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Macaulay Library - 1 views

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    "The Macaulay Library is the world's largest and oldest scientific archive of biodiversity audio and video recordings. Our mission is to collect and preserve recordings of each species' behavior and natural history, to facilitate the ability of others to collect and preserve such recordings, and to actively promote the use of these recordings for diverse purposes spanning scientific research, education, conservation, and the arts." A great example of what citizen science can build!
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Vernacular resistance to data collection and analysis: A political theory of obfuscatio... - 3 views

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    Vernacular resistance to data collection and analysis: A political theory of obfuscation Computer-enabled data collection, aggregation, and mining dramatically change the nature of contemporary surveillance. Refusal is not a practical option, as data collection is an inherent condition of many essential societal transactions.

Module 5 Review of Intellectual Property - 6 views

started by Gerald Louw on 03 Oct 14 no follow-up yet
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In Athena's Camp - 0 views

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    A book with ideas along the line of participatory culture, "panarchy"... The information revolution - which is as much an organizational as a technological revolution - is transforming the nature of conflict across the spectrum: from open warfare, to terrorism, crime, and even radical social activism.
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BBC News - Instagram for doctors to be launched in Europe - 0 views

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    A photo-sharing app enabling healthcare professionals to view patients' photos is to be launched across western Europe.
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    Even though this app is surrounded by controversy I see it as the natural next step in healthcare. There is no reason why doctors should not be able to freely exchange information as long as the identity of the patients remains unknown.
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Hundreds of open access journals accept fake science paper | Higher Education Network |... - 5 views

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    This research study was an eye-opener for me. Until this point, I was completely unaware of these journal practices, although I had received several emails from journals I had never heard of wanting to publish papers based on conference presentations.
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    Although it is important to put those predatory journals under the spotlight so researchers don't fall in their trap, I always wince when I read one of those articles because too few take the time to talk about the good sides of open access journals and many readers will leave the article thinking that open access publishing is bad and not trustworthy. Of course, as mentioned in the Nature Mag article linked in the Guardian article, PLOS are excellent and have very high levels of evaluation, but they are not alone. And I have yet to find a paper that would make the same exercise with both open access journals and subscription-based journals so we could see how bad it is in the publishing world in general. That said, we must do everything within our power to stop those malpractices by predatory journals. (by the way, I have also received spam to publish in journals that were not even in my field of practice by BioMed Central. They are good, they are trustworthy. I wrote to them to say that it looks like baits to send spam calling me a Dr and inviting me to publish in fields that I know nothing about. They removed me from their mailing list but I don't know if they changed this practice)
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    A blog, Scholarly Open Access. Critical analysis of scholarly open-access publishing, http://scholarlyoa.com/, systematically lists fake academic journals and predatory publishers, who are taking advantage of a some open access naiveté.
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The Knowledge Commons: Research and Innovation in an Unequal World - 0 views

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    Free access to 3 articles: The Unfolding of the Knowledge Commons pp. 13-24(12) Author: Hess, Charlotte Free Content From Lobsters to Universities: The Making of the Knowledge Commons pp. 25-42(18) Author: Caffentzis, C. George Open Access Scientific Publishing and the Developing World pp. 43-69(27) Author: Contreras, Jorge
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    Hi Raúl. Thanks for sharing these free resources. Which one do you like best? Which new insight did you gain?
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    I think Elinor Ostrom's approach to commons pool resources (used by Hess, for example) is very useful not only for understand the case of natural resources as commons (the tragedy of the commons to which it was originally applied), but to matters more close to this course, as knowledge. The approach is useful because it complicates the original perspective on commons. Originally (Elinor Ostrom) her perspective considered only group boundaries clearly defined (very small groups, peasants or indigenous); rules governing the use of collective goods well matched to local needs and conditions; cases where most individuals affected by these rules can participate in modifying the rules; the right of community members to devise their own rules is respected by external authorities; monitoring mechanisms by community & graduated sanctions. With the new commons (surprisingly, not only knowledge but roads, budgets, radio spectrum; medical commons, atmospheric commons and even silence as commons), new questions rises on the evolution or building new types of commons with no pre-existing rules and norms; increasingly complex; with size, communities, incentives often unknown; extremely dynamic; reactions to threats of enclosure; heterogeneous community; new forms of collaboration and collective action; and global in many cases. I think is a perspective that can help a lot in the case of knowledge and new forms of learning.
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How to get your paper published in Nature - and only 7% will be - 0 views

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    Nature's senior editor in astronomy talks at a SETI seminar
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Cheating to Learn: How a UCLA professor gamed a game theory midterm - 3 views

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    About cheating at UCLA as a 'natural' open way of learning
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True cost of science publishing - 2 views

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    This is an interesting article about the cost of formal publishing verses open access publishing. Although there seems to be a lot of secrecy around the issue, the research shows that the total cost for open access publishing is a lot less than formal publishing. That appears to bring the perception that the open access works are not as good as those published in formal journals. Despite this factor there is growing encouragement to authors to publish their work in open access sources, but traditional models remain very popular. A large percentage of these journals actually allow people to publish online, although some do ask for a time delay. Despite that, many authors do not proceed to publish online after they have gone through the formal process although some authors are obliged to do so by their institution. It could be a good test to see why these authors do not take the step to publish online. Reasons could range from apathy, to not enough knowledge of the process, to a need not to share the information with everyone. Economically, there is also a concern that open access sources will become more expensive as more authors begin publishing in this way.
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A survey of authors publishing in four megajournals - 0 views

shared by nthabi on 01 Nov 14 - No Cached
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    Aim. To determine the characteristics of megajournal authors, the nature of the manuscripts they are submitting to these journals, factors influencing their decision to publish in a megajournal, sources of funding for article processing charges (APCs) or other fees and their likelihood of submitting to a megajournal in the future.Methods.
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Emotions under Discussion: Gender, Status and Communication in Online Collaboration - 6 views

