""students will spend three hours every Wednesday Gchatting, tweeting selfies, and commenting onDaily Intelligencer. Then, they have to somehow take all of that cr*p and turn it into a piece of 'compelling and emotional work of literature.' Ivy League degrees seem totally worth it.""
Great infographic on seetting up a workstation that is ergonomically designed. Great site from Cornell on 12 tips for Ergonomic Computer Workstation, In depth Ergonomic Guidelines, etc.
Great infographic on seetting up a workstation that is ergonomically designed. Great site from Cornell on 12 tips for Ergonomic Computer Workstation, In depth Ergonomic Guidelines, etc.
Although from 2006, this is an interesting take on preparing students to really engage in online discussion. The faculty, Edward J. Gallagher, creates scaffolds for student engagement principles and practice, has students read the course constitution, and structures the course around the discussion vs. content.
Tarun Khanna examines how managers must develop contextual intelligence in order for organizations and business to succeed in multiple areas of the world. Understanding and valuing local cultures, customs and habits must be taken into consideration in adapting the usual "model" of business or service delivery. He uses some good examples as case studies from the business world, not for profit arenas.
A truly inspiring nonprofit organization in Africa, that has not only developed an open source software for mapping crowdsourced data as it comes in - real time data collection - but has developed an internet platform and start-up incentive program for Africa. Clay Shirky used them as an example of the Culture of Generosity in his TED talk and book, Cognitive Surplus.
TED talk that goes with his book, Cognitive Surplus. Very good talk about how we can now use internet and smartphones to really impact not only local but global political structures and systems, as well as get information out in real time that benefits everyone.
Teddy Wayne delves into when self promotion on social media is appropriate, when it can backfire, and how to mix it up with other info and links so you are providing info people want to know. Good article on line between promoting yourself or product and being narcissistic.
Stephen Downes on what learners need and want in a networked world. Although he does go on in his usual way, this is a really interesting take on current educational models vs. what students want and need, and are beginning to access themselves.
Emanuella Grinberg reports on Better By Design including offices, hospitals, etc. The office better by design is open spaces that boost creativity and collaboration.
The workplaces of the future - and, in many cases, the present - will have fewer high-walled cubicles and private offices.
"The good news? Innovative companies with commensurate budgets are creating offices that bring employees together in colorful communal workstations and collaboration areas, making "The Office" look like a monochrome vestige of a bygone era. And, designers are working with companies to maintain private spaces within open offices where employees can drill down on a report or take an important phone call beyond earshot of colleagues.
It's part of the "alone but together" philosophy taking hold in office design, which attempts to balance employee collaboration with privacy in an era when personal space is shrinking,"
Opinion piece in the July 19th 2014 NYTimes by Joshua Wolf Shenk, the author of the forthcoming book: Powers of Two: Finding Essence of Innovation in Creative Pairs".
He begins:"the lone genius is a myth that has outlived its usefulness. Fortunately, a more truthful model is emerging: the creative network, as with the crowd-sourced Wikipedia or the writer's room at "The Daily Show" or - the real heart of creativity - the intimate exchange of the creative pair, such as John Lennon and Paul McCartney and myriad other examples with which we've yet to fully reckon." and ends with: "This raises vital questions. What is the optimal balance between social immersion and creative solitude? Why does interpersonal conflict so often coincide with innovation? Looking at pairs allows us to grapple with these questions, which are as basic to the human experience as the push and pull of love itself. As a culture, we've long been preoccupied with romance. But we should also take seriously something just as important, but long overlooked - creative intimacy."
Although the author stresses pairs, the history of genius is really interesting - for example, before the 16th century, individuals were not geniuses, but having genius which was a value that emerged from within a person given to them at birth".
Kate Murphy talks about how we are now a culture of always doing something, and we avoid any reflective time because we are so unpracticed at it that we dwell on the negative when we do have quiet time without distraction. People will go far to avoid introspection - in experiments they give themselves electric shocks rather than sit quietly alone without anything to do.
Research, especially the new neural research, all show that allowing your mind to drift is healthy and productive. Google, for example, has courses for employees in mindfulness, meditation, and "Search Inside Yourself". The research also shows that not giving yourself time to reflect impairs your ability to empathize with others. "Feeling what you feel is an ability that atrophies if you don't use it."
Catherine Davis outlines 5 simple things to do when designing e-learning for adults with low level literacy skills or for non English speaking adult (ESL) populations. Basically it is: simple interface without bells and whistles; simple short sentences; lots of visuals (infographs) and photos; on-screen text and visuals that support audio - audio is the driver of the pages; provide supplemental full audio transcript
An amazing project that utilizes gaming, social media, digital badging, and virtual worlds as methods to promote digital literacy to youth in high risk areas. These after-school programs are designed to "Global Kids believes that youth be not merely critical consumers but active producers of digital media". Kids produce games on social issues impacting them (such as neighborhood violence or racial intolerance) that are designed to teach others about not just about the issue but how it feels to be impacted by the issue.
The Global Kids definition of leadership is very in tune with what we have been trying to convey, I think. Here is there goal statement: "The Global Kids Online Leadership Program (OLP) integrates international and public policy issues into digital media programs to encourage digital literacy and technical competency, foster global awareness, promote civic participation and develop 21st Century skills. OLP was created in 2000 to bring new media into Global Kids' after school programs, introduce these programs into online communities, and explore how the combination of the two could develop 21st Century Learning Skills. Through programs utilizing video games, virtual worlds, social media, and other forms of participatory media, youth involved in our programs now have the opportunity to have their voices heard and make a global impact in ways that were previously unimaginable."
new studies showing companies that have at least 30% millennials in leadership positions have greater profits, and companies that have more women in leadership also have greater profits. Also there are listed more interesting articles on the page for me to read such as: 4 ways to retrain your brain to handle information;Should you outsource your social media?; Can technology really change your habits?