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Jon Hall

BBC - History - Virtual tours - 16 views

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    Walk through 3d versions of historical events, landscapes, and objects. The ancient Greek tour is highly educational and fun. 
Marie Coppolaro

ze's page :: zefrank.com - 10 views

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    art and fun tools
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    great fun tools in interactive toys
Suzie Nestico

Spicynodes : Home - 14 views

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    Nice interactive way of displaying data. SpicyNodes is a way to visualize online information that mimics that way that people look for things in the real world. Bits of information - such as text, links, photos, and other media - are placed into "nodes," which are then linked together in an appealing interface that invites exploration. SpicyNodes can be used for everything from mind maps and content portals to organizational charts and lesson plans.
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    Animated org charts. Cool tool for students to create and link ideas
yc c

eduMedia | Animations interactives pour l'apprentissage des sciences - 2 views

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    eduMedia est aussi une encyclopédie scientifique multimédia pour le grand public et les bibliothèques: les animations permettent aux utilisateurs de mieux comprendre les événements de l'actualité scientifique en expliquant les concepts scientifiques associés.  La collection d'animations pédagogiques eduMedia couvre les principales disciplines scientifiques :- les mathématiques;- la physique;- la chimie;- les sciences de la vie et de la terre.
Ted Sakshaug

learningscience.org - 12 views

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    a free and open leaning community for sharing newer and emerging tools to teach science
Kelly Faulkner

Proofreading - 24 views

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    can set by grade/age
Adrienne Michetti

Universal Design in Education: Principles and Applications - 11 views

  • to make all aspects of the educational experience more inclusive
  • philosophical framework
  • include
    • Adrienne Michetti
       
      I love that this is not just being restricted to technology, but is including spaces and texts.
  • ...39 more annotations...
  • Equitable use
  • Ronald Mace,
  • the design of products and environments to be usable to the greatest extent possible by people of all ages and abilities"
  • diversity and inclusiveness
    • Adrienne Michetti
       
      This is very reminiscent of MYP.
  • seven principles for the universal design of products and environments
  • a design foundation for more accessible and usable products and environments
  • Flexibility in use
  • applications in educational settings: physical spaces, information technology (IT), instruction, and student services.
    • Adrienne Michetti
       
      ALL educators should be participating in UD.
  • Perceptible information
  • Tolerance for error
  • Low physical effort
  • Size and space for approach and use.
  • benefits all students
  • Simple and intuitive use
  • UD can be applied to physical spaces to ensure that they are welcoming, comfortable, accessible, attractive, and functional.
  • Output and Displays.
  • Input and Controls.
  • Manipulations.
  • Documentation.
  • Safety.
  • it is possible to create products that are simultaneously accessible to people with a wide range of abilities, disabilities, and other characteristics.
  • institutions can express the desire to purchase accessible IT and inquire about the accessibility features of specific products.
  • UDL as "a research-based set of principles that together form a practical framework for using technology to maximize learning opportunities for every student"
  • curriculum designers create products to meet the needs of students with a wide range of abilities, learning styles, and preferences.
  • Multiple means of representation
  • Multiple means of action and expression
  • Multiple means of engagement
  • the following first steps for curriculum developers and teachers:
  • Unfortunately, most educational software programs available today do not apply these recommendations. Instead of including flexible features that provide access to students with disabilities, they continue to unintentionally erect barriers to the curriculum.
  • Universal design can be applied to all aspects of instruction—teaching techniques, curricula, assessment
  • Class Climate.
  • Interaction.
  • Physical Environments and Products.
  • Delivery Methods.
  • Information Resources and Technology.
  • Feedback
  • Assessment.
  • Accommodation.
  • When universal design is applied, everyone feels welcome,
Adrienne Michetti

OLPC Human Interface Guidelines/Design Fundamentals/Key Design Principles - OLPC - 0 views

  • n which provides a low floor to the inexperienced, but doesn't impose a ceiling upon those who are.
  • tailored to the needs of children in the context of their learning
  • n activity ring that contains icons representing each instance of an open activity
  • ...15 more annotations...
  • limitations
  • mphasis on discoverability and usability
  • the actual behavior of the activities, the layout of the buttons and tools, and the feedback that the interface provides to the children when they interact with it
  • there is no substitute for user testing
  • imple doesn't necessarily mean limited
  • simple—even minimal—controls can have great expressive power.
  • a "fail-soft" approach to their designs
  • five categories of "bad things" software can do: damaging the laptop; compromising privacy; damaging the children's data; doing bad things to other people; and impersonating the child.
  • without the use of menus, pop-up boxes, passwords, etc., as these approaches are meaningless to most people.
  • no noticeable side-effects
  • When children know they have a fallback plan—a way back to the current state of things—they will much more frequently go beyond their comfortable boundaries and experiment with new tools and new creative means of expression
  • the ability to undo one's actions.
  • Interoperability
  • Towards this end, a view source key has been added to the laptop keyboards, providing them with instant access to the code that enables the activities that they use from day to day. This key will allow those interested to peel away layers of abstraction, digging deeper into the codebase as they learn.
  • (without a mouse or trackpad)
Ruth Howard

Internet as Playground and Factory :: Intro - 6 views

  • Large corporations then profit from this interaction by collecting and selling this data.  Social participation is the oil of the digital economy. Today, communication is a mode of social production facilitated by new capitalist imperatives and it has become increasingly difficult to distinguish between play, consumption and production, life and work, labor and non-labor.  
  • The revenues of today's social aggregators are promising but their speculative value exceeds billions of dollars. Capital manages to expropriate value from the commons; labor goes beyond the factory, all of society is put to work. Every aspect of life drives the digital economy: sexual desire, boredom, friendship — and all becomes fodder for speculative profit.
  • Free Software and similar practices have provided important alternatives to and critiques of traditional modes of intellectual property to date but user agency is not just a question of content ownership. Users should demand data portability, the right to pack up and leave the walled gardens of institutionalized labor à la Facebook or StudiVZ. We should ask which rights users have beyond their roles as consumers and citizens.
  • ...2 more annotations...
  • How much should Google pay them to tag an image? Such payment could easily become more of an insult than a remuneration. Currently, there are few adequate definitions of labor that fit the complex, hybrid realities of the digital economy.
  • The Internet as Playground and Factory poses a series of questions about the conundrums surrounding labor (and often the labor of love) in relation to our digital present:
Melinda Waffle

Ten Word Wiki - the ultimate express till for the internet - 13 views

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    The 10 Word Wiki
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