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Anton Vorykhalov

Digitally Animated T-Shirts : animated t-shirts - 0 views

  • These T-Shirts Have Customizable Digital Animations When on Camera
  • The animated t-shirts work by first having the user choose a graphically themed shirt to start the process. Through the 'Drawsta' app, the user can then see which animated designs come with the shirt of their choice and take videos of the animation. The videos can be used on any and all platforms that are compatible with videos -- they can be texted, put on Instagram, tweeted, vlogged and messaged. Each week a new design option appears on the app for the animated shirts -- making them fun and creative. These animated t-shirt apps are a playful way to reinterpret the t-shirt and its uses by combining GIF-like technology with this classically casual clothing.
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    These T-Shirts Have Customizable Digital Animations When on Camera
Vladimir Antonov

Disney's New Technology Turns Facial Expressions Into Animation In Real Time - DesignTA... - 1 views

  • new facial recognition software that can capture a person’s expressions and convert them into animation in real-time
  • which records facial features and movements, like wrinkles on an actor’s face, which previously was difficult to include in an animated character.
  • software will be useful for their animation process as it can be used by anyone at any time
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    The studio has come up with a new facial recognition software that can capture a person's expressions and convert them into animation in real-time. In a research paper released by Disney, the team describes the "Real-Time High-Fidelity Facial Performance Capture", which records facial features and movements, like wrinkles on an actor's face, which previously was difficult to include in an animated character. 
Maria Gurova

Animated 'Art Story' Film Looks Painfully Adorable (VIDEO, PHOTOS) - 1 views

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    Two ex-Disney animators turned to Kickstarter to raise funds fro their independent animated feature. Depending on how much you are ready to donate you can have your say in the development of the story
Maria Gurova

Nickelodeon hopes SpongeBob SquarePants will get kids coding | Technology | The Guardian - 0 views

  • Nickelodeon UK’s launch of a website called Code-It that aims to teach programming skills to 6-12 year-olds.
  • While they will earn badges for their progress through the site’s set lessons, children will also be able to write their own programs animating the characters, and share them with their peers.
  • In May 2014, producer Aardman Animations launched Shaun’s Game Academy - a website challenging children to create and share their own games
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  • the BBC followed with The Doctor and the Dalek, a web game based on Doctor Who that featured a series of programming challenges
Anna Dubinina

Relationships with Robots: Good or Bad for Humans? - 0 views

  • making robots look like humans or cute animals, we may develop emotional affinity toward the machines
  • . This could help promote trust with users—but perhaps also overtrust?
  • Robots are tools, but they are tools that sometimes hold meaning for people that interact with them, or through them, as when robots are teleoperated at a distance
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  • In addition, sometimes robot operators insert a very clear extension of themselves into the robot, much like we see people invest in game avatars
  • I’d also categorize extending a sense of oneself into a robot as a form of attachment.
  • In ten or twenty years, when humanlike and animal-like robots are employed in a more drone-like way from a greater distance, will a similar user self-extension or new human-robot social phenomenon cause any hesitation during human-directed tasks and effect mission outcomes?
  • As AI and robots become more involved in our models of everyday life, I believe there will be a spectrum of emotional responses toward robots depending on their roles (for instance, caregiver, educator, industrial, companion, etc.) and individual user tendencies.
  • A consequence of purposeful design for attachment is that objects of attachment trigger the owner’s emotions in situations like decision making, and so can be agents of persuasion or otherwise effect someone’s actions
  • The bottom line is that these human-AI/robot interactions are transactions and not reciprocal, and therefore probably not healthy for most people to rely on as a long-term means for substituting organic two-way affectionate bonds, or as a surrogate for a human-human shared relationship
  • Is attachment to a robot problematic ethically?
Maria Gurova

