The Dynamics of Fandom: Exploring Fan Communities in Online Spaces | Myc Wiatrowski - A... - 3 views

    • morganaletarg
       
      "not unreal" tell my mom that
  • A thoroughknowledge of the community is required to be able to understand the group, as well asunderstand the individual’s place in the whole. This knowledge allows a group to build asocially imagined concept of communal belief. It creates a method for demarcating who is and isnot an insider, and allows the group to come to terms with their shared ‘canonical’ text(s).
    • morganaletarg
       
      e.g. "my feels"
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  • Often fans are recognized within the American cultural  zeitgeist  in just this way: fanatical, out of control, frantic and frenzied. In point of fact, fangroups are frequently ‘Othered’ by the dominant culture at large as being significantly differentfrom the mainstream norm.
    • morganaletarg
       
      perhaps this may be WHY THEY'RE ON THE INTERNET HMMM
  • we can say that fans are a group that consumes a text (or texts) enmasse , that in turn uses that consumption as a basis for creating something new that is tailored totheir specific concerns. In short, a fandom can be defined by its consumption of a text and itssubsequent cultural productions of and about that text.
  • we must turn our attention to the productions of the insider community. That is to say we must recognize that the urtext  , if it can be so described, does notmeet the needs of the group, so new material is produced by the community to fill the void.
    • morganaletarg
       
      ~*FANFICTION*~
  • “fans of a popular television series[and/or film] may sample dialogue, summarize episodes, debate subtexts, create original fanfiction, record their own soundtracks, make their own movies – and distribute all of thisworldwide via the internet”
  • In creating new artifacts for the group, thus theoretically fillingthe needs of the cyber-fandom as a whole, the group is further able to fashion both an ideologicaland consumable concept of Browncoat-ness and further contribute to the re-visioning and re-drawing of their community.
  • At a very base level these available narrative strains that existwithin the community function as a group rhetoric that ultimately reflects the fictional“Browncoats” of the program’s universe.
    • morganaletarg
       
      are people fans of people like themselves, or do people make their fans want to be more like them?
  • Each party in a struggle over hegemonic power exercises their leverage from time to time, creating an almost ever present struggle in fancommunities between themselves and the producers of their canon.
  • Fans attack and criticize media producers whom they feel threaten their meta-textual interests, but producers also respond to these challenges, protecting their  privilege by defusing and marginalizing fan activism. As fans negotiate positionsof production and consumption, antagonistic corporate discourse toils to managethat discursive power, disciplining productive fandom so it can continue to becultivated as a consumer base.
  • There is a delicate balance between fans and media producers suggested by Johnson. Fansnegotiate their power in virtual spaces, both consuming and producing texts, yet corporate mediaentities struggle to both restrict fan activity, thus allowing them further opportunity to exploitthem capitalistically, while concurrently attempting to cultivate fan production to a degree so asnot to alienate the consumer base all together.
  • Building a complex, onlinecommunity constructed of both a social imaginary and an empirical reality allows the group tonot only form a space wherein they can participate but where they can assert their control over culturally significant texts.
  • n moving to online spaces fandoms remain able to function as traditional communitieswould be expected to. But the mediated interface and its ability to allow communities tocongregate in greater numbers regardless of spatial or temporal limitations, also permits cyber-fandoms to amplify their voice, giving them greater power in space as Foucault would have it.Exercising their power from self-created points in a virtual space allow the community greater    Wiatrowski control over both the texts upon which they’ve created a group and over their imagined sense of the community. In the end, the move to online spaces allows the group to exist both as it oncehad and in ways that are new and more powerful than they had perhaps previously imagined.
abdulrahmanabdo

More NSA revelations: backdoors, snooping tools and worldwide reactions - 0 views

  • “I cannot imagine a more ‘indiscriminate’ and ‘arbitrary invasion’ than this systemic and high-tech collection and retention of personal data on virtually every single citizen for purposes of querying and analysing it without prior judicial approval,” he wrote
    • abdulrahmanabdo
       
      US Judge displays his vital view on what the NSA did to the American people, can be important in making an argument in the inquiry paper.
  • A Presidential Task Force set up by Barack Obama to examine the NSA issue has issued its first report and has concluded that: “Excessive surveillance and unjustified secrecy can threaten civil liberties, public trust, and the core processes of democratic self-government.”
    • abdulrahmanabdo
       
      What the executive branch things of this whole NSA issue. This also states the possible outcomes that may have come with this issue.
  • Many people in the security industry remain unconvinced by RSA's denials.
    • abdulrahmanabdo
       
      Illustrates that the truth isn't always easily obtained, and that this story may dig deeper than anyone once anticipated before.
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  • Some members of the group wanted him to step down following his part
    • abdulrahmanabdo
       
      This may prove to help shed some light on the big question of, is this issue, making the NSA fall apart.
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    First of my three sources for Nugget Research #1.
brookerobinson

