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Hans Gaertner

Web 3.0: The way forward? - 0 views

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    Prsentation by Steve Wheeler, University of Plymouth
Stephan Dohrn

Center for Nonprofit Excellence: The CNE in Charlottesville, VA - 0 views

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    Collection of links and research papers on Collaboration
Stephan Dohrn

We Are Media - Tool Box - 0 views

  • Social Media Tool Box created by the WeAreMedia community
Stephan Dohrn

The Big Failure of Enterprise 2.0 Social Business | Beyond the Cube - 0 views

  • I believe it will be rare that culture change will be one of the first things accomplished or changed in a short period of time.  Culture will change as a result of the pervasive use of social tools.  Lack of cultural change is not social business’s biggest failure.  The biggest failure is the lack of workflow integration to drive culture change.
Sari Stenfors

Social Software Matrix - find the social software tool that fits best your company's ne... - 0 views

  • This website is a resource to help you find the social software tool that fits best your company's needs. We believe that merely comparing features is the wrong approach towards selecting enterprise social software and this is why we compare the major products by evaluating them in a set of relevant business use cases, technological product dimensions and vendor qualities.
Stephan Dohrn

Rise of the networked enterprise: Web 2.0 finds its payday - McKinsey Quarterly - Organ... - 0 views

  • McKinsey’s new survey research finds that companies using the Web intensively gain greater market share and higher margins.
Sari Stenfors

The Unselfish Gene - Harvard Business Review - 0 views

  • overview of the evolution of cooperation in Science magazine, “Perhaps the most remarkable aspect of evolution is its ability to generate cooperation in a competitive world. Thus, we might add ‘natural cooperation’ as a third fundamental principle of evolution beside mutation and natural selection.”
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    Yochai Benkler
Stephan Dohrn

Networks are not always revolutionary | Technology | guardian.co.uk - 0 views

  • And fame is necessary – but not sufficient – for a commercially successful career in the arts.That quality of "necessary but not sufficient" surfaces again and again in discussions of the transformative power of the internet. It's also the source of much of the controversy about just how transformative the internet actually is.
Stephan Dohrn

"Second Life": Geld sparen statt Geld verdienen | tagesschau.de - 0 views

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    "Vor etwa fünf Jahren galt das Online-Spiel "Second Life" als Erfolgsmodell, mit dem sich viel Geld im Netz verdienen ließ. Doch die virtuelle Welt erwies sich als zu kompliziert für viele User. "Second Life" wurde zur Plattform für innovative Firmen, die hier kein Geld verdienen, sondern sparen wollen."
Stephan Dohrn

Papers in Trust | Mendeley Group - 0 views

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    Psychology Group on Mendeley on the topic of Trust. Contains a lot of interesting literature on the topic.
Stephan Dohrn

Productivity of Far-Flung Teams - Ross Mayfield's Weblog - 0 views

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    From the post: "These virtual teams, largely composed of people who have never met, were not only productive but also more innovative than "face-to-face teams." "They make decisions faster with more input from others and develop policies that are implemented worldwide with fewer problems than conventional teams," said Malhotra."
Hans Gaertner

Leading Virtual Teams: Managing When People Are At A Distance - 0 views

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    Presentation of little less than 1 hour
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    Exzellent slidshow. Author of my book virtual teams
Stephan Dohrn

How social influence can undermine the wisdom of crowd effect - 0 views

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    Summary: "Although groups are initially "wise," knowledge about estimates of others narrows the diversity of opinions to such an extent that it undermines the wisdom of crowd effect in three different ways. The "social influence effect" diminishes the diversity of the crowd without improvements of its collective error. The "range reduction effect" moves the position of the truth to peripheral regions of the range of estimates so that the crowd becomes less reliable in providing expertise for external observers. The "confidence effect" boosts individuals' confidence after convergence of their estimates despite lack of improved accuracy. Examples of the revealed mechanism range from misled elites to the recent global financial crisis."
James Collins

Amondawa tribe lacks abstract idea of time, study says - 0 views

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    An interesting news article reporting on a study about conceptions of space and time held by an Amazonian tribe
James Collins

Cloud computing after Amazon and Sony: ready for primetime? - 0 views

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    Not a particularly in-depth analysis of the issue; but an interesting news article nonetheless
Sari Stenfors

Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments ... - 0 views

  • Description: Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, The Social Life of Avatars, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others.
Sari Stenfors

Spaces, Spatiality and Technology (Computer Supported Cooperative Work) | Free eBooks D... - 0 views

  • What are the concerns of those who investigate spatiality across domains and across media? What is significant in these concerns - particularly for the design and evaluation of technology? How are these concerns represented? Can discourse from one domain inform work in another?
Stephan Dohrn

Tips for Using Experiential Training Games - 0 views

  • games are powerful metaphors. That means, like stories, they can and do mean different things to different people. The task of the facilitator is to ensure that all participants get the message in the game that is relevant to themselves and translate that message back to the workplace. In other words, the purpose of the game is to have participants see things differently and as a result positively change some element of their workplace behaviour.
Sari Stenfors

The Leader's Guide to Radical Management: User-Led Innovation Can't Create Breakthroughs - 0 views

  • The mythology is that “the user is king… Companies must become user-centric. But there’s a problem: It doesn’t work. Here’s the truth: Great brands lead users, not the other way around.” Citing the example of Apple [AAPL], they quote the Apple design team who say: “It’s all bullshit and hot air created to sell consulting projects and to give insecure managers a false sense of security. At Apple, we don’t waste our time asking users, we build our brand through creating great products we believe people will love.”
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