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York Jong

Ray's Fred FLED Photopopper Tutorial - 0 views

  • It's practically impossible to solder the FLEDs straight using only your hands
  • This part is rather tricky because there's so little space between the Solar Engine and the 3300uF Cap. -- You can leave more space here if you like, but it just looks better if you keep it all nice and tight
  • Find two FLEDs with the same (or very similar) resistance
York Jong

Nervous Neurons - Process and Transitions - 0 views

  • The Nv neuron circuit may look familiar as it is found in most CMOS data handbooks as an example of a simple edge detector or one-shot or mono-stable circuit application.
York Jong

The Complete Guide for Building a Master / Slave walker - 0 views

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    This is your complete guide on how to build a Master / Slave walker.
York Jong

Chiu-Yuan Fang's BEAM Walker Page - 0 views

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    Three motor designs are much more able walkers with longer strides and very tall steps. They are also a huge jump in construction complexity from a two motor walker. Walker Ver3.0 is controlled by a six-neuron nervous net. I opted not to go with the 4 neu
York Jong

BEAM Circuits -- Solar engines - 0 views

  • The purpose of a solar engine is to act like a power "savings account" -- a small trickle of incoming energy is saved up until a useable amount is stored
  • A solar-powered robot can be made to work, even in relatively-low light levels
  • Solar cell size is minimized
  • ...2 more annotations...
  • by far the predominant
  • theoretically the most efficient
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    At the heart of most solar-powered robots is a circuit called the solar engine (variously called Solar Engines, solarengines, SEs; a.k.a,relaxation oscillators). The purpose of a solar engine is to act like a power "savings account" -- a small trickle of incoming energy is saved up until a useable amount is stored. This stored energy is then released in a burst, in order to drive some useful (if only sporadic and incremental) work.
York Jong

Behavior-Based Control: A Brief Primer - 0 views

  • Note that behaviors themselves can have state, and can form representations when networked together. Thus, unlike reactive systems, behavior-based systems are not limited in their expressive and learning capabilities.
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    Behavior-based controllers consist of a collection of behaviors. Behaviors are processes or control laws that achieve and/or maintain goals.
York Jong

Basis Behaviors - 0 views

  • The basis behavior set of a system provides elements that are not further reducible to each other and that, when composed by sequential or concurrent execution, produce the complete behavior repertoire for the system.
  • Such basis behaviors are constructed, learned, or evolved from stable, robust interaction dynamics between the agent/robot and its environment, and serve as a substrate for the system's more complex behaviors.
  • My work generalized the notion of basis behaviors to multi-robot interactions, and demonstrated how a small set of basis behaviors per robot can be used to demonstrate a rich repertoire of individual and group-level behaviors, including following, flocking, homing, herding, aggregation, dispersion, and formations.
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    In 1991 I introduced the notion of basis behaviors, a means for facilitating principled behavior synthesis and analysis in behavior-based systems.
York Jong

Facilitating Robot Learning - 0 views

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    In our own work, we pursue an experimental approach in two highly uncertain, dynamic, and high-dimensional domains: multi-robot learning, and learning by imitation. Both force us to deal with perceptual and action uncertainty, non-stationarity, and real-t
York Jong

Nv neurons and Nv nets - 0 views

  • We assume that the slowly changing waveform at the Nv input produces a single output transition when it crosses the Nv switching threshold. This is accomplished by using a 74HC14 or similar CMOS Schmitt trigger. When 74HC04 or 74HC240s are used for Nv inverters some nasty oscillations occur during switching which makes these inverters unsuitable for most Nv networks greater than 2 Nv in series.
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    On this page, we'll tackle two challenging topics -- Nv neurons (the building block of advanced BEAM circuits), and Nv nets (networks of Nv Neurons, designed to do our bidding).
York Jong

Bicores - 0 views

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    Many BEAMbots are based on bicores (2-Nv neuron "loops") in some fashion or another (and there are two main kinds of bicores -- but more on that later). Even if you're not building a bicore-based BEAMbot, studying how bicores work will help
York Jong

Quadcores - 0 views

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    The quadcore, or 4-Nv net, is by far the most-common variant of Nv net. You will sometimes also hear this circuit referred to as the "Microcore" -- although this term should strictly be used in reference to a "fully dressed" quadcore,
York Jong

BICORE ARTICLE - 0 views

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    The suspended bicore is the core of most BEAM devices. It's unique structure makes it very easy to customize for a wide range of uses. These uses vary from blinking LED's to servo-drivers to walkers.
York Jong

Flesh and Machines 我們都是機器人 - 0 views

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    作者是MIT人工智慧實驗室CSAIL的主任。沒錯!就是被機械小天才稱為Robotic Researcher's Heaven的CSAIL。 Robot's Book這個類別存在已久,卻遲遲沒有第一篇文章的誕生。 介紹Brooks的這一本書來當作第一篇
York Jong

Main Page - BEAM Wiki - 0 views

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    The Wikipedia gives quite a good definition what BEAM robotics is:
York Jong

Capacitors - BEAM Wiki - 0 views

  • A device used to store charge in an electrical circuit. A capacitor functions much like a battery, but charges and discharges much more efficiently
  • BEAM robots tend to use capacitors in two, very different roles -- small ones in Nv neurons and solar engines (filter capacitors), and bigger ones as energy storage devices (storage capacitors).
York Jong

Solar Cells - BEAM Wiki - 0 views

  • Most BEAMbot designs require at least 3 volts from their solar cell(s). This means, of course, that if you buy 0.5 V cells, you need to wire together at least six of them to do the job. This may or may not be something you want to mess with; it may or may not fit with the aesthetic design you're shooting for.
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