The Future of Kids TV: A MIPTV Report | Animation World Network - 4 views

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    3.  New Characters for kids Talking Friends" - pet apps.  Repeats your voice "squeaky version"  1.5 billion views.  Talking Tom Cats" - Talking Tom stars in Disney's newest show, 3 min. short each week. Clumsy Ninja" - progressive game where Ninja gets less clumsy as he goes along.  Kids spend hours and hours …
Maria Gurova

The Future Of Cinematic Pleasure: 3D Movies & Beyond - Hongkiat - 1 views

  • Non-intrusiveness aside, another reason why the idea of not having to wear special 3D movie glasses is so welcomed is because we want to see images in 3D with our naked eyes (or with our glasses or contacts) where we just don’t feel “artificial”.
  • we would naturally be more intrigued by otherworldly universes which we don’t encounter in our daily lives, and thus crave to experience them in their fullest glory (i.e. in 3D or 4D).
  • “Otherworldly” here applies to the many computer-animated, Sci-Fi and any other movies where their settings are not what you see every day (e.g. Titanic and Avatar
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  • physiological arousal: eliciting moviegoers’ “fight or flight” responses. This is the same adrenaline rush we crave whenever we watch horror films to give ourselves a good scare.
  • Optimistically speaking, 4D films should have much more potential within and opportunities to exploit since they have the other four senses to pick and augment on
Maria Gurova

The Movie Theater of the Future Will Be In Your Mind | Tribeca - 1 views

  • Merging SEGA technology and BBC Earth content, the new attraction takes visitors on a multi-sensory journey to explore animals and nature through sight, smell, touch and sound.
  • The venue includes one of Japan’s largest screens (131 ft W x 26 ft H) with remarkable visual and sonic resolution and 12 separate walk-through entertainment zones
  • evolve into large-scale public attractions becoming urban theme parks, where cinema is only part of the experience
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  • The merging of real and projected worlds will produce a seamless experience – a complete illusion of being part of a film.
  • A truly dramatic change will come once scientists discover a way to manipulate senses directly through the brain. That is when cinema will quite literally start to merge and replace real life
  • One will be able to choose between real-life exploration or a fictional quest with chosen characters. Since memories will be recorded, one would be able to include anyone they have ever encountered, including favorite celebrities or fictional heroes.
  • Just as 3D films are only exciting for the first few minutes, characters, events and conflicts will continue to drive cinema of the future.
Maria Gurova

Российские мультсериалы начнут показывать в кинотеатрах - 1 views

  • Этой весной российские кинотеатры начнут показывать мультсериалы. Об этом с киносетями договорились детский канал «Мульт» и компания «Центральное телевидение»
  • Это будут короткие сеансы по 45 минут из нескольких серий мультфильмов. Сборники будут обновляться два раза в месяц,
  • Первыми будут показаны «Маша и Медведь», «Фиксики», «Белка и Стрелка», «Паровозов», «Летающие звери»
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  • Производитель мультсериала получит лишь около 30% собранной кинотеатрами кассы, остальное распределяется между самими кинотеатрами и прокатчиком. Привлечь зрителей в кинотеатры на мультфильмы, которые показывают на общедоступных каналах и в интернете, будет сложно. Но проект необходим с точки зрения продвижения бренда».
Maria Gurova

ВЕДОМОСТИ - У российских мультипликаторов есть шанс получить налоговые льготы - 1 views

  • Российский премьер-министр Дмитрий Медведев предварительно одобрил идею введения налоговых льгот для российских компаний, которые создают мультфильмы
  • Мультипликационные компании очень похожи по своей сути на разработчиков программного обеспечения
  • По словам Попова, идея с налоговыми льготами для мультипликаторов в целом и с возможной пропиской в «Сколково» в частности предварительно обсуждалась на совещании в Минэкономразвития, чиновники которого идею поддержали
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  • Российские мультсериалы сейчас транслируются на телеканалах 25 стран
  • По оценке Ассоциации анимационного кино, доля отечественных мультипликационных брендов на рынке лицензионных товаров за последние два года выросла с 7–8 до 15–19%, полнометражные фильмы увеличили долю в национальном кинопрокате в 1,3 раза, а в мировом топ-100 видеороликов YouTube сейчас пять российских мультфильмов
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    Отечественные производители анимации, возможно, получат налоговые послабления, что позволит индустрии развиваться быстрее
Maria Gurova

