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Maria Gurova

AMC Could Allow Moviegoers to Use Cellphones Inside Theaters to Appeal to Millennials - 2 views

  • AMC Theaters issued a statement on Twitter saying that due to the negative response, it will not proceed with the plan to allow cellphones inside its theaters: "With your advice in hand, there will be NO TEXTING ALLOWED in any of the auditoriums at AMC Theaters. Not today, not tomorrow and not in the foreseeable future."
  • "When you tell a 22-year-old to turn off the phone, don't ruin the movie, they hear 'please cut off your left arm above the elbow,'" Aron told Variety. "You can't tell a 22-year-old to turn off their cellphone. That's not how they live their life ...
  • and one way would be taking "specific auditoriums and make them more texting friendly." 
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  • "Given that so many of today's moviegoers are passionate about preserving the purity of watching movies undisturbed in our theatres, there is no specific timeframe as to when we might introduce such a test, if ever,"
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    in the attempt to satisfy Millennial consumer AMC tried to allow texting and using the smartphones during shows. Twitter reaction was outrageous and they have changed their mind, but say that they might reconsider this policy in the future or maybe not
Maria Gurova

Hand Gestures Could Make Kids Smarter | TIME.com - 0 views

  • Using hand gestures may be important for more than just making a point; they could help children to learn.
  • Once something is learned, however, it’s a challenge to unlearn and inhibit the reflexive response. That’s why it helps to develop good habits early
  • It’s easier to learn something correctly the first time than it is to unlearn ineffective techniques and relearn better ones.
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  • During the task, some of the children instinctively used gestures — making rabbit ears when they knew shape mattered, or moving their palms from facing up to turning sideways when they were sorting by the teddy bear’s orientation — to guide themselves.
  • Earlier work showed that older children were better able to learn math if taught to use gestures while doing so. And they often found the right answer physically — for example, by making movements to signify the numbers that needed to be kept together to add correctly — before finding it verbally
  • The toddlers’ gestures could be interpreted as a glimpse of their brains at work, as they figure out how to exert the cognitive control necessary to complete their tasks.
  • What’s more, she found that this effect had a stronger effect on successful performance than age — a powerful finding given that children’s skills improve rapidly with age during this stage of development.
  • That has implications for improving the way we communicate and think, and could help to address developmental disorders associated with cognitive control issues, such as autism
alexbelov

Cybathlon - Championship for Cyborgs - 0 views

  • Experience a world première: On Saturday, 8 October 2016 ETH Zurich is organising the very first Cybathlon! Individuals with physical disabilities will compete side by side in six demanding disciplines, using the latest assistive technologies.
  • There are races for athletes with powered arm and leg prostheses, for those wearing a robotic exoskeleton and for powered wheelchairs. There’s also a race for cyclists using electrical muscle stimulation and even a brain-computer interface race.
  • Cybathlon provides a platform for the development of novel assistive technologies that are useful for daily life. Through the organisation of the Cybathlon we want to remove barriers between people with disabilities, the public and technology developers.
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    The first world's olympic games for athletes with disabilities powered by cybernetic prothesis will take place this year in Zurich. It's expected that 80 teams from different countries will participate. The next Cybathlon is planned in Tokyo 2020 during the Summer Olympics.
Maria Gurova

Is it curtains for the big screen? - FT.com - 1 views

  • According to the National Association of Theatre Owners, US movie attendance peaked in 2002 and has been steadily declining ever since. To compensate, theatres have rolled out new technologies such as 3D, Imax and premium large-format cinemas, raising their ticket prices and thus keeping the box office at record-breaking levels
  • The majority of us are increasingly staying home.
  • At Cannes this year, the studio with the most films in competition
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  • was not one of the big studios, but the streaming service Amazon.
  • But blockbusters have a design flaw: their marketing costs are enormous — opening a movie typically costs anywhere from $20m — and they spend less and less time in cinemas. To take a recent example, ticket sales for Batman v Superman: Dawn of Justice dropped by an astonishing 68.4 per cent on its second weekend
  • “What you’re going to end up with is fewer theatres,” George Lucas said during a panel at the University of Southern California in 2013. “Bigger theatres, with a lot of nice things. Going to the movies is going to cost you 50 bucks, maybe 100.”
  • He argued that a film will come out in cinemas for 17 days — three weekends — which is where 98 per cent of films make 95 per cent of their revenues anyway. On the 18th day, the film will be available everywhere and you will pay for the size: a movie screen will be $15, a 75-inch TV will be $4, a smartphone will be $1.99.
  • “Fifty per cent of Americans did not step into a movie theatre last year, and of the 50 per cent that did go into a theatre, 95 per cent of them went to one or two films,”
  • Arguably, it’s more visual than television. It has our full attention: each frame must pull its weight in terms of narrative and spectacle. That is why it is a director’s medium: it envelops us. TV comes to us, into our homes, casual, familiar, favouring habit-forming episodic narratives. That is why it is a writer’s medium. The big screen glamorises — its stars are the stuff of myth; the small screen is more like a member of the family
  • And something like The Avengers, it’s too much fun laughing with the audience. These things are communal experiences.
  • But then many film-makers would argue that movies should be consumed differently from music: a song is a song wherever you play it, whereas films were built for the big screen.
  • “I don’t think that experience is going to die,” says Obst, “although I do worry that eventually we will all be inside on our huge computer screens, watching all of the different types of entertainment together
  • Nothing breaks the spell of the movie more instantly than the pause button.
Ekaterina Nurieva

