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Spider Typer Game - 100 views

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    A nice typing game where player must help a spider escape from lizards by typing their letter to make them disappear. http://ictmagic.wikispaces.com/ICT+&+Web+Tools
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piZap - fun photo editor - free photo effects editor - funny graphics for pictures - 52 views

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    Cool site for editing photos
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piZap - fun photo editor - free photo effects editor - funny graphics for pictures - 1 views

shared by angela jones on 17 Aug 11 - Cached
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    cool site for editing photos
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It's My Life . Friends . Bullies | PBS Kids GO! - 6 views

    • Ms. G
       
      Interesting, right?
    • Ms. G
       
      Do you think that Caitlin is bullied? If yes, how is she bullied? If no, why not?
  • Bully. What does the word make you think of? For some people, it's that girl at school who always makes fun of them. For others, it's the biggest guy in the neighborhood who's always trying to beat them up or take their things. Sometimes "bully" means a whole group of kids, ganging up on
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Draw a Stickman - 195 views

shared by Nancy Linger on 24 Sep 11 - No Cached
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    A superb site where you draw a stick character and take it on an interactive adventure. http://ictmagic.wikispaces.com/Cross+Curricular
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    This was fun!
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    stickman/woman comes to life and and asks for your interaction--clever!
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Interviews - Clifford Nass | Digital Nation | FRONTLINE | PBS - 58 views

  • So what we're seeing is less of a notion of a big idea carried through and much more little bursts and snippets. And we see that across media, across film, across, in Web sites, this idea of just do a little bit and then you can run away.
    • Michelle Krill
       
      I consider this to fit in with my 'plate spinning' analogy.
  • anytime you switch from one task to another, there's something called the "task switch cost," which basically, imagine, is I've got to turn off this part of the brain and turn on this part of the brain. And it's not free; it takes time.
    • Michelle Krill
       
      I make use of this task switch time by noting things that pass through my brain during this lapse in work time. I keep post-its around all the time and carry a jot it down notebook. It's rationalizing, but I do feel like I make use of the 'lost' time.
  • One of the biggest delusions we hear from students is, "I do five things at once because I don't have time to do them one at a time." And that turns out to be false. That is to say, they would actually be quicker if they did one thing, then the next thing, then the next. It may not be as fun, but they'd be more efficient.
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Mr. Wylie's Educational Games: Online Fun For All - 122 views

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    A collection of some of the web's best educational games all in one place. For teachers, students and parents.
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Subtraction Games - Cone Crazy - 65 views

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    A well made maths subtraction game where players choose the correct scoop of icecream. http://ictmagic.wikispaces.com/Maths
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Kinetic City: - 126 views

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    Kinetic city is a flash based resource with fun games & activities across a range of Science topics. http://ictmagic.wikispaces.com/science
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    Collection of science experiments, games, activities and challenges
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    science experiments and games
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Lord, Save Me From The Krebs Cycle : Krulwich Wonders... : NPR - 71 views

    • Josh Flores
       
      Start with an essential questions for authentic learning
  • John Dewey: "Understanding derives from activity."
  • That's when we learn, not because we choose to, but because we know it might be on The Test, and too often, curiosity gets replaced by fear.
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  • they find it fun — until 9th grade
  • Kids learn when they want to know the answer, when they care.
  • Teachers who teach to the test are failing their students.
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Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
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Create Your Own Flowers on zefrank.com - 74 views

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    Create Your Own Flowers on zefrank.com
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Cut and Paste Alphabet Fun - 145 views

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    Alphabet images
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PhET: Free online physics, chemistry, biology, earth science and math simulations - 7 views

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    a huge set of online simulations for science classes
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    Fun, interactive, research-based simulations of physical phenomena from the PhET™ project at the University of Colorado.
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YouTube - ‪How brilliant and innovative !I just love this idea !!‬‏ - 81 views

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    Stairs or escalator? Here's how making something fun helped people decide to take the stairs.
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TES iboard - 54 views

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    This is a site from the TES with a large collection of great flash whiteboard resources for across the curriculum for Primary schools. http://ictmagic.wikispaces.com/Cross+Curricular
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    Fun!
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