Pixar Vets Reinvent Speech Recognition So It Works for Kids | WIRED - 0 views

  • Though characters like Woody and Buzz Lightyear are wonderfully realistic and lovable, the relationship that kids have with them is largely one-sided. Kids can hear these characters talk—not only through movies, but games, toys, and other movie merchandise—but they can’t engage them.
  • It was this idea that inspired Jacob to team up with his former Pixar colleague, Martin Reddy, and launch a new company, ToyTalk. The San Francisco-based outfit develops mobile games that let kids have conversations with animated characters—dialogues that can last for hours
  • Known as PullString, it’s equal parts speech recognition engine and script writing tool, and it’s quite a departure from other speech rec tools developed by the likes of Microsoft, Google, and Apple. It’s tailored specifically to kids, whose sentence structure, pitch, and vocal tone have posed challenges for traditional tools.
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  • “The way kids talk and communicate is very different from how adults do, both in terms of how they use language and the fundamental frequencies that come out of their throats,
  • But as he points out, the way today’s children use technology will likely dictate the tech landscape for decades to come. If you can get kids hooked on speech technology young, they’ll stay with it forever.
  • Kids don’t want to ask a monkey character in a game what the weather will be on Tuesday. They want to sing him a song or ask him about life in the zoo.
  • While ToyTalk uses existing third party technology for its raw speech recognition, it works with those partners to develop better recognition models using ToyTalk’s own data. Now, ToyTalk has a trove of some 20 million children’s utterances, which Jacob believes is the largest database of kids conversation in the world
  • “Virtual assistants are awesome when they can answer every question. In our case, it’s the opposite,” Jacob says. “I have to know a lot of things that I’m not able to answer, and redirect the conversation to something that is within character.”
  • And Jacob says some toy companies are already testing PullString to power apps based on existing characters.
  • this technology could give kids a whole new way to play that falls somewhere in between the playground and the imaginary friend. “I think at some deep level if we succeed, we’ll inspire the imagination of kids to talk about things they might not otherwise talk about,”
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    the voice rec technology developed by ex-Pixar guy that is targeted to kids. It considers all nuances of kids speech behavior and analyses millions of kids conversations to make interaction with favorite characters within all possible media truly engaging
Maria Gurova

Wearable baby tracker gives new parents peace of mind (Wired UK) - 0 views

  • Sproutling promises to use wearable, sensor-driven technology to give parents insight into their child's sleeping patterns. It does this with a wearable anklet, a charging dock with a novel UI, and an app
  • The app uses animations, not hard numbers, to provide an at-a-glance reassurance that your baby is alive and well ("New parents aren't going to know if 130 beats per minute is better than 90, and without the medical context to understand vitals data it's just going to cause more fear and anxiety and needless calls to the doctor,"
  • This generation of new parents are millennials. "They grew up with a smartphone in their pocket, so they're looking for technology to solve their problems,"
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    the wearable for a baby to calm the overwhelmed parents 
Maria Gurova

Fox Sued Over Homer Simpson Hologram | Animation Magazine - 0 views

  • According to The Hollywood Reporter, Hologram USA and its CEO, Alki David, say the hologram infringed on its patented system to project 3D images on stage
Anna Dubinina

UberPUPPY - 0 views

  • Uber wants you to “paws whatever you’re doing,” because in honor of this week’s Puppy Bowl, the company is teaming up with Animal Planet, the SF SPCA, Peninsula Humane Society, and Berkeley Humane Society to deliver on-demand puppies to your house to hang out with you for a bit
  • A post on Uber’s blog specified that if you’re selected a “puppy squad and their coaches will come by for a cuddle huddle.”
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