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    Emotional expression and linguistic style in online collaboration differ substantially depending on the contributors' gender and status, and on the communication network. This should be taken into account when analyzing collaborative success, and may prove insightful to communities facing gender gap and stagnation in contributor acquisition and participation levels.
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    Hi Ad, thank you for sharing this. My postdoc research was focused on communication challenges participants face online. It was only in the 90s that people believed that online communication supports a "democratic" style of communication, where people are not being distracted by physical appearance, social class, cultural background or gender. S.C. Herring and others conclusively refuted claims of gender anonymity and equality in online communication and published a lot about this topic (if you are interested). What I found particularly interesting to me in your resource is that we all about collaboration (schools, universities, companies, etc.), but we never take into account that participant's gender and/or status impact his/her willingness and ability to contribute.
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    Thank you for sharing this interesting resource. I think that it is fascinating that this research focuses not only on discrepancies between the proportion of male and female contributors on Wikipedia, but also on differences in the actual communication and relationship styles based on the gender of contributors. I also thought that it was really interesting that the researchers found that while site administrators tended to be neutral, the editors were more emotional and relationship-oriented. I think that this comes from Wikipedia's mandate to remain neutral and objective. However, would argue that with this type of collaboration tool, there cannot be true "neutrality." Even if administrators attempt to maintain objective, impersonal tones, site content will inevitably be influenced by various socio-cultural biases.
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    lubajong and taylor_cole thank you for your comments. From my part I will add a critical evaluation of this resource as well. The talk pages of Wikipedia provide a rich source for researchers to study communication patterns. On Wikipedia talk pages they have found signals for status differences between groups of participants, notably between admins and ordinary contributors. Those findings support in general the theories of the researchers about status differences and communication style differences between managers and employees in firms. They have also found differences in communication style bases on gender, which also support their general theories about gender (which is a social construct). What I - as a Wikipedian insider - finds missing in the article is the selection bias. Wikipedia admins aren't appointed by Jimmy Wales or some other body. Admins are community selected. The exact process differs per language version. On the English Wikipedia admin selection is by a community consensus process. Future admins are selected who show the preferred communication style of admins by other contributors including existing admins. For me, the patterns in communication style do not explain the gender gap on Wikipedia. There is a gender gap in many language versions of Wikipedia, but not in all. The Armenian language version of Wikipedia is a notable exception, showing a gender balance in the conbtributor base. An explanation of that exemption requires further research. What taylor_cole notes about neutrality and bias is a valid point. People volunteer to write for Wikipedia, and volunteer in topic choice. My guess is that in general people will opt to write about something they like, care about, know about. A lack of diversity in contributors will naturally reflect in lack of diversity of topics. For example nerdy males will write about things male nerds like. In general females tend to be interested in other topics than nerdy males. A lack of topics covered in Wikipe
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    Levels of participation influences emotional expression and phrasing? has the function of sex and status of the taxpayer. 4 strands to study and find a result! Interesting!
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Evgeny Morozov: Hackers, Makers, and the Next Industrial Revolution : The New Yorker - 8 views

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    An alternative perspective on some of the hype around makerspaces and hacking, looking into how it supports and extends the neoliberal agenda.
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    For the librarians out there - a contrarian view of makerspaces.
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    It is curious to see that everytime some new technology rises, there are someone saying that it will mean the end of the system (call it capitalism, for instance) and a new real democracy era will arise. Nevertheless, once and over again we see that the technology arrives to everyone's door, but always controlled by someone else. You might have your own car, which was almost imposible in the early 50's, but you depend on how expensive gas is and how many barriers you find in your way; you have internet in your pocket, but every movement you do and every site you visit are being saved in someone's server with we don't know what exact purposes. But we keep hoping and saying, once and over again, that democracy, the real one, will some day florish with a new magical device. I honestly think it is in human nature to try to control and manipulate others; even people that honestly see themselves as good collaborative human beens, when they are under a tense situation, they don't hesitate to hide the truth, manipulate or lie to find adepts to their cause. So only with a genetic mutation we will reach that golden dream!
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    Kevin you mentioned this article to me several weeks ago and I did read it and really appreciated the recommendation. I think it is important for us to think about other perspectives to makerspaces to really understand how libraries should (and do) fit into this changing landscape. The library landscape is definitely changing, and some are really latching on to this idea of makerspaces, and others latching on to the more traditional services that libraries offer. I think that we really need to understand how the concept of makerspaces can fit into developing strong civic skills, critical thinking and appreciation of the arts to really make it fit into libraries, and focus less on the "production" and "innovation" appeal that makerspaces have. I do think that skills that can be honed in makerspaces have the potential to create great global citizens, but only if it is accompanied by deep critical thinking and a broader understanding of the world.

Open_educational_resources - 1 views

started by pad123 on 05 Nov 14 no follow-up yet
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Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
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