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Contents contributed and discussions participated by Tonya Thomas

Tonya Thomas

Model Updates - 19 views

  • Social Learning Update (2011)  What  Content Link   Research goals and outcomes  Study description (PDF)  Results summary  T+D Magazine article (PDF)  Model Graphic  (coming soon)  One-page summary  About Social Learning (PDF)  ASTD Learning System supplement  Learning System Supplement (PDF)  Career Development Action planning  ASTD Career Navigator  Related reference list  Resource list (PDF)
Tonya Thomas

Five Resources for Estimating Development Time: The eLearning Coach - 1 views

  • 1. Time To Develop One Hour of Training Although this article from ASTD is a few years old, it is still relevant. Not only does it provide the detail many are seeking, authors Karl Kapp and Robyn Defelice delve into several of the contributing factors. 2. How Long Does it Take to Create Learning? This survey states that it has culled data from 249 organizations, representing 3,947 learning development professionals. The “time to complete” data is represented as ratios. Don’t miss the accompanying SlideShare presentation, which has helpful visuals. 3. How Long Does It Take to Create an E-Learning Course? This article discusses a variety of factors you may not have considered, such as priority, review cycles and availability. 4. Estimating Costs and Time in Instructional Design In this article, Donald Clark provides budgets and cost guidelines in addition to the time estimates that he takes from an older source. 5. Why eLearning Development Ratios Can Be Hazardous to Your Health This article presents factors that surveys don’t consider.
Tonya Thomas

Time to Develop One Hour of Training - 2 views

  • The chart below indicates the numbers from our most recent survey and the numbers from the survey and data gathered in 2003. Respondents only provided numbers to the methods that they have used. It is interesting to note that in six of the areas, the time estimates actually increased. Note: NA is listed in some of the responses for 2003 because these are new questions in 2009.
Tonya Thomas

Estimating Costs and Time in Instructional Design - 11 views

  • Instructional Designer - $28.00 hour (based on salary of $60,000 per year) eLearning designer - $37.00 hour (based on salary of $78,000 per year) Organizational Specialist - $38.46 (based on salary of $80,000 per year)
  • 200 to 500 man-hours for each instructional hour of IMI
  • Simple Asynchronous: (static HTML pages with text & graphics): 117 hours Simple Synchronous: (static HTML pages with text & graphics): 86 hours Average Asynchronous: (above plus Flash, JavaScript, animated GIF's. etc): 191 hours Average Synchronous: (above plus Flash, JavaScript, animated GIF's. etc): 147 hours Complex Asynchronous: (above plus audio, video, interactive simulations): 276 hours Complex Synchronous: (above plus audio, video, interactive simulations): 222 hours
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  • Course is five days or less, then 3 hours of preparation for each hour of training. Course is between five and ten days, then 2.5 hours of preparation for each hour of training. Course is over 10 days, then 2 hours of preparation for each hour of training.
  • research generally shows that there is at least a 50% reduction in seat time when a course is converted from classroom learning to elearning. Brandon Hall reports it is a 2:1 ratio.
  • Estimated Average Cost Per Hour Of Instruction - $1,901.00 to $2,170.00
  • If your organization is inexperienced, expect your average developmental man-hours to be closer to 450-500 man-hours per instructional hour.
  • 1995 August/September issue of CBT Solutions Magazine reported that 221 hours was the average development time.
  • Category 1: Baseline Presentation
  • 34:1 -- Instructor-Led Training (ILT), including design, lesson plans, handouts, PowerPoint slides, etc. (Chapman, 2007). 33:1 -- PowerPoint to E-Learning Conversion (Chapman, 2006a, p20). 220:1 -- Standard e-learning, which includes presentation, audio, some video, test questions, and 20% interactivity (Chapman, 2006a, p20) 345:1 -- 3rd party courseware. Time it takes for online learning publishers to design, create, test and package 3rd party courseware (Private study by Bryan Chapman 750:1 -- Simulations from scratch. Creating highly interactive content (Chapman, 2006b)
  • Category 2: Medium Simulation Presentation
  • Estimated Average Cost Per Hour Of Instruction - $3,768.00
  • Category 3: High Level Simulation Presentation.
  • Estimated Average Cost Per Hour Of Instruction - $7,183.00
  • Verizon says once they develop enough learning objects, they will be able to build courses in five hours or less ($10,000 to $15,000)
  • includes the instructional designer, project manager, and outsourcing fees (the instructional designer takes the content that is written in instructional design format to three other companies and an in house group for bids)
  • They use a content management system from OutStart
  • between 40 to 80 hours and costs $15,000 to $30,000 to develop one hour of elearning (George & Mcgee, 2003)
  • If the elearning looks more like a PowerPoint presentation, then a 1:1 is probably close, however, the more elearning moves away from looking like a Powerpoint presentation and looks more like an interactive package, then the more the ratio starts to increase.
  • Outside Consultant - $90.00 hour
  • Chapman
  • Category 1: Baseline Presentation
Tonya Thomas

