Tumblr Player - 60 views
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A great Tumblr widget to attach music tracks to your blog. Great for publishing class podcasts. http://ictmagic.wikispaces.com/Music%2C+Sound+%26+Podcasts
UK children's media consumption at home 2011 | Data Plus Insight - 32 views
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Ofcom, the UK government body which regulates and supervises the media, published a report on October 25th which is arguably the most detailed and up to date study of children's media behaviour. The report specifically concentrated on how much time children spend on the Internet; gaming - playing games on a computer, X-box or PlayStation; watching television; or listening to the radio.
Projeqt - 102 views
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This is an easy to use online presentation maker. Upload or search for your images, videos or sounds and publish on the web. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
Will iBooks Author Create A Wave of Self-Published Teachers? - 114 views
YUDU - Publish Digital Magazines and More Online - 112 views
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A useful site for creating online books and magazines. It's a get way to digitise your children's work to display online. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
channel - education - BagTheWeb - 6 views
Yacapaca! - 140 views
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A superb quiz, survey and test creator. Publish your creation online for your students to complete and give instant feedback. http://ictmagic.wikispaces.com/ICT+%26+Web+Tools
e-Ethics - Initial thoughts on the Draft Code of Professional Conduct for Teachers. | e... - 36 views
Executive Summary of Serious Games: Improving Public Policy Through Game-based Learning... - 17 views
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Ben Sawyer is the cofounder of Digitalmill, where he is in charge of strategy, technology, and business development. Located in Portland, Maine, Digitalmill is a technology development firm with clients worldwide. It has worked on a wide variety of projects dealing with interactive game development, including support for The Sloan Foundation's Virtual U game project. The company has produced two books on game development, numerous articles about developing games, and several market research reports on the gaming industry. Currently Digitalmill is working on Virtual U 2.0, and consulting on other projects that integrate gaming, education, and training. Sawyer has authored or co-authored more than 10 computer trade books as well as numerous articles on a wide range of technology areas including e-commerce, interactive game development, software marketing, and computer graphics. Publications include The Ultimate Game Developer's Sourcebook, published in 1996 by Coriolis Group Books. To find out more about the author, please visit: www.dmill.com Contact the author: bsawyer@dmill.com
Readymag - Your own publishing platform - 62 views
Welcome to Great Source iwrite! - 5 views
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A variety of templates, tutorials, and graphic organizers introduce and explain the major forms of writing (narrative, persuasive, expository, research, response to literature) and help students develop practical writing skills - from coming up with a topic idea to publishing a polished work. Developed in collaboration with Microsoft for Learning Essentials, these tools offer solid instruction from the popular, research-based Write Source series of writing programs.
Today's Featured Discussions | Youth Voices - 15 views
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Youth Voices is a vibrant home for young writers seeking an authentic audience and a space to publish writing across a wide range of genres. The site is essentially a social network, so students can easily align their interests and make meaningful connections with other young writers. Students touch on issues ranging from the environment and politics to personal narrative stories and video gaming. Some students also add multimedia components like video.
Digital Citizenship: Please Do not Publish | Teacher Tech - 130 views
Exactly What The Common Core Standards Say About Technology - 129 views
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use technology, including the Internet, to produce and publish writing as well as to interact and collaborate with others; demonstrate sufficient command of keyboarding skills to type a minimum of one page in a single sitting.
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Evaluate the advantages and disadvantages of using different mediums
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Integrate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the credibility and accuracy of each source and noting any discrepancies among the data.
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"@POUSDSupt: Exactly What The Common Core Standards Say About Technology http://t.co/WTRFq2LUTt via @zite #ccss #edtech" Nicely presented.
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Tech standards in the common core
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