The power of music - 1 views

  • Anthony Storr, in his excellent book Music and the Mind, stresses that in all societies, a primary function of music is collective and communal, to bring and bind people together
  • People with Tourette's syndrome—including many I know who are professional musicians—may become composed, tic-free, when they listen to or perform music; but they may also be driven by certain kinds of music into an uncontrollable ticcing that is entrained with the beat
  • There is a wide range of sensitivity to the emotional power of music, ranging from virtual indifference at one extreme (Freud was said to be indifferent to music, and never wrote about it), to a sensitivity that can barely be controlled. Individuals with Williams syndrome, for example, though they have severe visual and cognitive defects, are often musically gifted, and usually extravagantly sensitive to the emotional impact of music. I have seen few sights more extraordinary than a group of 40 young people with Williams syndrome breaking into uncontrollable weeping at tender or sad music, or uncontrollably excited if the music is animated.
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  • speaks of ‘chills’ in this connection, and has shown some of the specific neurobiological basis of these
    • brookerobinson
       
      religious music "chills" from the holy spirit
  • Perseverative music has much more the character of a cerebral automatism, suggesting cerebral networks, perhaps both cortical and subcortical, caught in a circuit of mutual excitation. I do not think there are comparable phenomena with other types of perception—certainly not with visual experience. For instance, I am a verbal creature myself, and though sentences often permute themselves in my mind and suddenly surface as I am writing, I never have verbal ‘earworms’ comparable with musical ones.
anonymous

Ambient intelligence - Wikipedia, the free encyclopedia - 0 views

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    "In computing, ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s for the time frame 2010-2020. In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in an easy, natural way using information and intelligence that is hidden in the network connecting these devices (see Internet of Things). As these devices grow smaller, more connected and more integrated into our environment, the technology disappears into our surroundings until only the user interface remains perceivable by users."
anonymous

Whiten (1991): Natural Theories of Mind - 0 views

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    Inspired by Will Sullivan Diigo Link added to Thoughtvectors on 27 Jun 14 Simulacra and Simulation - Wikipedia, the free encyclopedia en.wikipedia.org/...Simulacra_and_Simulation visualculture augmentedreality See CogSci Bibliography; CogSci Index, and CogWeb for excellent review of developmental psychology research (last updated online 2007)
anonymous

Digital View news articles - Museum Interactive Displays - 0 views

  • Museums are increasingly using digital video presentation to engage with visitors. Moving away from traditional VHS and DVD delivery, new dedicated digital media players offer an extremely low cost, yet highly reliable option for all types of looping content. Digital View - a specialist in the provision of these solid state digital media players - has even added a range of low cost interactive options to its range of ViewStream™ & VideoFlyer™ digital presentation tools. Everything a museum needs; from buttons, levers and motion sensors, to touch screens, RS-232 and full AMX / Crestron connectivity. Interactivity that is simple to program, simple to integrate and fast-to-the-touch - ensuring the best visitor experience.`
anonymous

New Media Literacies - Learning in a Participatory Culture - 0 views

  • Simulation: the ability to interpret and construct dynamic models of real-world processes. Being able to interpret, manipulate and create simulations can help you understand innumerable complex systems, like ecologies and computer networks – and make you better at playing video games!
  • Multitasking
  • Distributed Cognition: 
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  • Judgment: the ability to evaluate the reliability and credibility of different information sources. If you’re worried about your students using Wikipedia at inappropriate times and taking everything they read on the internet as gospel truth, you’re worried that they aren’t exercising good judgment. But judgment also includes knowing when sources are appropriate for your use: for instance, sometimes Wikipedia might be the appropriate resource to use.
  • Visualization - the ability to translate information into visual models and understand the information visual models are communicating. VIsualization has become a key way we cope with large data sets and make sense of the complexity of our environment.
anonymous

Augmented Revolution » Cyborgology - 0 views

  • The Egyptian resistance used web tools as well as physical space, and most importantly, they did so by looking at the intersection of both. They used the web to inform people how to behave in physical space, e.g., what to do with tear gas containers, who should stand in front of the crowds and how the crowds should move about the city. It makes little sense to argue about whether these are social media revolutions or not. Instead, we should recognize them as augmented revolutions. Only then can we debate just how and how much of a role the digital aspect played.
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    Thinking about how augmented reality impacts physical reality.
yusraahmed

Science and Technology-Artificial Intelligence: A Virtual Reality? - 4 views

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    Incredible advances are taking place in computer science and information theory.
anonymous

A psychological perspective on augmented reality in the mathematics classroom - 0 views

  • The paper presents a framework for understanding AR learning from three perspectives: physical, cognitive, and contextual. On the physical dimension, we argue that physical manipulation affords natural interactions, thus encouraging the creation of embodied representations for educational concepts. On the cognitive dimension, we discuss how spatiotemporal alignment of information through AR experiences can aid student's symbolic understanding by scaffolding the progression of learning, resulting in improved understanding of abstract concepts. Finally, on the contextual dimension, we argue that AR creates possibilities for collaborative learning around virtual content and in non-traditional environments, ultimately facilitating personally meaningful experiences.
majeeds

Technology's Toll - Impatience and Forgetfulness - NYTimes.com - 3 views

  • “We’re paying a price in terms of our cognitive life because of this virtual lifestyle.”
    • majeeds
       
      It's easy to think that all this cool advanced technology around us is here to help - but it's also hurting the most important organ in our bodies.
anonymous

Blog - Internet of Things Consortium - 0 views

  • Internet of Things should deliver consumer experiences that were not possible 2-3 years ago. These new experiences not only deliver consumer value but awe and delight as well. Products that tap into these human emotions will become the corner stones of tomorrows connected reality.
  • Based on the data the we have collected and analyzed there are three interesting questions to ask when approaching consumer based IoT products:      Does the product leverage ambient intelligence as the consumer interface?What is the unprecedented consumer experiences created from the product? How does the product connect with other products to deliver unique consumer services? 
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