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Ryan Evans

10 Best Practices for Implementing Gamification - 15 views

  • make sure you know what constitutes success.
  • Only use gamification as a learning solution when it makes sense and resonates with learners. 
  • Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.
  • ...7 more annotations...
  • Retrieval practice requires learners to recall information rather than simply re-read or re-listen to it.
  • The learners should be able to directly link their actions and activities to a score so they know what they need to do to be successful.
  • Keep leaderboards small
  • Use levels and badges appropriately
  • Let the learner know how many levels they are going to need to complete before the learning is over.
  • Badges, on the other hand, are good for showing non-linear progress. Badges can be tied to either terminal or enabling objectives. Also, if possible provide a place where learners can “show off” badges to leverage the social effectiveness of gamification. 
  • Bonus: monitor learner progress
Glenn Hervieux

6 new ways to play a Quizlet Live game - 25 views

    Matt Miller blogs some fresh ways to use Quizlet live in the classroom
Jesús Serrano

Ideas para que apliques la gamificación en el aula el próximo curso | aulaPla... - 3 views

    Te contamos las ventajas de gamificar la clase y recopilamos recursos e ideas para que puedas poner en práctica esta estrategia didáctica el próximo curso.
    Te contamos las ventajas de gamificar la clase y recopilamos recursos e ideas para que puedas poner en práctica esta estrategia didáctica el próximo curso.
Deborah Baillesderr

Digital Compass | Common Sense Media - 44 views

    "Learn the fundamentals of digital citizenship through animated, choose-your-own-adventure interactive experiences, designed for grades 6-9. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games - all without risking their real-world reputations. Discover how Common Sense Education's award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments. "
Tony Bollino

Is It Gamification, Or Game Based Learning? » Brain Based Learning - 37 views

    These two terms get thrown around a lot, often interchangeably, but they're not really the same. They're both important concepts, and they're both useful. However, they are useful in different contexts and that's why I think it's important to define each one.
Deborah Baillesderr

Fantasy Geopolitics - 56 views

    "Think "fantasy football for social studies, literacy standards, and world news". I think my students are going to love this!
Randolph Hollingsworth

Ivanhoe Game | A Praxis Program Project by graduate students in the UVa's Scholars' Lab - 27 views

Michelle Kassorla

Call for Participation: The Generative Literature Project - 20 views

    We need the participation of 10-12 Creative Writing/Digital Writing Professors and their classes in Fall 2014 to create a generative, digital, gamified, online novel. Application Deadline: June 15
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