Agile and ADDIE Add Up « Technology, Innovation, Education - 0 views

  • The standard development time ratio for this type of learning is benchmarked as 184 hours for 1 hour of learning
Tonya Thomas

eLearning Guild Research: What Are the Benefits of Social Learning? by Patti Shank : Le... - 19 views

  • “zone of proximal development” (ZPD)
  • Consider for a moment the repercussions, for example, of helping people in your workplace get up to speed on a new system implementation.
  • This is expensive, of course. But even more problematic, it’s likely that the classes would be held prior to the implementation, and then people would forget much of what they learned by the time the implementation occurred
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  • you could try another scenario, which better fits the way people learn
  • keep a number of volunteers across the organization well trained, then provide asynchronous training and performance support tools for the new system and allow these local volunteers to support people at their site.
  • Bandura is the person whom we can credit with the actual phrase “social learning.”
Tonya Thomas

Nuts and Bolts: Upskilling by Jane Bozarth : Learning Solutions Magazine - 2 views

  • Paving informal paths
  • On paving informal paths, see resources on social and informal learning at Jane Hart’s Social Learning Centre: http://sociallearningcentre.co.uk/ On curation, see Beth Kanter’s blog post “Content Curation 101”: http://www.bethkanter.org/content-curation-101/ On the Cheesecake Factory’s video café: http://www.bersin.com/News/Details.aspx?id=14676 On communities, see Katja Pastoors’s comparison of types of communities of practice as well as the dynamics of top-down v. bottom-up communities of practice: http://www.emeraldinsight.com/journals.htm?articleid=1585429 For a study on understanding the workings of a successful community of practice, see Bozarth, J. “The Usefulness of Wenger’s Framework in Understanding an Existing Community of Practice”: http://repository.lib.ncsu.edu/ir/bitstream/1840.16/4978/1/etd.pdf
Tonya Thomas

Future Work Skills 2020 - 3 views

  • Transdisciplinarity: literacy in and ability to understand concepts across multiple disciplines. More about transdisciplinarity.Virtual collaboration: ability to work productively, drive engagement, and demonstrate presence as a member of a virtual team. More about virtual collaboration.Sense-making: ability to determine the deeper meaning or significance of what is being expressed. More about sense-making.Social intelligence: ability to connect to others in a deep and direct way, to sense and stimulate reactions and desired interactions. More about social intelligence.Cross-cultural competency: ability to operate in different cultural settings. More about cross-cultural competency.Cognitive load management: ability to discriminate and filter information for importance, and to understand how to maximize cognitive functioning using a variety of tools and techniques. More about cognitive load management.Novel and adaptive thinking: proficiency at thinking and coming up with solutions and responses beyond that which is rote or rule-based. More about novel and adaptive thinking.Computational thinking: ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning. More about computational thinking.New media literacy: ability to critically assess and develop content that uses new media forms, and to leverage these media for persuasive communication. More about new media literacy. More about new media literacy.Design mindset: ability to represent and develop tasks and work processes for desired outcomes. More about design mindset.
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    "Transdisciplinarity: literacy in and ability to understand concepts across multiple disciplines. More about transdisciplinarity. Virtual collaboration: ability to work productively, drive engagement, and demonstrate presence as a member of a virtual team. More about virtual collaboration. Sense-making: ability to determine the deeper meaning or significance of what is being expressed. More about sense-making. Social intelligence: ability to connect to others in a deep and direct way, to sense and stimulate reactions and desired interactions. More about social intelligence. Cross-cultural competency: ability to operate in different cultural settings. More about cross-cultural competency. Cognitive load management: ability to discriminate and filter information for importance, and to understand how to maximize cognitive functioning using a variety of tools and techniques. More about cognitive load management. Novel and adaptive thinking: proficiency at thinking and coming up with solutions and responses beyond that which is rote or rule-based. More about novel and adaptive thinking. Computational thinking: ability to translate vast amounts of data into abstract concepts and to understand data-based reasoning. More about computational thinking. New media literacy: ability to critically assess and develop content that uses new media forms, and to leverage these media for persuasive communication. More about new media literacy. More about new media literacy. Design mindset: ability to represent and develop tasks and work processes for desired outcomes. More about design mindset."
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