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York Jong

Basis Behaviors - 0 views

  • The basis behavior set of a system provides elements that are not further reducible to each other and that, when composed by sequential or concurrent execution, produce the complete behavior repertoire for the system.
  • Such basis behaviors are constructed, learned, or evolved from stable, robust interaction dynamics between the agent/robot and its environment, and serve as a substrate for the system's more complex behaviors.
  • My work generalized the notion of basis behaviors to multi-robot interactions, and demonstrated how a small set of basis behaviors per robot can be used to demonstrate a rich repertoire of individual and group-level behaviors, including following, flocking, homing, herding, aggregation, dispersion, and formations.
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    In 1991 I introduced the notion of basis behaviors, a means for facilitating principled behavior synthesis and analysis in behavior-based systems.
York Jong

Behavior-Based Control: A Brief Primer - 0 views

  • Note that behaviors themselves can have state, and can form representations when networked together. Thus, unlike reactive systems, behavior-based systems are not limited in their expressive and learning capabilities.
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    Behavior-based controllers consist of a collection of behaviors. Behaviors are processes or control laws that achieve and/or maintain goals.
York Jong

Robot Programming : A Practical Guide to Behavior-Based Robotics - 0 views

  • Behavior-based robotics is quite simply the design of robots where there are no internal "models" of the environment. Instead, the robot's action is state-machine driven via inputs gleaned from the robot's sensors.
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    Jones, one of the inventors of the first widely adopted consumer robot,introduces the history and theory behind behavior-based programming, teaches skills needed for programming a robot, and provides readers with a virtual robot on a web site to test prog
York Jong

BSIM User Manual - 0 views

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    Welcome to BSim, a behavior based robot simulator. BSim is designed to allow users to experiment with behavior based programming techniques without requiring access to an actual robot (The B in BSim stands for behavior). BSim enables users to create simpl
York Jong

Behavior-based robotics - 0 views

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    Most behavior-based systems are also reactive, which means they use relatively little internal variable state to model the environment. For instance, there is no programming in the robot of what a chair looks like, or what kind of surface the robot is mov
York Jong

Behavior based AI - 0 views

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    Behavior Based Artificial Intelligence (BBAI) is a methodology for developing AI based on a modular decomposition of intelligence. It was made famous by Rodney Brooks and his subsumption architecture was one of the earliest attempts to describe a mechanis
York Jong

Behavior-Based Robotics - 0 views

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    This introduction to the principles, design, and practice of intelligent behavior-based autonomous robotic systems is the first true survey of this robotics field. The author presents the tools and techniques central to the development of this class of sy
York Jong

Adaptive Robotics - Behavior-Based Robotics - 0 views

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    As a design strategy, the behavior-based approach has produced intelligent systems for use in a wide variety of areas, including military applications, mining, space exploration, agriculture, factory automation, service industries, waste management, healt
York Jong

A Bot With Peripheral Vision - 0 views

  • I wanted to share an adaptation of the Schead v4, that I have been experimenting with. It is (for lack of a better term) a Master/Slave Schmitt Comparitor Head (M/S SC-H). With the addition of a 74 AC 240 or two (as motor drivers) and a pair of motors, you can put together an interesting little light seeking, wheeled robot with peripheral vision.
  • As long as the light reaching the photo-bridge of the Master SC-H is balanced, then the Slave SC-H acts as a regular, lone SC-H would. So, if one of the slave photo-diodes detects more light then the other, the inverter that controls the motor on that side changes states and is now the same as the inverter of the Master SC-H tied to the same motor. This turns that motor off and the robot will pivot around the stopped wheel toward the greater light source until the light on each sensors is balanced and the motor again begins to turn.
  • I am also using SCar to continue experimenting with Stacking separate Sensor/Behavior circuits onto a robot. I will post more as progress is made.
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  • The diodes between the  photo-diodes create a constant voltage drop between the inputs of the inverters. They cause  a dead band to exist between the thresholds of the two inverters. In a way they cause the circuit to act like a kind of window  comparator. Without these diodes both inverters would always be in the same state. With them, there is a small range where their outputs are in opposite states.
  • The Slave section has only two diodes (or one LED) between the photo-diodes. This makes it respond to smaller differences in light levels than does the Master part of the circuit
  • Basically, what I did was to stack one SC-H on top of another
  • I?m using a 74 HC 139 to direct the outputs of the M/S SC-H circuit to the appropriate motor(s)
  • Cheesy works very well. I?ve had fun making him chase a spot of light from a flashlight around on the floor. He has even been able to detect and react to the flashlight spot on the floor of the brightly lighted lab where I work.
    • York Jong
       