Russia seeks skilled workers, tweaks migration laws - 1 views

http://rbth.ru/politics/2013/08/05/russia_seeks_skilled_workers_tweaks_migration_laws_28659.html

3.5 million illegal foreign workers in Russia; Vacancies will be offered to local residents during the first month all Russians second and only after that foreigners;Before they were either fined or deported; now both penalties apply social Political

started by Ekaterina Nurieva on 05 Sep 13 no follow-up yet
Irina Marchenko

20 indoor activities for kids-besides TV - 0 views

http://simplemom.net/20-indoor-activities-for-kids-besides-tv/ I don't have a problem with TV or movies-we watch them both. But we all know they're FAR too often the default choice of leisure tim...

play entertainment

started by Irina Marchenko on 29 Jul 13 no follow-up yet
Maria Gurova

Brown University creates first wireless, implanted brain-computer interface | ExtremeTech - 0 views

  • Researchers at Brown University have succeeded in creating the first wireless, implantable, rechargeable, long-term brain-computer interface. The wireless BCIs have been implanted in pigs and monkeys for over 13 months without issue, and human subjects are next.
  • Brown’s wireless BCI allows the subject to move freely, dramatically increasing the quantity and quality of data that can be gathered — instead of watching what happens when a monkey moves its arm, scientists can now analyze its brain activity during complex activity, such as foraging or social interaction
  • the device’s power consumption, which is just 100 milliwatts. For a device that might eventually find its way into humans, frugal power consumption is a key factor that will enable all-day, highly mobile usage
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  • Amusingly, though, the research paper notes that the wireless charging does cause significant warming of the device
  • While the wireless BCI isn’t approve for human use (and there’s no indication that they’re seeking approval yet), it was designed specifically so that it should be safe for human use.
Maria Gurova

Screen Addiction Is Taking a Toll on Children - The New York Times - 0 views

  • Screen Addiction Is Taking a Toll on Children
  • “The average 8- to 10-year-old spends nearly eight hours a day with a variety of different media, and older children and teenagers spend more than 11 hours per day.”
  • Before age 2, children should not be exposed to any electronic media, the pediatrics academy maintains, because “a child’s brain develops rapidly during these first years, and young children learn best by interacting with people, not screens.”
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  • They need time to daydream, deal with anxieties, process their thoughts and share them with parents, who can provide reassurance.
  • Texting looms as the next national epidemic, with half of teenagers sending 50 or more text messages a day and those aged 13 through 17 averaging 3,364 texts a month, Amanda Lenhart of the Pew Research Center found in a 2012 study
Anna Dubinina

Relationships with Robots: Good or Bad for Humans? - 0 views

  • making robots look like humans or cute animals, we may develop emotional affinity toward the machines
  • . This could help promote trust with users—but perhaps also overtrust?
  • Robots are tools, but they are tools that sometimes hold meaning for people that interact with them, or through them, as when robots are teleoperated at a distance
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  • In addition, sometimes robot operators insert a very clear extension of themselves into the robot, much like we see people invest in game avatars
  • I’d also categorize extending a sense of oneself into a robot as a form of attachment.
  • In ten or twenty years, when humanlike and animal-like robots are employed in a more drone-like way from a greater distance, will a similar user self-extension or new human-robot social phenomenon cause any hesitation during human-directed tasks and effect mission outcomes?
  • As AI and robots become more involved in our models of everyday life, I believe there will be a spectrum of emotional responses toward robots depending on their roles (for instance, caregiver, educator, industrial, companion, etc.) and individual user tendencies.
  • A consequence of purposeful design for attachment is that objects of attachment trigger the owner’s emotions in situations like decision making, and so can be agents of persuasion or otherwise effect someone’s actions
  • The bottom line is that these human-AI/robot interactions are transactions and not reciprocal, and therefore probably not healthy for most people to rely on as a long-term means for substituting organic two-way affectionate bonds, or as a surrogate for a human-human shared relationship
  • Is attachment to a robot problematic ethically?
Maria Gurova

MoviePass, The Sequel: Quest To Become The Netflix Of The Big Screen Continues | Fast C... - 1 views

  • MoviePass, which opens up to 75,000 wait-listed users today, is an invite-only subscription-based service that lets you pay between $19.99 and $34.99 a month to watch up to one in-theater movie per day
  • Unlike Netflix viewership, theatrical attendance tends to heavily peak twice a year, during Oscars season and the summer blockbusters.
  • Spikes says this demographic is also more likely to drive post-theater purchases, such as DVDs, soundtracks, and branded merchandise. To that end, he says MoviePass will be exploring options to offer these items through its service in the future
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    Movie Pass is the new service that allows you to visit any theater that accepts credit card for free as long as you pay pricey annual subscription fee
zolotarev

Q1 2019 Social Trends - eMarketer Trends, Forecasts & Statistics - 2 views

  • “We plan to build this [platform] the way we’ve developed WhatsApp: focus on the most fundamental and private use case—messaging
  • WeChat Pay and Tenpay (Tencent’s business-oriented payment platform) accounted for 38.8% of the total amount spent via mobile payments in China during Q3 2018
  • games were the most popular category of miniprograms, used by 42% of WeChat miniprogram users in China
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  • and then build more ways for people to interact on top of that, including calls, video chats, groups, Stories, businesses, payments, commerce, and ultimately a platform for many other kinds of private services,” Zuckerberg wrote.
  • Advertisers worldwide will continue to shift spending from the News Feed to Stories, slowing ad revenue growth for Facebook in 2019. Stories monetize at a lower rate than the News Feed.
  • More social commerce: Facebook is likely to expand its “Checkout on Instagram” to new countries and companies throughout 2019.
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