      Stacking separate Sensor/Behavior
York Jong

Subsumption Architecture - 45 views

作者: ykjiang (Amorphous) 看板: Robotics 標題: Subsumption Architecture 時間: Sun Oct 29 20:34:18 2006 大腦發育在演化過程,新的、較高階的功能添加到大腦 時,原本低階、先加進的基本控制線路還是待在腦中, 等待時機發揮作用。 Brooks 受到腦演化的啟發,為機器人的建造,提出了 Subsumption ...

beam behavior-based brooks subsumption

started by York Jong on 28 May 07 no follow-up yet
York Jong

開版 - 21 views

作者: ykjiang (Amorphous) 看板: Robotics 標題: 開版 :) 時間: Thu Oct 26 00:19:17 2006 我數學雖不好,卻有理論傾向;開版第一篇,容我囉唆囉唆: 原本這裡想命名為 Behavior-based Robot 的,但覺得太侷限; 取作 Bottom Up AI ,嫌它太抽象; 喚作 Brooks' and Tilden's and...

beam behavior-based bottom-up brooks jones tilden

started by York Jong on 28 May 07 no follow-up yet
York Jong

Behaviour Based Robotics & Deliberative Robotics - 0 views

  • The robots do not build a model of their world they simply act in response to the things they encounter whilst existing there.
  • This form of robotics has proved to be successful in environments that are unknown to the robot, environments that are busy or noisy such as a place with moving objects or people
  • An important part of the behaviour based theory is "embodiment" This means that a robot must be embodied, have a presence (it is an entity in itself).  In order to react the robot must be surrounded by the real world.
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  • Alan Turing the inventor of the Turing Test might have been the first to recognize this, in a paper he wrote in the mid 1940's entitled "Intelligent Machines" he suggest that for a machine to achieve some levels of intelligence (his example was" language") it must be embodied.
  • Testing a behaviour based systems is quite different from deliberative systems.  You can test individual parts of the system, you are able to build up the behaviours the robot will have and then test each for correctness.
York Jong

StackedBehaviors.gif (GIF Image, 578x524 pixels) - 0 views

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    Stacking separate Sensor/Behavior circuits onto a robot.
York Jong

http://www-robotics.usc.edu/~maja/robot-control.html - 0 views

  • stimulus-response
  • a plan of action
  • combine the best of both Reactive and Deliberative control
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  • three-layer systems.
  • if a robot needs to plan ahead, it does so in a network of behaviors which talk to each other and send information around, rather than a single planner, as with hybrid systems.
  • Deliberative Control: Think hard, then act. Reactive Control: Don't think, (re)act. Hybrid Control: Think and act independently, in parallel. Behavior-Based Control: Think the way you act.
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    Robot control refers to the way in which the sensing and action of a robot are coordinated. There are infinitely many possible robot programs, but they all fall along a well-defined spectrum of control. Along this spectrum, there are four basic practical
York Jong

74*14-based photopopper circuits - 0 views

  • Droidmakr (Cliff Boerema) came up with an interesting idea for a light-tracking head with a form of peripheral vision. As often happens, the circuit turned into something different -- a photopopper:
  • All done with a single 74HC14 (the '240 being a motor driver).
  • I tried the same setup with the 74*240 (with an extra inverter per motor) and 7404, but the 74HC14 seems to work best.
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  • John-Isaac Mumford started off by simplifying the Maxibug design, and wound up with an entirely new circuit -- Mazibug
  • The tactiles switches behave even more strongly: if a switch is closed then the bot turns away unconditionally. If both switches are closed the robots reverse straight back regardless of light level.
  • When the robot bumps into something on one side, it over-rides all the photodiode circuits and reverses the motor on the OPPOSITE side
  • From the title it would appear that all 4 photodiodes face forward but the 2 inner PDs face directly forward and the outer 2 are angled to the left and right
    • York Jong
       
      behavior-based control that all done with a sigle 74HC14
York Jong

PIC Robotics - 0 views

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    Text provides six complete, do-it-yourself robotics projects. Covers bipedal robots that walk upright, functional robotic arms, easily programmed behavior-based robots, complete parts lists for all projects, and more. Softcover.
York Jong

機器人編程技術 - 0 views

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    本書主要闡述了基於行為的機器人編程思想和相關編程技巧,比較詳細地介紹了在編程過程中有可能遇到的各種問題,並據此提出了相應的解決方案,提供了大量的行為代碼和仲裁代碼示例。本
York Jong

我們都是機器人 - 0 views

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    布魯克教授一生鑽研機器人學的理論與應用,本書可說是他以畢生功力寫成的「機器人大全」。然而除了機器人學,他在書中還花了相當多的篇幅,介紹人工智慧、人工生命、人機介面、仿生學
York Jong

Pleo - Wikipedia, the free encyclopedia - 0 views

  • camera-based vision system (for light detection and navigation) two microphones, binaural hearing beat detection (allows pleo to dance and listen to music) - this feature was removed but may be added on again. eight touch sensors (head, chin, shoulders, back, feet) four foot switches (surface detection) fourteen force-feedback sensors, one per joint orientation tilt sensor for body position infrared mouth sensor for object detection into mouth infrared transmit and receive for communication with other Pleos Mini-USB port for online downloads SD card slot for Pleo add-ons infrared detection for external objects 32-bit Atmel ARM 7 microprocessor (main processor for Pleo) 32-bit NXP ARM 7 sub processor (camera system, audio input dedicated processor) four 8-bit processors (low-level motor control)
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    Pleo is a robotic dinosaur, made for all ages, designed to emulate the appearance and behavior of a week-old baby Camarasaurus. It was designed by Caleb Chung, the co-creator of the Furby, and manufactured by Ugobe.
York Jong

Inside The Ugobe Pleo - Organic Robot Life - 0 views

  • CALEB CHUNG: Of course we could have used micro-servo motors to accomplish the motion of Pleo, but we aren’t able to use expensive motors. So we had to engineer it with a high-speed motor with high gearing and no backlash for control purposes and have it all fit within the muscle envelope of Pleo.
  • So what we did was go after a lot of ethology research. How do animals really handle the complexity of their environment? We built a virtual brain—a whole system that decides how Pleo will react in various situations.
  • CALEB CHUNG: Pleo will reset thresholds and adjust his idea of what he thinks is normal. Let’s say you get Pleo and you take him home to your shag carpet. When Pleo walks, the carpet will drag on his feet. So his force feedback sensors will realize that he is spending too much energy to walk around. Pleo will try different things to reduce the energy spent. Eventually, he will have the idea to step higher. Your Pleo compared to my Pleo will walk with a higher step.
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  • Eventually, we got to the point where we don’t know what Pleo will do next because he learns. If Caleb and I went to your house to see your Pleo, we couldn’t predict a lot of the things he would do, even though we know everything we put in him. Pleo has the ability to change and figure things out on his own.
  • Consumers will be able to download and customize Pleo later this year or early next year. We want to give the user the ability to change Pleo’s personality, animations and tricks. We also want to allow developers and hobbyists to take the SDK and motion system and behavior system and choreograph advanced features and animations for new AI functionality.
  • The only way you can create life is to give it choice. Life is very complex, and it has to evolve, otherwise it is a robot. The only way to get complex systems to work is to let them chose for themselves.
  • We didn’t include a camera (or voice recognition) in Pleo because of the price point for the product. Pleo is probably a good hack for a CMU camera, and we want people to develop these sorts of things.
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    Pleo is UGOBE's first designer Life Form and is based on the Camarasaurus dinosaur. He is made up of an amazing array of sensors, motors  (14!), and distributed computing with an ARM-7 processor commanding it all.
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